| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "media/base/silent_sink_suspender.h" |
| |
| #include "base/run_loop.h" |
| #include "base/test/gmock_callback_support.h" |
| #include "base/test/test_message_loop.h" |
| #include "media/base/fake_audio_render_callback.h" |
| #include "media/base/mock_audio_renderer_sink.h" |
| #include "testing/gmock/include/gmock/gmock.h" |
| #include "testing/gtest/include/gtest/gtest.h" |
| |
| using base::test::RunClosure; |
| |
| namespace media { |
| |
| class SilentSinkSuspenderTest : public testing::Test { |
| public: |
| SilentSinkSuspenderTest() |
| : params_(AudioParameters::AUDIO_FAKE, CHANNEL_LAYOUT_MONO, 44100, 128), |
| mock_sink_(new testing::StrictMock<MockAudioRendererSink>()), |
| fake_callback_(0.1, params_.sample_rate()), |
| temp_bus_(AudioBus::Create(params_)), |
| // Set a negative timeout so any silence will suspend immediately. |
| suspender_(&fake_callback_, |
| base::Seconds(-1), |
| params_, |
| mock_sink_, |
| test_loop_.task_runner()) {} |
| |
| SilentSinkSuspenderTest(const SilentSinkSuspenderTest&) = delete; |
| SilentSinkSuspenderTest& operator=(const SilentSinkSuspenderTest&) = delete; |
| |
| ~SilentSinkSuspenderTest() override = default; |
| |
| protected: |
| base::TestMessageLoop test_loop_; |
| const AudioParameters params_; |
| scoped_refptr<testing::StrictMock<MockAudioRendererSink>> mock_sink_; |
| FakeAudioRenderCallback fake_callback_; |
| std::unique_ptr<AudioBus> temp_bus_; |
| SilentSinkSuspender suspender_; |
| }; |
| |
| TEST_F(SilentSinkSuspenderTest, BasicPassthough) { |
| temp_bus_->Zero(); |
| auto delay = base::Milliseconds(20); |
| EXPECT_EQ(temp_bus_->frames(), |
| suspender_.Render(delay, base::TimeTicks(), 0, temp_bus_.get())); |
| |
| // Delay should remain. |
| EXPECT_EQ(delay, fake_callback_.last_delay()); |
| EXPECT_FALSE(temp_bus_->AreFramesZero()); |
| } |
| |
| TEST_F(SilentSinkSuspenderTest, SuspendResumeTriggered) { |
| // Verify a normal Render() doesn't invoke suspend. |
| EXPECT_FALSE(suspender_.IsUsingFakeSinkForTesting()); |
| temp_bus_->Zero(); |
| EXPECT_EQ(temp_bus_->frames(), |
| suspender_.Render(base::TimeDelta(), base::TimeTicks(), 0, |
| temp_bus_.get())); |
| EXPECT_FALSE(temp_bus_->AreFramesZero()); |
| base::RunLoop().RunUntilIdle(); |
| EXPECT_FALSE(suspender_.IsUsingFakeSinkForTesting()); |
| |
| // Mute all audio generated by the callback, this should suspend immediately. |
| fake_callback_.set_volume(0); |
| temp_bus_->Zero(); |
| EXPECT_EQ(temp_bus_->frames(), |
| suspender_.Render(base::TimeDelta(), base::TimeTicks(), 0, |
| temp_bus_.get())); |
| EXPECT_TRUE(temp_bus_->AreFramesZero()); |
| { |
| base::RunLoop run_loop; |
| EXPECT_CALL(*mock_sink_, Pause()) |
| .WillOnce(RunClosure(run_loop.QuitClosure())); |
| run_loop.Run(); |
| EXPECT_TRUE(suspender_.IsUsingFakeSinkForTesting()); |
| } |
| |
| // Unmute the audio, the FakeWorker inside |suspender_| should be running now, |
| // so we don't need to manually invoke Render(). |
| fake_callback_.reset(); |
| fake_callback_.set_volume(1); |
| { |
| base::RunLoop run_loop; |
| EXPECT_CALL(*mock_sink_, Play()) |
| .WillOnce(RunClosure(run_loop.QuitClosure())); |
| run_loop.Run(); |
| EXPECT_FALSE(suspender_.IsUsingFakeSinkForTesting()); |
| } |
| |
| // The first Render() after resume should return the first buffer which was |
| // not silent. |
| fake_callback_.reset(); |
| std::unique_ptr<AudioBus> true_bus = AudioBus::Create(params_); |
| fake_callback_.Render(base::TimeDelta(), base::TimeTicks(), 0, |
| true_bus.get()); |
| EXPECT_FALSE(true_bus->AreFramesZero()); |
