| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "media/gpu/android/media_codec_video_decoder.h" |
| |
| #include <memory> |
| |
| #include "base/android/build_info.h" |
| #include "base/bind.h" |
| #include "base/callback.h" |
| #include "base/callback_helpers.h" |
| #include "base/command_line.h" |
| #include "base/logging.h" |
| #include "base/memory/ptr_util.h" |
| #include "base/memory/weak_ptr.h" |
| #include "base/metrics/histogram_macros.h" |
| #include "base/threading/sequenced_task_runner_handle.h" |
| #include "base/trace_event/trace_event.h" |
| #include "media/base/android/media_codec_bridge_impl.h" |
| #include "media/base/android/media_codec_util.h" |
| #include "media/base/async_destroy_video_decoder.h" |
| #include "media/base/bind_to_current_loop.h" |
| #include "media/base/decoder_buffer.h" |
| #include "media/base/media_log.h" |
| #include "media/base/media_switches.h" |
| #include "media/base/scoped_async_trace.h" |
| #include "media/base/status.h" |
| #include "media/base/supported_video_decoder_config.h" |
| #include "media/base/video_aspect_ratio.h" |
| #include "media/base/video_codecs.h" |
| #include "media/base/video_decoder_config.h" |
| #include "media/base/video_frame.h" |
| #include "media/gpu/android/android_video_surface_chooser.h" |
| #include "media/gpu/android/codec_allocator.h" |
| #include "media/media_buildflags.h" |
| |
| #if BUILDFLAG(USE_PROPRIETARY_CODECS) |
| #include "media/base/android/extract_sps_and_pps.h" |
| #endif |
| |
| namespace media { |
| namespace { |
| |
| void OutputBufferReleased(bool using_async_api, |
| base::RepeatingClosure pump_cb, |
| bool has_work) { |
| // The asynchronous API doesn't need pumping upon calls to ReleaseOutputBuffer |
| // unless we're draining or drained. |
| if (using_async_api && !has_work) |
| return; |
| pump_cb.Run(); |
| } |
| |
| bool IsSurfaceControlEnabled(const gpu::GpuFeatureInfo& info) { |
| return info.status_values[gpu::GPU_FEATURE_TYPE_ANDROID_SURFACE_CONTROL] == |
| gpu::kGpuFeatureStatusEnabled; |
| } |
| |
| std::vector<SupportedVideoDecoderConfig> GetSupportedConfigsInternal( |
| DeviceInfo* device_info) { |
| std::vector<SupportedVideoDecoderConfig> supported_configs; |
| |
| if (device_info->IsVp8DecoderAvailable()) { |
| // For unencrypted content, require that the size is at least 360p and that |
| // the MediaCodec implementation is hardware; otherwise fall back to libvpx. |
| if (!device_info->IsDecoderKnownUnaccelerated(VideoCodec::kVP8)) { |
| supported_configs.emplace_back(VP8PROFILE_ANY, VP8PROFILE_ANY, |
| gfx::Size(480, 360), gfx::Size(3840, 2160), |
| false, // allow_encrypted |
| false); // require_encrypted |
| } |
| |
| // Encrypted content must be decoded by MediaCodec. |
| supported_configs.emplace_back(VP8PROFILE_ANY, VP8PROFILE_ANY, |
| gfx::Size(0, 0), gfx::Size(3840, 2160), |
| true, // allow_encrypted |
| true); // require_encrypted |
| } |
| |
| // TODO(dalecurtis): This needs to actually check the profiles available. This |
| // can be done by calling MediaCodecUtil::AddSupportedCodecProfileLevels. |
| if (device_info->IsVp9DecoderAvailable()) { |
| const bool is_sw = |
| device_info->IsDecoderKnownUnaccelerated(VideoCodec::kVP9); |
| |
| std::vector<CodecProfileLevel> profiles; |
| |
| // Support for VP9.2, VP9.3 was not added until Nougat. |
| if (device_info->SdkVersion() >= base::android::SDK_VERSION_NOUGAT) |
| device_info->AddSupportedCodecProfileLevels(&profiles); |
| |
| // If we think a VP9 decoder is available, but we didn't get any profiles |
| // returned, just assume support for vp9.0 only. |
| if (profiles.empty()) |
| profiles.push_back({VideoCodec::kVP9, VP9PROFILE_PROFILE0, 0}); |
| |
| for (const auto& p : profiles) { |
| if (p.codec != VideoCodec::kVP9) |
| continue; |
| |
| // We don't compile support into libvpx for these profiles, so allow them |
| // for all resolutions. See notes on H264 profiles below for more detail. |
| if (p.profile > VP9PROFILE_PROFILE1) { |
| supported_configs.emplace_back(p.profile, p.profile, gfx::Size(0, 0), |
| gfx::Size(3840, 2160), |
| true, // allow_encrypted |
| false); // require_encrypted |
| supported_configs.emplace_back(p.profile, p.profile, gfx::Size(0, 0), |
| gfx::Size(2160, 3840), |
| true, // allow_encrypted |
| false); // require_encrypted |
| continue; |
| } |
| |
| // For unencrypted vp9.0 and vp9.1 content, require that the size is at |
