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/*
* Copyright 2016 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef NB_SIMPLE_THREAD_H_
#define NB_SIMPLE_THREAD_H_
#include <string>
#include "starboard/common/atomic.h"
#include "starboard/thread.h"
#include "starboard/time.h"
#include "starboard/types.h"
namespace nb {
class SimpleThread {
public:
explicit SimpleThread(const std::string& name);
virtual ~SimpleThread();
// Subclasses should override the Run method.
virtual void Run() = 0;
// Signals to the thread to break out of it's loop.
virtual void Cancel() {}
// Called by the main thread, this will cause Run() to be invoked
// on another thread.
void Start();
// Destroys the threads resources.
void Join();
bool join_called() const { return join_called_.load(); }
protected:
static void Sleep(SbTime microseconds);
static void SleepMilliseconds(int value);
private:
static void* ThreadEntryPoint(void* context);
const std::string name_;
SbThread thread_;
starboard::atomic_bool join_called_;
SimpleThread(const SimpleThread&) = delete;
void operator=(const SimpleThread&) = delete;
};
} // namespace nb
#endif // NB_SIMPLE_THREAD_H_