| // |
| // Copyright 2013 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // Query11.h: Defines the rx::Query11 class which implements rx::QueryImpl. |
| |
| #ifndef LIBANGLE_RENDERER_D3D_D3D11_QUERY11_H_ |
| #define LIBANGLE_RENDERER_D3D_D3D11_QUERY11_H_ |
| |
| #include <deque> |
| |
| #include "libANGLE/renderer/QueryImpl.h" |
| #include "libANGLE/renderer/d3d/d3d11/ResourceManager11.h" |
| |
| namespace rx |
| { |
| class Context11; |
| class Renderer11; |
| |
| class Query11 : public QueryImpl |
| { |
| public: |
| Query11(Renderer11 *renderer, gl::QueryType type); |
| ~Query11() override; |
| |
| angle::Result begin(const gl::Context *context) override; |
| angle::Result end(const gl::Context *context) override; |
| angle::Result queryCounter(const gl::Context *context) override; |
| angle::Result getResult(const gl::Context *context, GLint *params) override; |
| angle::Result getResult(const gl::Context *context, GLuint *params) override; |
| angle::Result getResult(const gl::Context *context, GLint64 *params) override; |
| angle::Result getResult(const gl::Context *context, GLuint64 *params) override; |
| angle::Result isResultAvailable(const gl::Context *context, bool *available) override; |
| |
| angle::Result pause(Context11 *context11); |
| angle::Result resume(Context11 *context11); |
| |
| private: |
| struct QueryState final : private angle::NonCopyable |
| { |
| QueryState(); |
| ~QueryState(); |
| |
| unsigned int getDataAttemptCount; |
| |
| d3d11::Query query; |
| d3d11::Query beginTimestamp; |
| d3d11::Query endTimestamp; |
| bool finished; |
| }; |
| |
| angle::Result flush(Context11 *context11, bool force); |
| angle::Result testQuery(Context11 *context11, QueryState *queryState); |
| |
| template <typename T> |
| angle::Result getResultBase(Context11 *context11, T *params); |
| |
| GLuint64 mResult; |
| GLuint64 mResultSum; |
| |
| Renderer11 *mRenderer; |
| |
| std::unique_ptr<QueryState> mActiveQuery; |
| std::deque<std::unique_ptr<QueryState>> mPendingQueries; |
| }; |
| |
| } // namespace rx |
| |
| #endif // LIBANGLE_RENDERER_D3D_D3D11_QUERY11_H_ |