| // least 360p and that the MediaCodec implementation is hardware; |
| // otherwise fall back to libvpx. |
| if (!is_sw) { |
| supported_configs.emplace_back( |
| p.profile, p.profile, gfx::Size(480, 360), gfx::Size(3840, 2160), |
| false, // allow_encrypted |
| false); // require_encrypted |
| supported_configs.emplace_back( |
| p.profile, p.profile, gfx::Size(360, 480), gfx::Size(2160, 3840), |
| false, // allow_encrypted |
| false); // require_encrypted |
| } |
| |
| // Encrypted content must be decoded by MediaCodec. |
| supported_configs.emplace_back(p.profile, p.profile, gfx::Size(0, 0), |
| gfx::Size(3840, 2160), |
| true, // allow_encrypted |
| true); // require_encrypted |
| supported_configs.emplace_back(p.profile, p.profile, gfx::Size(0, 0), |
| gfx::Size(2160, 3840), |
| true, // allow_encrypted |
| true); // require_encrypted |
| } |
| } |
| |
| if (device_info->IsAv1DecoderAvailable()) { |
| // Technically we should check which profiles are supported, but since we |
| // don't have an AV1 SW decoder, just allow them all. See notes below for |
| // H264 profiles on the reasons why. |
| supported_configs.emplace_back(AV1PROFILE_MIN, AV1PROFILE_MAX, |
| gfx::Size(0, 0), gfx::Size(3840, 2160), |
| true, // allow_encrypted |
| false); // require_encrypted |
| supported_configs.emplace_back(AV1PROFILE_MIN, AV1PROFILE_MAX, |
| gfx::Size(0, 0), gfx::Size(2160, 3840), |
| true, // allow_encrypted |
| false); // require_encrypted |
| } |
| |
| #if BUILDFLAG(USE_PROPRIETARY_CODECS) |
| // MediaCodec is only guaranteed to support baseline, but some devices may |
| // support others. Advertise support for all H.264 profiles and let the |
| // MediaCodec fail when decoding if it's not actually supported. It's assumed |
| // that there is not software fallback for H.264 on Android. |
| supported_configs.emplace_back(H264PROFILE_MIN, H264PROFILE_MAX, |
| gfx::Size(0, 0), gfx::Size(3840, 2160), |
| true, // allow_encrypted |
| false); // require_encrypted |
| supported_configs.emplace_back(H264PROFILE_MIN, H264PROFILE_MAX, |
| gfx::Size(0, 0), gfx::Size(2160, 3840), |
| true, // allow_encrypted |
| false); // require_encrypted |
| |
| #if BUILDFLAG(ENABLE_PLATFORM_HEVC) |
| supported_configs.emplace_back(HEVCPROFILE_MIN, HEVCPROFILE_MAX, |
| gfx::Size(0, 0), gfx::Size(3840, 2160), |
| true, // allow_encrypted |
| false); // require_encrypted |
| #endif |
| #if BUILDFLAG(ENABLE_PLATFORM_DOLBY_VISION) |
| // Technically we should check which profiles are supported, but we can |
| // allow them all like we do with H264 codec. |
| supported_configs.emplace_back(DOLBYVISION_PROFILE4, DOLBYVISION_PROFILE9, |
| gfx::Size(0, 0), gfx::Size(3840, 2160), |
| true, // allow_encrypted |
| false); // require_encrypted |
| supported_configs.emplace_back(DOLBYVISION_PROFILE4, DOLBYVISION_PROFILE9, |
| gfx::Size(0, 0), gfx::Size(2160, 3840), |
| true, // allow_encrypted |
| false); // require_encrypted |
| #endif |
| #endif // #if BUILDFLAG(USE_PROPRIETARY_CODECS) |
| |
| return supported_configs; |
| } |
| |
| } // namespace |
| |
| // When re-initializing the codec changes the resolution to be more than |
| // |kReallocateThreshold| times the old one, force a codec reallocation to |
| // update the hints that we provide to MediaCodec. crbug.com/989182 . |
| constexpr static float kReallocateThreshold = 3.9; |
| |
| // static |
| PendingDecode PendingDecode::CreateEos() { |
| return {DecoderBuffer::CreateEOSBuffer(), base::DoNothing()}; |
| } |
| |
| PendingDecode::PendingDecode(scoped_refptr<DecoderBuffer> buffer, |
| VideoDecoder::DecodeCB decode_cb) |
| : buffer(std::move(buffer)), decode_cb(std::move(decode_cb)) {} |
| PendingDecode::PendingDecode(PendingDecode&& other) = default; |
| PendingDecode::~PendingDecode() = default; |
| |
| // static |
| std::vector<SupportedVideoDecoderConfig> |
| MediaCodecVideoDecoder::GetSupportedConfigs() { |
| static const auto configs = |
| GetSupportedConfigsInternal(DeviceInfo::GetInstance()); |
| return configs; |
| } |
| |
| MediaCodecVideoDecoder::MediaCodecVideoDecoder( |
| const gpu::GpuPreferences& gpu_preferences, |
| const gpu::GpuFeatureInfo& gpu_feature_info, |
| std::unique_ptr<MediaLog> media_log, |
| DeviceInfo* device_info, |
| CodecAllocator* codec_allocator, |
| std::unique_ptr<AndroidVideoSurfaceChooser> surface_chooser, |
| AndroidOverlayMojoFactoryCB overlay_factory_cb, |
| RequestOverlayInfoCB request_overlay_info_cb, |
