| // Copyright 2013 the V8 project authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef V8_COMPILER_DIAMOND_H_ |
| #define V8_COMPILER_DIAMOND_H_ |
| |
| #include "src/compiler/common-operator.h" |
| #include "src/compiler/graph.h" |
| #include "src/compiler/node.h" |
| |
| namespace v8 { |
| namespace internal { |
| namespace compiler { |
| |
| // A helper to make it easier to build diamond-shaped control patterns. |
| struct Diamond { |
| Graph* graph; |
| CommonOperatorBuilder* common; |
| Node* branch; |
| Node* if_true; |
| Node* if_false; |
| Node* merge; |
| |
| Diamond(Graph* g, CommonOperatorBuilder* b, Node* cond, |
| BranchHint hint = BranchHint::kNone) { |
| graph = g; |
| common = b; |
| branch = graph->NewNode(common->Branch(hint), cond, graph->start()); |
| if_true = graph->NewNode(common->IfTrue(), branch); |
| if_false = graph->NewNode(common->IfFalse(), branch); |
| merge = graph->NewNode(common->Merge(2), if_true, if_false); |
| } |
| |
| // Place {this} after {that} in control flow order. |
| void Chain(Diamond const& that) { branch->ReplaceInput(1, that.merge); } |
| |
| // Place {this} after {that} in control flow order. |
| void Chain(Node* that) { branch->ReplaceInput(1, that); } |
| |
| // Nest {this} into either the if_true or if_false branch of {that}. |
| void Nest(Diamond const& that, bool if_true) { |
| if (if_true) { |
| branch->ReplaceInput(1, that.if_true); |
| that.merge->ReplaceInput(0, merge); |
| } else { |
| branch->ReplaceInput(1, that.if_false); |
| that.merge->ReplaceInput(1, merge); |
| } |
| } |
| |
| Node* Phi(MachineRepresentation rep, Node* tv, Node* fv) { |
| return graph->NewNode(common->Phi(rep, 2), tv, fv, merge); |
| } |
| |
| Node* EffectPhi(Node* tv, Node* fv) { |
| return graph->NewNode(common->EffectPhi(2), tv, fv, merge); |
| } |
| }; |
| |
| } // namespace compiler |
| } // namespace internal |
| } // namespace v8 |
| |
| #endif // V8_COMPILER_DIAMOND_H_ |