| // Copyright 2015 the V8 project authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef V8_COMPILER_STATE_VALUES_UTILS_H_ |
| #define V8_COMPILER_STATE_VALUES_UTILS_H_ |
| |
| #include <array> |
| |
| #include "src/common/globals.h" |
| #include "src/compiler/common-operator.h" |
| #include "src/compiler/js-graph.h" |
| #include "src/zone/zone-hashmap.h" |
| |
| namespace v8 { |
| namespace internal { |
| |
| class BitVector; |
| |
| namespace compiler { |
| |
| class Graph; |
| |
| class V8_EXPORT_PRIVATE StateValuesCache { |
| public: |
| explicit StateValuesCache(JSGraph* js_graph); |
| |
| Node* GetNodeForValues(Node** values, size_t count, |
| const BitVector* liveness = nullptr, |
| int liveness_offset = 0); |
| |
| private: |
| static const size_t kMaxInputCount = 8; |
| using WorkingBuffer = std::array<Node*, kMaxInputCount>; |
| |
| struct NodeKey { |
| Node* node; |
| |
| explicit NodeKey(Node* node) : node(node) {} |
| }; |
| |
| struct StateValuesKey : public NodeKey { |
| // ValueArray - array of nodes ({node} has to be nullptr). |
| size_t count; |
| SparseInputMask mask; |
| Node** values; |
| |
| StateValuesKey(size_t count, SparseInputMask mask, Node** values) |
| : NodeKey(nullptr), count(count), mask(mask), values(values) {} |
| }; |
| |
| static bool AreKeysEqual(void* key1, void* key2); |
| static bool IsKeysEqualToNode(StateValuesKey* key, Node* node); |
| static bool AreValueKeysEqual(StateValuesKey* key1, StateValuesKey* key2); |
| |
| // Fills {node_buffer}, starting from {node_count}, with {values}, starting |
| // at {values_idx}, sparsely encoding according to {liveness}. {node_count} is |
| // updated with the new number of inputs in {node_buffer}, and a bitmask of |
| // the sparse encoding is returned. |
| SparseInputMask::BitMaskType FillBufferWithValues(WorkingBuffer* node_buffer, |
| size_t* node_count, |
| size_t* values_idx, |
| Node** values, size_t count, |
| const BitVector* liveness, |
| int liveness_offset); |
| |
| Node* BuildTree(size_t* values_idx, Node** values, size_t count, |
| const BitVector* liveness, int liveness_offset, size_t level); |
| |
| WorkingBuffer* GetWorkingSpace(size_t level); |
| Node* GetEmptyStateValues(); |
| Node* GetValuesNodeFromCache(Node** nodes, size_t count, |
| SparseInputMask mask); |
| |
| Graph* graph() { return js_graph_->graph(); } |
| CommonOperatorBuilder* common() { return js_graph_->common(); } |
| |
| Zone* zone() { return graph()->zone(); } |
| |
| JSGraph* js_graph_; |
| CustomMatcherZoneHashMap hash_map_; |
| ZoneVector<WorkingBuffer> working_space_; // One working space per level. |
| Node* empty_state_values_; |
| }; |
| |
| class V8_EXPORT_PRIVATE StateValuesAccess { |
| public: |
| struct TypedNode { |
| Node* node; |
| MachineType type; |
| TypedNode(Node* node, MachineType type) : node(node), type(type) {} |
| }; |
| |
| class V8_EXPORT_PRIVATE iterator { |
| public: |
| bool operator!=(iterator const& other) const; |
| iterator& operator++(); |
| TypedNode operator*(); |
| |
| Node* node(); |
| bool done() const { return current_depth_ < 0; } |
| |
| // Returns the number of empty nodes that were skipped over. |
| size_t AdvanceTillNotEmpty(); |
| |
| private: |
| friend class StateValuesAccess; |
| |
| iterator() : current_depth_(-1) {} |
| explicit iterator(Node* node); |
| |
| MachineType type(); |
| void Advance(); |
| void EnsureValid(); |
| |
| SparseInputMask::InputIterator* Top(); |
| void Push(Node* node); |
| void Pop(); |
| |
| static const int kMaxInlineDepth = 8; |
| SparseInputMask::InputIterator stack_[kMaxInlineDepth]; |
| int current_depth_; |
| }; |
| |
| explicit StateValuesAccess(Node* node) : node_(node) {} |
| |
| size_t size() const; |
| iterator begin() const { return iterator(node_); } |
| iterator end() const { return iterator(); } |
| |
| private: |
| Node* node_; |
| }; |
| |
| } // namespace compiler |
| } // namespace internal |
| } // namespace v8 |
| |
| #endif // V8_COMPILER_STATE_VALUES_UTILS_H_ |