| std::unique_ptr<VideoFrameFactory> video_frame_factory, |
| scoped_refptr<gpu::RefCountedLock> drdc_lock) |
| : gpu::RefCountedLockHelperDrDc(std::move(drdc_lock)), |
| media_log_(std::move(media_log)), |
| codec_allocator_(codec_allocator), |
| request_overlay_info_cb_(std::move(request_overlay_info_cb)), |
| is_surface_control_enabled_(IsSurfaceControlEnabled(gpu_feature_info)), |
| surface_chooser_helper_( |
| std::move(surface_chooser), |
| base::CommandLine::ForCurrentProcess()->HasSwitch( |
| switches::kForceVideoOverlays), |
| base::FeatureList::IsEnabled(media::kUseAndroidOverlayForSecureOnly), |
| is_surface_control_enabled_), |
| video_frame_factory_(std::move(video_frame_factory)), |
| overlay_factory_cb_(std::move(overlay_factory_cb)), |
| device_info_(device_info), |
| enable_threaded_texture_mailboxes_( |
| gpu_preferences.enable_threaded_texture_mailboxes), |
| allow_nonsecure_overlays_( |
| base::FeatureList::IsEnabled(media::kAllowNonSecureOverlays)) { |
| DVLOG(2) << __func__; |
| surface_chooser_helper_.chooser()->SetClientCallbacks( |
| base::BindRepeating(&MediaCodecVideoDecoder::OnSurfaceChosen, |
| weak_factory_.GetWeakPtr()), |
| base::BindRepeating(&MediaCodecVideoDecoder::OnSurfaceChosen, |
| weak_factory_.GetWeakPtr(), nullptr)); |
| } |
| |
| std::unique_ptr<VideoDecoder> MediaCodecVideoDecoder::Create( |
| const gpu::GpuPreferences& gpu_preferences, |
| const gpu::GpuFeatureInfo& gpu_feature_info, |
| std::unique_ptr<MediaLog> media_log, |
| DeviceInfo* device_info, |
| CodecAllocator* codec_allocator, |
| std::unique_ptr<AndroidVideoSurfaceChooser> surface_chooser, |
| AndroidOverlayMojoFactoryCB overlay_factory_cb, |
| RequestOverlayInfoCB request_overlay_info_cb, |
| std::unique_ptr<VideoFrameFactory> video_frame_factory, |
| scoped_refptr<gpu::RefCountedLock> drdc_lock) { |
| auto* decoder = new MediaCodecVideoDecoder( |
| gpu_preferences, gpu_feature_info, std::move(media_log), device_info, |
| codec_allocator, std::move(surface_chooser), |
| std::move(overlay_factory_cb), std::move(request_overlay_info_cb), |
| std::move(video_frame_factory), std::move(drdc_lock)); |
| return std::make_unique<AsyncDestroyVideoDecoder<MediaCodecVideoDecoder>>( |
| base::WrapUnique(decoder)); |
| } |
| |
| MediaCodecVideoDecoder::~MediaCodecVideoDecoder() { |
| DVLOG(2) << __func__; |
| TRACE_EVENT0("media", "MediaCodecVideoDecoder::~MediaCodecVideoDecoder"); |
| ReleaseCodec(); |
| } |
| |
| void MediaCodecVideoDecoder::DestroyAsync( |
| std::unique_ptr<MediaCodecVideoDecoder> decoder) { |
| DVLOG(1) << __func__; |
| TRACE_EVENT0("media", "MediaCodecVideoDecoder::Destroy"); |
| DCHECK(decoder); |
| |
| // This will be destroyed by a call to |DeleteSoon| |
| // in |OnCodecDrained|. |
| auto* self = decoder.release(); |
| |
| // Cancel pending callbacks. |
| // |
| // WARNING: This will lose the callback we've given to MediaCodecBridge for |
| // asynchronous notifications; so we must not leave this function with any |
| // work necessary from StartTimerOrPumpCodec(). |
| self->weak_factory_.InvalidateWeakPtrs(); |
| |
| if (self->media_crypto_context_) { |
| // Cancel previously registered callback (if any). |
| self->event_cb_registration_.reset(); |
| self->media_crypto_context_->SetMediaCryptoReadyCB(base::NullCallback()); |
| self->media_crypto_context_ = nullptr; |
| } |
| |
| // Mojo callbacks require that they're run before destruction. |
| if (self->reset_cb_) |
| std::move(self->reset_cb_).Run(); |
| |
| // Cancel callbacks we no longer want. |
| self->codec_allocator_weak_factory_.InvalidateWeakPtrs(); |
| self->CancelPendingDecodes(DecodeStatus::ABORTED); |
| self->StartDrainingCodec(DrainType::kForDestroy); |
| |
| // Per the WARNING above. Validate that no draining work remains. |
| if (self->using_async_api_) |
| DCHECK(!self->drain_type_.has_value()); |
| } |
| |
| void MediaCodecVideoDecoder::Initialize(const VideoDecoderConfig& config, |
| bool low_delay, |
| CdmContext* cdm_context, |
| InitCB init_cb, |
| const OutputCB& output_cb, |
| const WaitingCB& waiting_cb) { |
| DCHECK(output_cb); |
| DCHECK(waiting_cb); |
| |
| const bool first_init = !decoder_config_.IsValidConfig(); |
| DVLOG(1) << (first_init ? "Initializing" : "Reinitializing") |
| << " MCVD with config: " << config.AsHumanReadableString() |
| << ", cdm_context = " << cdm_context; |
| |
| if (!config.IsValidConfig()) { |
| MEDIA_LOG(INFO, media_log_) << "Video configuration is not valid: " |