| EXPECT_EQ(temp_bus_->frames(), |
| suspender_.Render(base::TimeDelta(), base::TimeTicks(), 0, |
| temp_bus_.get())); |
| EXPECT_EQ(memcmp(temp_bus_->channel(0), true_bus->channel(0), |
| temp_bus_->frames() * sizeof(float)), |
| 0); |
| } |
| |
| TEST_F(SilentSinkSuspenderTest, MultipleSuspend) { |
| // Mute all audio generated by the callback, this should suspend immediately. |
| fake_callback_.set_volume(0); |
| temp_bus_->Zero(); |
| EXPECT_EQ(temp_bus_->frames(), |
| suspender_.Render(base::TimeDelta(), base::TimeTicks(), 0, |
| temp_bus_.get())); |
| EXPECT_TRUE(temp_bus_->AreFramesZero()); |
| |
| // A second render should only result in a single Pause() call. |
| EXPECT_EQ(temp_bus_->frames(), |
| suspender_.Render(base::TimeDelta(), base::TimeTicks(), 0, |
| temp_bus_.get())); |
| |
| EXPECT_CALL(*mock_sink_, Pause()); |
| base::RunLoop().RunUntilIdle(); |
| EXPECT_TRUE(suspender_.IsUsingFakeSinkForTesting()); |
| } |
| |
| TEST_F(SilentSinkSuspenderTest, MultipleResume) { |
| // Mute all audio generated by the callback, this should suspend immediately. |
| fake_callback_.set_volume(0); |
| temp_bus_->Zero(); |
| EXPECT_EQ(temp_bus_->frames(), |
| suspender_.Render(base::TimeDelta(), base::TimeTicks(), 0, |
| temp_bus_.get())); |
| EXPECT_TRUE(temp_bus_->AreFramesZero()); |
| EXPECT_CALL(*mock_sink_, Pause()); |
| base::RunLoop().RunUntilIdle(); |
| EXPECT_TRUE(suspender_.IsUsingFakeSinkForTesting()); |
| |
| // Unmute the data. |
| fake_callback_.set_volume(1); |
| |
| // Prepare our equality testers. |
| fake_callback_.reset(); |
| std::unique_ptr<AudioBus> true_bus1 = AudioBus::Create(params_); |
| fake_callback_.Render(base::TimeDelta(), base::TimeTicks(), 0, |
| true_bus1.get()); |
| std::unique_ptr<AudioBus> true_bus2 = AudioBus::Create(params_); |
| fake_callback_.Render(base::TimeDelta(), base::TimeTicks(), 0, |
| true_bus2.get()); |
| EXPECT_NE(memcmp(true_bus1->channel(0), true_bus2->channel(0), |
| true_bus1->frames() * sizeof(float)), |
| 0); |
| |
| // Reset the fake callback data generation and force two Render() calls before |
| // the sink can transition. |
| fake_callback_.reset(); |
| EXPECT_EQ( |
| temp_bus_->frames(), |
| suspender_.Render(base::TimeDelta(), base::TimeTicks(), 0, nullptr)); |
| EXPECT_EQ( |
| temp_bus_->frames(), |
| suspender_.Render(base::TimeDelta(), base::TimeTicks(), 0, nullptr)); |
| EXPECT_CALL(*mock_sink_, Play()); |
| base::RunLoop().RunUntilIdle(); |
| EXPECT_FALSE(suspender_.IsUsingFakeSinkForTesting()); |
| |
| // Each render after resuming should return one of the non-silent bus. |
| EXPECT_EQ(temp_bus_->frames(), |
| suspender_.Render(base::TimeDelta(), base::TimeTicks(), 0, |
| temp_bus_.get())); |
| EXPECT_EQ(memcmp(temp_bus_->channel(0), true_bus1->channel(0), |
| temp_bus_->frames() * sizeof(float)), |
| 0); |
| EXPECT_EQ(temp_bus_->frames(), |
| suspender_.Render(base::TimeDelta(), base::TimeTicks(), 0, |
| temp_bus_.get())); |
| EXPECT_EQ(memcmp(temp_bus_->channel(0), true_bus2->channel(0), |
| temp_bus_->frames() * sizeof(float)), |
| 0); |
| } |
| |
| TEST_F(SilentSinkSuspenderTest, SetDetectSilence) { |
| // Verify a normal Render() doesn't invoke suspend. |
| EXPECT_FALSE(suspender_.IsUsingFakeSinkForTesting()); |
| temp_bus_->Zero(); |
| EXPECT_EQ(temp_bus_->frames(), |
| suspender_.Render(base::TimeDelta(), base::TimeTicks(), 0, |
| temp_bus_.get())); |
| EXPECT_FALSE(temp_bus_->AreFramesZero()); |
| base::RunLoop().RunUntilIdle(); |
| EXPECT_FALSE(suspender_.IsUsingFakeSinkForTesting()); |
| |
| // Mute all audio generated by the callback, this should suspend immediately. |
