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// Copyright 2022 The Cobalt Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef STARBOARD_SHARED_LIBFDKAAC_FDK_AAC_AUDIO_DECODER_H_
#define STARBOARD_SHARED_LIBFDKAAC_FDK_AAC_AUDIO_DECODER_H_
#include <queue>
#include "starboard/common/ref_counted.h"
#include "starboard/media.h"
#include "starboard/shared/internal_only.h"
#include "starboard/shared/starboard/player/decoded_audio_internal.h"
#include "starboard/shared/starboard/player/filter/audio_decoder_internal.h"
#include "starboard/shared/starboard/player/job_queue.h"
#include "third_party/libfdkaac/include/aacdecoder_lib.h"
namespace starboard {
namespace shared {
namespace libfdkaac {
class FdkAacAudioDecoder : public starboard::player::filter::AudioDecoder,
private starboard::player::JobQueue::JobOwner {
public:
// The max supportable channels to be decoded for fdk aac is 8.
static constexpr int kMaxChannels = 8;
FdkAacAudioDecoder();
~FdkAacAudioDecoder() override;
// Overriding functions from starboard::player::filter::AudioDecoder.
void Initialize(const OutputCB& output_cb, const ErrorCB& error_cb) override;
void Decode(const InputBuffers& input_buffers,
const ConsumedCB& consumed_cb) override;
scoped_refptr<DecodedAudio> Read(int* samples_per_second) override;
void Reset() override;
void WriteEndOfStream() override;
private:
// An AAC access unit can contain at most 2048 PCM samples (when it's HE-AAC).
static constexpr int kMaxSamplesPerAccessUnit = 2048;
// The max bytes required to store a decoded access unit.
static constexpr int kMaxOutputBufferSizeInBytes =
sizeof(int16_t) * kMaxSamplesPerAccessUnit * kMaxChannels;
enum DecodeMode {
kDecodeModeFlush,
kDecodeModeDoNotFlush,
};
void InitializeCodec();
void TeardownCodec();
bool WriteToFdkDecoder(const scoped_refptr<InputBuffer>& input_buffer);
bool ReadFromFdkDecoder(DecodeMode mode);
void TryToUpdateStreamInfo();
void TryToOutputDecodedAudio(const uint8_t* audio_data, int size_in_bytes);
OutputCB output_cb_;
ErrorCB error_cb_;
bool stream_ended_ = false;
uint8_t output_buffer_[kMaxOutputBufferSizeInBytes];
std::queue<scoped_refptr<DecodedAudio>> decoded_audios_;
// The DecodedAudio being filled up, will be appended to |decoded_audios_|
// once it's fully filled (and |output_cb_| will be called).
scoped_refptr<DecodedAudio> partially_decoded_audio_;
int partially_decoded_audio_data_in_bytes_ = 0;
// Keep timestamps for inputs, which will be used to create DecodedAudio.
std::queue<SbTime> timestamp_queue_;
// libfdkaac related parameters are listed below.
HANDLE_AACDECODER decoder_ = nullptr;
// There are two quirks of the fdk aac decoder:
// 1. Its output parameters (contained in CStreamInfo) are only filled after
// the first aacDecoder_DecodeFrame() call.
// 2. When filled with N aac access units (i.e. InputBuffer), it will produce
// `stream_info->outputDelay + stream_info->frameSize * N` output samples.
// The first `outputDelay` samples should be discarded and the remaining
// samples contain valid output.
bool has_stream_info_ = false;
int num_channels_ = 0;
int samples_per_second_ = 0;
size_t decoded_audio_size_in_bytes_ = 0;
// How many bytes of audio output left to be discarded.
size_t audio_data_to_discard_in_bytes_ = 0;
};
} // namespace libfdkaac
} // namespace shared
} // namespace starboard
#endif // STARBOARD_SHARED_LIBFDKAAC_FDK_AAC_AUDIO_DECODER_H_