| << config.AsHumanReadableString(); |
| DVLOG(1) << "Invalid configuration."; |
| BindToCurrentLoop(std::move(init_cb)) |
| .Run(StatusCode::kDecoderUnsupportedConfig); |
| return; |
| } |
| |
| // Tests override the DeviceInfo, so if an override is provided query the |
| // configs as they look under that DeviceInfo. If not, use the default method |
| // which is statically cached for faster Initialize(). |
| const auto configs = device_info_ == DeviceInfo::GetInstance() |
| ? GetSupportedConfigs() |
| : GetSupportedConfigsInternal(device_info_); |
| if (!IsVideoDecoderConfigSupported(configs, config)) { |
| DVLOG(1) << "Unsupported configuration."; |
| MEDIA_LOG(INFO, media_log_) << "Video configuration is not valid: " |
| << config.AsHumanReadableString(); |
| BindToCurrentLoop(std::move(init_cb)) |
| .Run(StatusCode::kDecoderUnsupportedConfig); |
| return; |
| } |
| |
| // Disallow codec changes when reinitializing. |
| if (!first_init && decoder_config_.codec() != config.codec()) { |
| DVLOG(1) << "Codec changed: cannot reinitialize"; |
| MEDIA_LOG(INFO, media_log_) << "Cannot change codec during re-init: " |
| << decoder_config_.AsHumanReadableString() |
| << " -> " << config.AsHumanReadableString(); |
| BindToCurrentLoop(std::move(init_cb)) |
| .Run(StatusCode::kDecoderCantChangeCodec); |
| return; |
| } |
| decoder_config_ = config; |
| |
| surface_chooser_helper_.SetVideoRotation( |
| decoder_config_.video_transformation().rotation); |
| |
| output_cb_ = output_cb; |
| waiting_cb_ = waiting_cb; |
| |
| #if BUILDFLAG(USE_PROPRIETARY_CODECS) |
| if (config.codec() == VideoCodec::kH264) |
| ExtractSpsAndPps(config.extra_data(), &csd0_, &csd1_); |
| #endif |
| |
| // We only support setting CDM at first initialization. Even if the initial |
| // config is clear, we'll still try to set CDM since we may switch to an |
| // encrypted config later. |
| if (first_init && cdm_context && cdm_context->GetMediaCryptoContext()) { |
| DCHECK(media_crypto_.is_null()); |
| SetCdm(cdm_context, std::move(init_cb)); |
| return; |
| } |
| |
| if (config.is_encrypted() && media_crypto_.is_null()) { |
| DVLOG(1) << "No MediaCrypto to handle encrypted config"; |
| MEDIA_LOG(INFO, media_log_) << "No MediaCrypto to handle encrypted config"; |
| BindToCurrentLoop(std::move(init_cb)) |
| .Run(StatusCode::kDecoderMissingCdmForEncryptedContent); |
| return; |
| } |
| |
| // Do the rest of the initialization lazily on the first decode. |
| BindToCurrentLoop(std::move(init_cb)).Run(OkStatus()); |
| |
| const int width = decoder_config_.coded_size().width(); |
| // On re-init, reallocate the codec if the size has changed too much. |
| // Restrict this behavior to Q, where the behavior changed. |
| if (first_init) { |
| last_width_ = width; |
| } else if (width > last_width_ * kReallocateThreshold && device_info_ && |
| device_info_->SdkVersion() > base::android::SDK_VERSION_P) { |
| // Reallocate the codec the next time we queue input, once there are no |
| // outstanding output buffers. Note that |deferred_flush_pending_| might |
| // already be set, which is fine. We're just upgrading the flush. |
| // |
| // If the codec IsDrained(), then we'll flush anyway. However, just to be |
| // sure, request a deferred flush. |
| deferred_flush_pending_ = true; |
| deferred_reallocation_pending_ = true; |
| last_width_ = width; |
| } // else leave |last_width_| unmodified, since we're re-using the codec. |
| } |
| |
| void MediaCodecVideoDecoder::SetCdm(CdmContext* cdm_context, InitCB init_cb) { |
| DVLOG(1) << __func__; |
| DCHECK(cdm_context) << "No CDM provided"; |
| DCHECK(cdm_context->GetMediaCryptoContext()); |
| |
| media_crypto_context_ = cdm_context->GetMediaCryptoContext(); |
| |
| // CdmContext will always post the registered callback back to this thread. |
| event_cb_registration_ = cdm_context->RegisterEventCB(base::BindRepeating( |
| &MediaCodecVideoDecoder::OnCdmContextEvent, weak_factory_.GetWeakPtr())); |
| |
| // The callback will be posted back to this thread via BindToCurrentLoop. |
| media_crypto_context_->SetMediaCryptoReadyCB(media::BindToCurrentLoop( |
| base::BindOnce(&MediaCodecVideoDecoder::OnMediaCryptoReady, |
| weak_factory_.GetWeakPtr(), std::move(init_cb)))); |
| } |
| |
| void MediaCodecVideoDecoder::OnMediaCryptoReady( |
| InitCB init_cb, |
| JavaObjectPtr media_crypto, |
| bool requires_secure_video_codec) { |