| fake_callback_.set_volume(0); |
| temp_bus_->Zero(); |
| EXPECT_EQ(temp_bus_->frames(), |
| suspender_.Render(base::TimeDelta(), base::TimeTicks(), 0, |
| temp_bus_.get())); |
| EXPECT_TRUE(temp_bus_->AreFramesZero()); |
| { |
| base::RunLoop run_loop; |
| EXPECT_CALL(*mock_sink_, Pause()) |
| .WillOnce(RunClosure(run_loop.QuitClosure())); |
| run_loop.Run(); |
| EXPECT_TRUE(suspender_.IsUsingFakeSinkForTesting()); |
| } |
| |
| // Disable silence detection, but don't unmute the audio, the FakeWorker |
| // inside |suspender_| should be running now, so we don't need to manually |
| // invoke Render(). |
| { |
| base::RunLoop run_loop; |
| EXPECT_CALL(*mock_sink_, Play()) |
| .WillOnce(RunClosure(run_loop.QuitClosure())); |
| |
| // Disable silence detection which should put us back on the real sink. |
| suspender_.SetDetectSilence(false); |
| |
| run_loop.Run(); |
| EXPECT_FALSE(suspender_.IsUsingFakeSinkForTesting()); |
| } |
| |
| // Run one more Render() to ensure we stay on the real sink even w/ silent |
| // audio. |
| temp_bus_->Zero(); |
| EXPECT_EQ(temp_bus_->frames(), |
| suspender_.Render(base::TimeDelta(), base::TimeTicks(), 0, |
| temp_bus_.get())); |
| |
| base::RunLoop().RunUntilIdle(); |
| EXPECT_FALSE(suspender_.IsUsingFakeSinkForTesting()); |
| |
| // Enable silence detection which should transition to the fake sink on the |
| // next Render(). |
| suspender_.SetDetectSilence(true); |
| temp_bus_->Zero(); |
| EXPECT_EQ(temp_bus_->frames(), |
| suspender_.Render(base::TimeDelta(), base::TimeTicks(), 0, |
| temp_bus_.get())); |
| EXPECT_TRUE(temp_bus_->AreFramesZero()); |
| { |
| base::RunLoop run_loop; |
| EXPECT_CALL(*mock_sink_, Pause()) |
| .WillOnce(RunClosure(run_loop.QuitClosure())); |
| run_loop.Run(); |
| EXPECT_TRUE(suspender_.IsUsingFakeSinkForTesting()); |
| } |
| } |
| |
| TEST_F(SilentSinkSuspenderTest, OnPaused) { |
| // Verify a normal Render() doesn't invoke suspend. |
| EXPECT_FALSE(suspender_.IsUsingFakeSinkForTesting()); |
| temp_bus_->Zero(); |
| EXPECT_EQ(temp_bus_->frames(), |
| suspender_.Render(base::TimeDelta(), base::TimeTicks(), 0, |
| temp_bus_.get())); |
| EXPECT_FALSE(temp_bus_->AreFramesZero()); |
| base::RunLoop().RunUntilIdle(); |
| EXPECT_FALSE(suspender_.IsUsingFakeSinkForTesting()); |
| |
| // OnPaused() at this point should do nothing, since we're on the real sink. |
| suspender_.OnPaused(); |
| |
| // Mute all audio generated by the callback, this should suspend immediately. |
| fake_callback_.set_volume(0); |
| temp_bus_->Zero(); |
| EXPECT_EQ(temp_bus_->frames(), |
| suspender_.Render(base::TimeDelta(), base::TimeTicks(), 0, |
| temp_bus_.get())); |
| EXPECT_TRUE(temp_bus_->AreFramesZero()); |
| { |
| base::RunLoop run_loop; |
| EXPECT_CALL(*mock_sink_, Pause()) |
| .WillOnce(RunClosure(run_loop.QuitClosure())); |
| run_loop.Run(); |
| EXPECT_TRUE(suspender_.IsUsingFakeSinkForTesting()); |
| } |
| |
| // Call OnPaused(), which should disable the fake sink, but won't call Play(). |
| suspender_.OnPaused(); |
| base::RunLoop().RunUntilIdle(); |
| EXPECT_FALSE(suspender_.IsUsingFakeSinkForTesting()); |
| |
| // Render silence again, which should attempt to transition to the fake sink. |
| temp_bus_->Zero(); |
| EXPECT_EQ(temp_bus_->frames(), |
| suspender_.Render(base::TimeDelta(), base::TimeTicks(), 0, |
| temp_bus_.get())); |
| |
| // OnPaused() should cancel any pending transitions. |
| suspender_.OnPaused(); |
| |
| // We should not transition to the fake sink now. |
| base::RunLoop().RunUntilIdle(); |
| EXPECT_FALSE(suspender_.IsUsingFakeSinkForTesting()); |
| } |
| |
| } // namespace media |