| // Copyright 2017 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "media/gpu/android/codec_image_group.h" |
| |
| #include "base/bind.h" |
| #include "base/callback.h" |
| #include "base/memory/ref_counted.h" |
| #include "base/sequenced_task_runner.h" |
| #include "base/test/task_environment.h" |
| #include "base/test/test_simple_task_runner.h" |
| #include "base/threading/thread.h" |
| #include "media/base/android/mock_android_overlay.h" |
| #include "media/gpu/android/codec_surface_bundle.h" |
| #include "media/gpu/android/mock_codec_image.h" |
| #include "testing/gmock/include/gmock/gmock.h" |
| #include "testing/gtest/include/gtest/gtest.h" |
| |
| namespace media { |
| |
| namespace { |
| // Size used to create MockCodecImage. |
| constexpr gfx::Size kMockImageSize(100, 100); |
| |
| // Subclass of CodecImageGroup which will notify us when it's destroyed. |
| class CodecImageGroupWithDestructionHook : public CodecImageGroup { |
| public: |
| CodecImageGroupWithDestructionHook( |
| scoped_refptr<base::SequencedTaskRunner> task_runner, |
| scoped_refptr<CodecSurfaceBundle> surface_bundle) |
| : CodecImageGroup(std::move(task_runner), |
| std::move(surface_bundle), |
| /*lock=*/nullptr) {} |
| |
| void SetDestructionCallback(base::OnceClosure cb) { |
| destruction_cb_ = std::move(cb); |
| } |
| |
| private: |
| ~CodecImageGroupWithDestructionHook() override { |
| if (destruction_cb_) |
| std::move(destruction_cb_).Run(); |
| } |
| |
| base::OnceClosure destruction_cb_; |
| }; |
| |
| } // namespace |
| |
| class CodecImageGroupTest : public testing::Test { |
| public: |
| CodecImageGroupTest() = default; |
| |
| void SetUp() override { |
| gpu_task_runner_ = base::MakeRefCounted<base::TestSimpleTaskRunner>(); |
| } |
| |
| void TearDown() override {} |
| |
| struct Record { |
| scoped_refptr<CodecSurfaceBundle> surface_bundle; |
| scoped_refptr<CodecImageGroupWithDestructionHook> image_group; |
| |
| MockAndroidOverlay* overlay() const { |
| return static_cast<MockAndroidOverlay*>(surface_bundle->overlay()); |
| } |
| }; |
| |
| // Create an image group for a surface bundle with an overlay. |
| Record CreateImageGroup() { |
| std::unique_ptr<MockAndroidOverlay> overlay = |
| std::make_unique<MockAndroidOverlay>(); |
| EXPECT_CALL(*overlay.get(), MockAddSurfaceDestroyedCallback()); |
| Record rec; |
| rec.surface_bundle = |
| base::MakeRefCounted<CodecSurfaceBundle>(std::move(overlay)); |
| rec.image_group = base::MakeRefCounted<CodecImageGroupWithDestructionHook>( |
| gpu_task_runner_, rec.surface_bundle); |
| |
| return rec; |
| } |
| |
| // Handy method to check that CodecImage destruction is relayed properly. |
| MOCK_METHOD1(OnCodecImageDestroyed, void(CodecImage*)); |
| |
| base::test::TaskEnvironment env_; |
| |
| // Our thread is the mcvd thread. This is the task runner for the gpu thread. |
| scoped_refptr<base::TestSimpleTaskRunner> gpu_task_runner_; |
| }; |
| |
| TEST_F(CodecImageGroupTest, GroupRegistersForOverlayDestruction) { |
| // When we provide an image group with an overlay, it should register for |
| // destruction on that overlay. |
| Record rec = CreateImageGroup(); |
| // Note that we don't run any thread loop to completion -- it should assign |
| // the callback on our thread, since that's where the overlay is used. |
| // We verify expectations now, so that it doesn't matter if any task runners |
