| // |
| // Copyright 2016 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // StreamProducerD3DTexture.h: Interface for a D3D11 texture stream producer |
| |
| #ifndef LIBANGLE_RENDERER_D3D_D3D11_STREAM11_H_ |
| #define LIBANGLE_RENDERER_D3D_D3D11_STREAM11_H_ |
| |
| #include "libANGLE/renderer/StreamProducerImpl.h" |
| |
| namespace rx |
| { |
| class Renderer11; |
| |
| class StreamProducerD3DTexture : public StreamProducerImpl |
| { |
| public: |
| StreamProducerD3DTexture(Renderer11 *renderer); |
| ~StreamProducerD3DTexture() override; |
| |
| egl::Error validateD3DTexture(void *pointer, |
| const egl::AttributeMap &attributes) const override; |
| void postD3DTexture(void *pointer, const egl::AttributeMap &attributes) override; |
| egl::Stream::GLTextureDescription getGLFrameDescription(int planeIndex) override; |
| |
| // Gets a pointer to the internal D3D texture |
| ID3D11Texture2D *getD3DTexture(); |
| |
| // Gets the slice index for the D3D texture that the frame is in |
| UINT getArraySlice(); |
| |
| private: |
| Renderer11 *mRenderer; |
| |
| ID3D11Texture2D *mTexture; |
| UINT mArraySlice; |
| UINT mPlaneOffset; |
| }; |
| } // namespace rx |
| |
| #endif // LIBANGLE_RENDERER_D3D_D3D11_STREAM11_H_ |