| DVLOG(1) << __func__ |
| << ": requires_secure_video_codec = " << requires_secure_video_codec; |
| |
| DCHECK(state_ == State::kInitializing); |
| DCHECK(media_crypto); |
| |
| if (media_crypto->is_null()) { |
| media_crypto_context_->SetMediaCryptoReadyCB(base::NullCallback()); |
| media_crypto_context_ = nullptr; |
| |
| if (decoder_config_.is_encrypted()) { |
| LOG(ERROR) << "MediaCrypto is not available"; |
| EnterTerminalState(State::kError, "MediaCrypto is not available"); |
| std::move(init_cb).Run(StatusCode::kDecoderMissingCdmForEncryptedContent); |
| return; |
| } |
| |
| // MediaCrypto is not available, but the stream is clear. So we can still |
| // play the current stream. But if we switch to an encrypted stream playback |
| // will fail. |
| std::move(init_cb).Run(OkStatus()); |
| return; |
| } |
| |
| media_crypto_ = *media_crypto; |
| requires_secure_codec_ = requires_secure_video_codec; |
| |
| // Request a secure surface in all cases. For L3, it's okay if we fall back |
| // to TextureOwner rather than fail composition. For L1, it's required. |
| surface_chooser_helper_.SetSecureSurfaceMode( |
| requires_secure_video_codec |
| ? SurfaceChooserHelper::SecureSurfaceMode::kRequired |
| : SurfaceChooserHelper::SecureSurfaceMode::kRequested); |
| |
| // Signal success, and create the codec lazily on the first decode. |
| std::move(init_cb).Run(OkStatus()); |
| } |
| |
| void MediaCodecVideoDecoder::OnCdmContextEvent(CdmContext::Event event) { |
| DVLOG(2) << __func__; |
| |
| if (event != CdmContext::Event::kHasAdditionalUsableKey) |
| return; |
| |
| waiting_for_key_ = false; |
| StartTimerOrPumpCodec(); |
| } |
| |
| void MediaCodecVideoDecoder::StartLazyInit() { |
| DVLOG(2) << __func__; |
| TRACE_EVENT0("media", "MediaCodecVideoDecoder::StartLazyInit"); |
| lazy_init_pending_ = false; |
| |
| // Only ask for promotion hints if we can actually switch surfaces, since we |
| // wouldn't be able to do anything with them. Also, if threaded texture |
| // mailboxes are enabled, then we turn off overlays anyway. |
| const bool want_promotion_hints = |
| device_info_->IsSetOutputSurfaceSupported() && |
| !enable_threaded_texture_mailboxes_; |
| |
| VideoFrameFactory::OverlayMode overlay_mode = |
| VideoFrameFactory::OverlayMode::kDontRequestPromotionHints; |
| if (is_surface_control_enabled_) { |
| overlay_mode = |
| requires_secure_codec_ |
| ? VideoFrameFactory::OverlayMode::kSurfaceControlSecure |
| : VideoFrameFactory::OverlayMode::kSurfaceControlInsecure; |
| } else if (want_promotion_hints) { |
| overlay_mode = VideoFrameFactory::OverlayMode::kRequestPromotionHints; |
| } |
| |
| // Regardless of whether we're using SurfaceControl or Dialog overlays, don't |
| // allow any overlays in A/B power testing mode, unless this requires a |
| // secure surface. Don't fail the playback for power testing. |
| if (!requires_secure_codec_ && !allow_nonsecure_overlays_) |
| overlay_mode = VideoFrameFactory::OverlayMode::kDontRequestPromotionHints; |
| |
| video_frame_factory_->Initialize( |
| overlay_mode, base::BindRepeating( |
| &MediaCodecVideoDecoder::OnVideoFrameFactoryInitialized, |
| weak_factory_.GetWeakPtr())); |
| } |
| |
| void MediaCodecVideoDecoder::OnVideoFrameFactoryInitialized( |
| scoped_refptr<gpu::TextureOwner> texture_owner) { |
| DVLOG(2) << __func__; |
| TRACE_EVENT0("media", |
| "MediaCodecVideoDecoder::OnVideoFrameFactoryInitialized"); |
| if (!texture_owner) { |
| EnterTerminalState(State::kError, "Could not allocated TextureOwner"); |
| return; |
| } |
| texture_owner_bundle_ = |
| new CodecSurfaceBundle(std::move(texture_owner), GetDrDcLock()); |
| |
| // This is for A/B power testing only. Turn off Dialog-based overlays in |
| // power testing mode, unless we need them for L1 content. |
| // See https://crbug.com/1081346 . |
| const bool allowed_for_experiment = |
| requires_secure_codec_ || allow_nonsecure_overlays_; |
| |
| // Overlays are disabled when |enable_threaded_texture_mailboxes| is true |
| // (http://crbug.com/582170). |
| if (enable_threaded_texture_mailboxes_ || |
| !device_info_->SupportsOverlaySurfaces() || !allowed_for_experiment) { |
| OnSurfaceChosen(nullptr); |
| return; |
| } |
| |
| // Request OverlayInfo updates. Initialization continues on the first one. |
| bool restart_for_transitions = !device_info_->IsSetOutputSurfaceSupported(); |
| std::move(request_overlay_info_cb_) |
| .Run(restart_for_transitions, |
