| /* |
| * Copyright 2011 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "gm/gm.h" |
| #include "include/core/SkBlendMode.h" |
| #include "include/core/SkCanvas.h" |
| #include "include/core/SkColor.h" |
| #include "include/core/SkColorFilter.h" |
| #include "include/core/SkColorSpace.h" |
| #include "include/core/SkImageInfo.h" |
| #include "include/core/SkPaint.h" |
| #include "include/core/SkRect.h" |
| #include "include/core/SkRefCnt.h" |
| #include "include/core/SkShader.h" |
| #include "include/core/SkSurface.h" |
| #include "include/effects/SkColorMatrix.h" |
| |
| static sk_sp<SkShader> make_opaque_color() { |
| return SkShaders::Color(0xFFFF0000); |
| } |
| |
| static sk_sp<SkShader> make_alpha_color() { |
| return SkShaders::Color(0x80FF0000); |
| } |
| |
| static sk_sp<SkColorFilter> make_cf_null() { |
| return nullptr; |
| } |
| |
| static sk_sp<SkColorFilter> make_cf0() { |
| SkColorMatrix cm; |
| cm.setSaturation(0.75f); |
| return SkColorFilters::Matrix(cm); |
| } |
| |
| static sk_sp<SkColorFilter> make_cf1() { |
| SkColorMatrix cm; |
| cm.setSaturation(0.75f); |
| auto a = SkColorFilters::Matrix(cm); |
| // CreateComposedFilter will try to concat these two matrices, resulting in a single |
| // filter (which is good for speed). For this test, we want to force a real compose of |
| // these two, so our inner filter has a scale-up, which disables the optimization of |
| // combining the two matrices. |
| cm.setScale(1.1f, 0.9f, 1); |
| return a->makeComposed(SkColorFilters::Matrix(cm)); |
| } |
| |
| static sk_sp<SkColorFilter> make_cf2() { |
| return SkColorFilters::Blend(0x8044CC88, SkBlendMode::kSrcATop); |
| } |
| |
| static void draw_into_canvas(SkCanvas* canvas) { |
| const SkRect r = SkRect::MakeWH(50, 100); |
| sk_sp<SkShader> (*shaders[])() { make_opaque_color, make_alpha_color }; |
| sk_sp<SkColorFilter> (*filters[])() { make_cf_null, make_cf0, make_cf1, make_cf2 }; |
| |
| SkPaint paint; |
| for (auto shProc : shaders) { |
| paint.setShader(shProc()); |
| for (auto cfProc : filters) { |
| paint.setColorFilter(cfProc()); |
| canvas->drawRect(r, paint); |
| canvas->translate(60, 0); |
| } |
| } |
| } |
| |
| DEF_SIMPLE_GM(color4f, canvas, 1024, 260) { |
| canvas->translate(10, 10); |
| |
| SkPaint bg; |
| // need the target to be opaque, so we can draw it to the screen |
| // even if it holds sRGB values. |
| bg.setColor(0xFFFFFFFF); |
| |
| sk_sp<SkColorSpace> colorSpaces[]{ |
| nullptr, |
| SkColorSpace::MakeSRGB() |
| }; |
| for (auto colorSpace : colorSpaces) { |
| const SkImageInfo info = SkImageInfo::Make(1024, 100, kN32_SkColorType, kPremul_SkAlphaType, |
| colorSpace); |
| auto surface(SkSurface::MakeRaster(info)); |
| surface->getCanvas()->drawPaint(bg); |
| draw_into_canvas(surface->getCanvas()); |
| surface->draw(canvas, 0, 0, nullptr); |
| canvas->translate(0, 120); |
| } |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////////////////////////// |
| |
| DEF_SIMPLE_GM(color4shader, canvas, 360, 480) { |
| canvas->translate(10, 10); |
| |
| auto srgb = SkColorSpace::MakeSRGB(); |
| auto spin = srgb->makeColorSpin(); // RGB -> GBR |
| |
| const SkColor4f colors[] { |
| { 1, 0, 0, 1 }, |
| { 0, 1, 0, 1 }, |
| { 0, 0, 1, 1 }, |
| { 0.5, 0.5, 0.5, 1 }, |
| }; |
| |
| SkPaint paint; |
| SkRect r = SkRect::MakeWH(100, 100); |
| |
| for (const auto& c4 : colors) { |
| sk_sp<SkShader> shaders[] { |
| SkShaders::Color(c4, nullptr), |
| SkShaders::Color(c4, srgb), |
| SkShaders::Color(c4, spin), |
| }; |
| |
| canvas->save(); |
| for (const auto& s : shaders) { |
| paint.setShader(s); |
| canvas->drawRect(r, paint); |
| canvas->translate(r.width() * 6 / 5, 0); |
| } |
| canvas->restore(); |
| canvas->translate(0, r.height() * 6 / 5); |
| } |
| } |