| // Copyright 2017 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "media/gpu/android/codec_image_group.h" |
| |
| #include "base/bind.h" |
| #include "base/sequenced_task_runner.h" |
| #include "media/gpu/android/codec_surface_bundle.h" |
| |
| namespace media { |
| |
| CodecImageGroup::CodecImageGroup( |
| scoped_refptr<base::SequencedTaskRunner> task_runner, |
| scoped_refptr<CodecSurfaceBundle> surface_bundle, |
| scoped_refptr<gpu::RefCountedLock> drdc_lock) |
| : gpu::RefCountedLockHelperDrDc(std::move(drdc_lock)), |
| surface_bundle_(std::move(surface_bundle)), |
| task_runner_(std::move(task_runner)) { |
| // If the surface bundle has an overlay, then register for destruction |
| // callbacks. We thread-hop to the right thread, which means that we might |
| // find out about destruction asynchronously. Remember that the wp will be |
| // cleared on |task_runner|. |
| if (surface_bundle_->overlay()) { |
| surface_bundle_->overlay()->AddSurfaceDestroyedCallback(base::BindOnce( |
| [](scoped_refptr<base::SequencedTaskRunner> task_runner, |
| base::OnceCallback<void(AndroidOverlay*)> cb, |
| AndroidOverlay* overlay) -> void { |
| task_runner->PostTask(FROM_HERE, |
| base::BindOnce(std::move(cb), overlay)); |
| }, |
| task_runner_, |
| base::BindOnce(&CodecImageGroup::OnSurfaceDestroyed, |
| weak_this_factory_.GetWeakPtr()))); |
| } |
| |
| // TODO(liberato): if there's no overlay, should we clear |surface_bundle_|? |
| // be sure not to call SurfaceDestroyed if !surface_bundle_ in that case when |
| // adding a new image. |
| } |
| |
| CodecImageGroup::~CodecImageGroup() { |
| // Since every CodecImage should hold a strong ref to us until it becomes |
| // unused, we shouldn't be destroyed with any outstanding images. |
| DCHECK(images_.empty()); |
| CHECK(task_runner_->RunsTasksInCurrentSequence()); |
| } |
| |
| void CodecImageGroup::AddCodecImage(CodecImage* image) { |
| // Temporary: crbug.com/986783 . |
| CHECK(task_runner_->RunsTasksInCurrentSequence()); |
| // If somebody adds an image after the surface has been destroyed, fail the |
| // image immediately. This can happen due to thread hopping. |
| if (!surface_bundle_) { |
| base::AutoLockMaybe auto_lock(GetDrDcLockPtr()); |
| image->ReleaseCodecBuffer(); |
| return; |
| } |
| |
| images_.insert(image); |
| |
| // Bind a strong ref to |this| so that the callback will prevent us from being |
| // destroyed until the CodecImage is no longer in use for drawing. In that |
| // case, it doesn't need |surface_bundle_|, nor does it need to be notified |
| // if the overlay is destroyed. |
| image->AddUnusedCB( |
| base::BindOnce(&CodecImageGroup::OnCodecImageUnused, this)); |
| } |
| |
| void CodecImageGroup::OnCodecImageUnused(CodecImage* image) { |
| // Temporary: crbug.com/986783 . |
| CHECK(task_runner_->RunsTasksInCurrentSequence()); |
| images_.erase(image); |
| } |
| |
| void CodecImageGroup::OnSurfaceDestroyed(AndroidOverlay* overlay) { |
| // Temporary: crbug.com/986783 . |
| CHECK(task_runner_->RunsTasksInCurrentSequence()); |
| // Release any codec buffer, so that the image doesn't try to render to the |
| // overlay. If it already did, that's fine. |
| for (CodecImage* image : images_) { |
| base::AutoLockMaybe auto_lock(GetDrDcLockPtr()); |
| image->ReleaseCodecBuffer(); |
| } |
| |
| // While this might cause |surface_bundle_| to be deleted, it's okay because |
| // it's a RefCountedDeleteOnSequence. |
| surface_bundle_ = nullptr; |
| } |
| |
| } // namespace media |