| base::BindRepeating(&MediaCodecVideoDecoder::OnOverlayInfoChanged, |
| weak_factory_.GetWeakPtr())); |
| } |
| |
| void MediaCodecVideoDecoder::OnOverlayInfoChanged( |
| const OverlayInfo& overlay_info) { |
| DVLOG(2) << __func__; |
| DCHECK(device_info_->SupportsOverlaySurfaces()); |
| DCHECK(!enable_threaded_texture_mailboxes_); |
| if (InTerminalState()) |
| return; |
| |
| bool overlay_changed = !overlay_info_.RefersToSameOverlayAs(overlay_info); |
| overlay_info_ = overlay_info; |
| surface_chooser_helper_.SetIsFullscreen(overlay_info_.is_fullscreen); |
| surface_chooser_helper_.SetIsPersistentVideo( |
| overlay_info_.is_persistent_video); |
| surface_chooser_helper_.UpdateChooserState( |
| overlay_changed ? absl::make_optional(CreateOverlayFactoryCb()) |
| : absl::nullopt); |
| } |
| |
| void MediaCodecVideoDecoder::OnSurfaceChosen( |
| std::unique_ptr<AndroidOverlay> overlay) { |
| DVLOG(2) << __func__; |
| DCHECK(state_ == State::kInitializing || |
| device_info_->IsSetOutputSurfaceSupported()); |
| TRACE_EVENT1("media", "MediaCodecVideoDecoder::OnSurfaceChosen", "overlay", |
| overlay ? "yes" : "no"); |
| |
| if (overlay) { |
| overlay->AddSurfaceDestroyedCallback( |
| base::BindOnce(&MediaCodecVideoDecoder::OnSurfaceDestroyed, |
| weak_factory_.GetWeakPtr())); |
| target_surface_bundle_ = new CodecSurfaceBundle(std::move(overlay)); |
| } else { |
| target_surface_bundle_ = texture_owner_bundle_; |
| } |
| |
| // If we were waiting for our first surface during initialization, then |
| // proceed to create a codec. |
| if (state_ == State::kInitializing) { |
| state_ = State::kRunning; |
| CreateCodec(); |
| } |
| } |
| |
| void MediaCodecVideoDecoder::OnSurfaceDestroyed(AndroidOverlay* overlay) { |
| DVLOG(2) << __func__; |
| DCHECK_NE(state_, State::kInitializing); |
| TRACE_EVENT0("media", "MediaCodecVideoDecoder::OnSurfaceDestroyed"); |
| |
| // If SetOutputSurface() is not supported we only ever observe destruction of |
| // a single overlay so this must be the one we're using. In this case it's |
| // the responsibility of our consumer to destroy us for surface transitions. |
| // TODO(liberato): This might not be true for L1 / L3, since our caller has |
| // no idea that this has happened. We should unback the frames here. This |
| // might work now that we have CodecImageGroup -- verify this. |
| if (!device_info_->IsSetOutputSurfaceSupported()) { |
| EnterTerminalState(State::kSurfaceDestroyed, "Surface destroyed"); |
| return; |
| } |
| |
| // Reset the target bundle if it is the one being destroyed. |
| if (target_surface_bundle_ && target_surface_bundle_->overlay() == overlay) |
| target_surface_bundle_ = texture_owner_bundle_; |
| |
| // Transition the codec away from the overlay if necessary. This must be |
| // complete before this function returns. |
| if (SurfaceTransitionPending()) |
| TransitionToTargetSurface(); |
| } |
| |
| bool MediaCodecVideoDecoder::SurfaceTransitionPending() { |
| return codec_ && codec_->SurfaceBundle() != target_surface_bundle_; |
| } |
| |
| void MediaCodecVideoDecoder::TransitionToTargetSurface() { |
| DVLOG(2) << __func__; |
| DCHECK(SurfaceTransitionPending()); |
| DCHECK(device_info_->IsSetOutputSurfaceSupported()); |
| |
| if (!codec_->SetSurface(target_surface_bundle_)) { |
| video_frame_factory_->SetSurfaceBundle(nullptr); |
| EnterTerminalState(State::kError, "Could not switch codec output surface"); |
| return; |
| } |
| |
| video_frame_factory_->SetSurfaceBundle(target_surface_bundle_); |
| CacheFrameInformation(); |
| } |
| |
| void MediaCodecVideoDecoder::CreateCodec() { |
| DCHECK(!codec_); |
| DCHECK(target_surface_bundle_); |
| DCHECK_EQ(state_, State::kRunning); |
| |
| auto config = std::make_unique<VideoCodecConfig>(); |
| if (requires_secure_codec_) |
| config->codec_type = CodecType::kSecure; |
| config->codec = decoder_config_.codec(); |
| config->csd0 = csd0_; |
| config->csd1 = csd1_; |
| config->surface = target_surface_bundle_->GetJavaSurface(); |
| config->media_crypto = media_crypto_; |
| config->initial_expected_coded_size = decoder_config_.coded_size(); |
| config->container_color_space = decoder_config_.color_space_info(); |
| config->hdr_metadata = decoder_config_.hdr_metadata(); |
| |
| // Use the asynchronous API if we can. |
| if (device_info_->IsAsyncApiSupported()) { |
| using_async_api_ = true; |
| config->on_buffers_available_cb = BindToCurrentLoop( |
