| // |
| // Copyright 2012 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // IndexBuffer11.h: Defines the D3D11 IndexBuffer implementation. |
| |
| #ifndef LIBANGLE_RENDERER_D3D_D3D11_INDEXBUFFER11_H_ |
| #define LIBANGLE_RENDERER_D3D_D3D11_INDEXBUFFER11_H_ |
| |
| #include "libANGLE/renderer/d3d/IndexBuffer.h" |
| #include "libANGLE/renderer/d3d/d3d11/ResourceManager11.h" |
| |
| namespace rx |
| { |
| class Renderer11; |
| |
| class IndexBuffer11 : public IndexBuffer |
| { |
| public: |
| explicit IndexBuffer11(Renderer11 *const renderer); |
| ~IndexBuffer11() override; |
| |
| angle::Result initialize(const gl::Context *context, |
| unsigned int bufferSize, |
| gl::DrawElementsType indexType, |
| bool dynamic) override; |
| |
| angle::Result mapBuffer(const gl::Context *context, |
| unsigned int offset, |
| unsigned int size, |
| void **outMappedMemory) override; |
| angle::Result unmapBuffer(const gl::Context *context) override; |
| |
| gl::DrawElementsType getIndexType() const override; |
| unsigned int getBufferSize() const override; |
| angle::Result setSize(const gl::Context *context, |
| unsigned int bufferSize, |
| gl::DrawElementsType indexType) override; |
| |
| angle::Result discard(const gl::Context *context) override; |
| |
| DXGI_FORMAT getIndexFormat() const; |
| const d3d11::Buffer &getBuffer() const; |
| |
| private: |
| Renderer11 *const mRenderer; |
| |
| d3d11::Buffer mBuffer; |
| unsigned int mBufferSize; |
| gl::DrawElementsType mIndexType; |
| bool mDynamicUsage; |
| }; |
| |
| } // namespace rx |
| |
| #endif // LIBANGLE_RENDERER_D3D_D3D11_INDEXBUFFER11_H_ |