| // run during teardown. I'm not sure if the expectations would be checked |
| // before or after that. If after, then posting would still pass, which we |
| // don't want. |
| testing::Mock::VerifyAndClearExpectations(this); |
| |
| // There should not be just one ref to the surface bundle; the CodecImageGroup |
| // should have one too. |
| ASSERT_FALSE(rec.surface_bundle->HasOneRef()); |
| } |
| |
| TEST_F(CodecImageGroupTest, SurfaceBundleWithoutOverlayDoesntCrash) { |
| // Make sure that it's okay not to have an overlay. CodecImageGroup should |
| // handle ST surface bundles without crashing. |
| scoped_refptr<CodecSurfaceBundle> surface_bundle = |
| base::MakeRefCounted<CodecSurfaceBundle>(); |
| scoped_refptr<CodecImageGroup> image_group = |
| base::MakeRefCounted<CodecImageGroup>(gpu_task_runner_, surface_bundle, |
| /*lock=*/nullptr); |
| // TODO(liberato): we should also make sure that adding an image doesn't call |
| // ReleaseCodecBuffer when it's added. |
| } |
| |
| TEST_F(CodecImageGroupTest, ImagesRetainRefToGroup) { |
| // Make sure that keeping an image around is sufficient to keep the group. |
| Record rec = CreateImageGroup(); |
| bool was_destroyed = false; |
| rec.image_group->SetDestructionCallback( |
| base::BindOnce([](bool* flag) -> void { *flag = true; }, &was_destroyed)); |
| scoped_refptr<CodecImage> image = new MockCodecImage(kMockImageSize); |
| // We're supposed to call this from |gpu_task_runner_|, but all |
| // CodecImageGroup really cares about is being single sequence. |
| rec.image_group->AddCodecImage(image.get()); |
| |
| // The image should be sufficient to prevent destruction. |
| rec.image_group = nullptr; |
| ASSERT_FALSE(was_destroyed); |
| |
| // The image should be the last ref to the image group. |
| image = nullptr; |
| ASSERT_TRUE(was_destroyed); |
| } |
| |
| TEST_F(CodecImageGroupTest, ImageGroupDropsForwardsSurfaceDestruction) { |
| // CodecImageGroup should notify all images when the surface is destroyed. We |
| // also verify that the image group drops its ref to the surface bundle, so |
| // that it doesn't prevent destruction of the overlay that provided it. |
| Record rec = CreateImageGroup(); |
| scoped_refptr<MockCodecImage> image_1 = new MockCodecImage(kMockImageSize); |
| scoped_refptr<MockCodecImage> image_2 = new MockCodecImage(kMockImageSize); |
| rec.image_group->AddCodecImage(image_1.get()); |
| rec.image_group->AddCodecImage(image_2.get()); |
| |
| // Destroy the surface. All destruction messages should be posted to the |
| // gpu thread. |
| EXPECT_CALL(*image_1.get(), ReleaseCodecBuffer()).Times(0); |
| EXPECT_CALL(*image_2.get(), ReleaseCodecBuffer()).Times(0); |
| // Note that we're calling this on the wrong thread, but that's okay. |
| rec.overlay()->OnSurfaceDestroyed(); |
| env_.RunUntilIdle(); |
| // Run the main loop and guarantee that nothing has run. It should be posted |
| // to |gpu_task_runner_|. |
| testing::Mock::VerifyAndClearExpectations(this); |
| |
| // Now run |gpu_task_runner_| and verify that the callbacks run. |
| EXPECT_CALL(*image_1.get(), ReleaseCodecBuffer()).Times(1); |
| EXPECT_CALL(*image_2.get(), ReleaseCodecBuffer()).Times(1); |
| gpu_task_runner_->RunUntilIdle(); |
| testing::Mock::VerifyAndClearExpectations(this); |
| |
| // The image group should drop its ref to the surface bundle. |
| ASSERT_TRUE(rec.surface_bundle->HasOneRef()); |
| } |
| |
| } // namespace media |