| base::BindRepeating(&MediaCodecVideoDecoder::StartTimerOrPumpCodec, |
| weak_factory_.GetWeakPtr())); |
| } |
| |
| // Note that this might be the same surface bundle that we've been using, if |
| // we're reinitializing the codec without changing surfaces. That's fine. |
| video_frame_factory_->SetSurfaceBundle(target_surface_bundle_); |
| codec_allocator_->CreateMediaCodecAsync( |
| base::BindOnce(&MediaCodecVideoDecoder::OnCodecConfiguredInternal, |
| codec_allocator_weak_factory_.GetWeakPtr(), |
| codec_allocator_, target_surface_bundle_), |
| std::move(config)); |
| } |
| |
| // static |
| void MediaCodecVideoDecoder::OnCodecConfiguredInternal( |
| base::WeakPtr<MediaCodecVideoDecoder> weak_this, |
| CodecAllocator* codec_allocator, |
| scoped_refptr<CodecSurfaceBundle> surface_bundle, |
| std::unique_ptr<MediaCodecBridge> codec) { |
| if (!weak_this) { |
| if (codec) { |
| codec_allocator->ReleaseMediaCodec( |
| std::move(codec), |
| base::BindOnce( |
| &base::SequencedTaskRunner::ReleaseSoon<CodecSurfaceBundle>, |
| base::SequencedTaskRunnerHandle::Get(), FROM_HERE, |
| std::move(surface_bundle))); |
| } |
| return; |
| } |
| weak_this->OnCodecConfigured(std::move(surface_bundle), std::move(codec)); |
| } |
| |
| void MediaCodecVideoDecoder::OnCodecConfigured( |
| scoped_refptr<CodecSurfaceBundle> surface_bundle, |
| std::unique_ptr<MediaCodecBridge> codec) { |
| DCHECK(!codec_); |
| DCHECK_EQ(state_, State::kRunning); |
| |
| if (!codec) { |
| EnterTerminalState(State::kError, "Unable to allocate codec"); |
| return; |
| } |
| |
| max_input_size_ = codec->GetMaxInputSize(); |
| codec_ = std::make_unique<CodecWrapper>( |
| CodecSurfacePair(std::move(codec), std::move(surface_bundle)), |
| base::BindRepeating(&OutputBufferReleased, using_async_api_, |
| BindToCurrentLoop(base::BindRepeating( |
| &MediaCodecVideoDecoder::StartTimerOrPumpCodec, |
| weak_factory_.GetWeakPtr()))), |
| base::SequencedTaskRunnerHandle::Get()); |
| |
| // If the target surface changed while codec creation was in progress, |
| // transition to it immediately. |
| // Note: this can only happen if we support SetOutputSurface() because if we |
| // don't OnSurfaceDestroyed() cancels codec creations, and |
| // |surface_chooser_| doesn't change the target surface. |
| if (SurfaceTransitionPending()) |
| TransitionToTargetSurface(); |
| |
| // Cache the frame information that goes with this codec. |
| CacheFrameInformation(); |
| |
| StartTimerOrPumpCodec(); |
| } |
| |
| void MediaCodecVideoDecoder::Decode(scoped_refptr<DecoderBuffer> buffer, |
| DecodeCB decode_cb) { |
| DVLOG(3) << __func__ << ": " << buffer->AsHumanReadableString(); |
| if (state_ == State::kError) { |
| std::move(decode_cb).Run(DecodeStatus::DECODE_ERROR); |
| return; |
| } |
| pending_decodes_.emplace_back(std::move(buffer), std::move(decode_cb)); |
| |
| if (state_ == State::kInitializing) { |
| if (lazy_init_pending_) |
| StartLazyInit(); |
| return; |
| } |
| PumpCodec(true); |
| } |
| |
| void MediaCodecVideoDecoder::FlushCodec() { |
| DVLOG(2) << __func__; |
| |
| // If a deferred flush was pending, then it isn't anymore. |
| deferred_flush_pending_ = false; |
| |
| // Release and re-allocate the codec, if needed, for a resolution change. |
| // This also counts as a flush. Note that we could also stop / configure / |
| // start the codec, but there's a fair bit of complexity in that. Timing |
| // tests didn't show any big advantage. During a resolution change, the time |
| // between the next time we queue an input buffer and the next time we get an |
| // output buffer were: |
| // |
| // flush only: 0.04 s |
| // stop / configure / start: 0.026 s |
| // release / create: 0.03 s |
| // |
| // So, it seems that flushing the codec defers some work (buffer reallocation |
| // or similar) that ends up on the critical path. I didn't verify what |
| // happens when we're flushing without a resolution change, nor can I quite |
| // explain how anything can be done off the critical path when a flush is |
| // deferred to the first queued input. |
| if (deferred_reallocation_pending_) { |
| deferred_reallocation_pending_ = false; |
| ReleaseCodec(); |
| CreateCodec(); |
| } |
| |
| if (!codec_ || codec_->IsFlushed()) |
| return; |
| |
| DVLOG(2) << "Flushing codec"; |
| if (!codec_->Flush()) |
| EnterTerminalState(State::kError, "Codec flush failed"); |
| } |
| |
| void MediaCodecVideoDecoder::PumpCodec(bool force_start_timer) { |
| DVLOG(4) << __func__; |
| bool did_work = false, did_input = false, did_output = false; |
| do { |
| did_input = QueueInput(); |
| did_output = DequeueOutput(); |
| if (did_input || did_output) |
| did_work = true; |
| } while (did_input || did_output); |
| |
| if (using_async_api_) |
| return; |
| |
| if (did_work || force_start_timer) |
| StartTimerOrPumpCodec(); |
| else |
| StopTimerIfIdle(); |
| } |
| |
| void MediaCodecVideoDecoder::StartTimerOrPumpCodec() { |
| DVLOG(4) << __func__; |
| if (state_ != State::kRunning) |
| return; |
| |
| if (using_async_api_) { |
| PumpCodec(false); |
| return; |
| } |
| |
| idle_timer_ = base::ElapsedTimer(); |
| |
| // Poll at 10ms somewhat arbitrarily. |
| // TODO: Don't poll on new devices; use the callback API. |
| // TODO: Experiment with this number to save power. Since we already pump the |
| // codec in response to receiving a decode and output buffer release, polling |
| // at this frequency is likely overkill in the steady state. |
| const auto kPollingPeriod = base::Milliseconds(10); |
| if (!pump_codec_timer_.IsRunning()) { |
| pump_codec_timer_.Start( |
| FROM_HERE, kPollingPeriod, |
| base::BindRepeating(&MediaCodecVideoDecoder::PumpCodec, |
| base::Unretained(this), false)); |
| } |
| } |
| |
| void MediaCodecVideoDecoder::StopTimerIfIdle() { |
| DVLOG(4) << __func__; |
| DCHECK(!using_async_api_); |
| |
| // Stop the timer if we've been idle for one second. Chosen arbitrarily. |
| const auto kTimeout = base::Seconds(1); |
| if (idle_timer_.Elapsed() > kTimeout) { |
| DVLOG(2) << "Stopping timer; idle timeout hit"; |
| pump_codec_timer_.Stop(); |
| // Draining for destroy can no longer proceed if the timer is stopping, |
| // because no more Decode() calls can be made, so complete it now to avoid |
| // leaking |this|. |
| if (drain_type_ == DrainType::kForDestroy) |
| OnCodecDrained(); |
| } |
| } |
| |
| bool MediaCodecVideoDecoder::QueueInput() { |
| DVLOG(4) << __func__; |
| if (!codec_ || waiting_for_key_) |
| return false; |
| |
| // If the codec is drained, flush it when there is a pending decode and no |
| // unreleased output buffers. This lets us avoid both unbacking frames when we |
| // flush, and flushing unnecessarily, like at EOS. |
| // |
| // Often, we'll elide the eos to drain the codec, but we want to pretend that |
| // we did. In this case, we should also flush. |
| if (codec_->IsDrained() || deferred_flush_pending_) { |
| if (!codec_->HasUnreleasedOutputBuffers() && !pending_decodes_.empty()) { |
| FlushCodec(); |
| return true; |
| } |
| return false; |
| } |
| |
| if (pending_decodes_.empty()) |
| return false; |
| |
| PendingDecode& pending_decode = pending_decodes_.front(); |
| if (!pending_decode.buffer->end_of_stream() && |
| pending_decode.buffer->is_key_frame() && |
| pending_decode.buffer->data_size() > max_input_size_) { |
| // If we we're already using the provided resolution, try to guess something |
| // larger based on the actual input size. |
| if (decoder_config_.coded_size().width() == last_width_) { |
| // See MediaFormatBuilder::addInputSizeInfoToFormat() for details. |
| const size_t compression_ratio = |
| (decoder_config_.codec() == VideoCodec::kH264 || |
| decoder_config_.codec() == VideoCodec::kVP8) |
| ? 2 |
| : 4; |
| const size_t max_pixels = |
| (pending_decode.buffer->data_size() * compression_ratio * 2) / 3; |
| if (max_pixels > 8294400) // 4K |
| decoder_config_.set_coded_size(gfx::Size(7680, 4320)); |
| else if (max_pixels > 2088960) // 1080p |
| decoder_config_.set_coded_size(gfx::Size(3840, 2160)); |
| else |
| decoder_config_.set_coded_size(gfx::Size(1920, 1080)); |
| } |
| |
| // Flush and reallocate on the next call to QueueInput() if we changed size; |
| // otherwise just try queuing the buffer and hoping for the best. |
| if (decoder_config_.coded_size().width() != last_width_) { |
| deferred_flush_pending_ = true; |
| deferred_reallocation_pending_ = true; |
| last_width_ = decoder_config_.coded_size().width(); |
| return true; |
| } |
| } |
| |
| auto status = codec_->QueueInputBuffer(*pending_decode.buffer); |
| DVLOG((status == CodecWrapper::QueueStatus::kTryAgainLater || |
| status == CodecWrapper::QueueStatus::kOk |
| ? 3 |
| : 2)) |
| << "QueueInput(" << pending_decode.buffer->AsHumanReadableString() |
| << ") status=" << static_cast<int>(status); |
| |
| switch (status) { |
| case CodecWrapper::QueueStatus::kOk: |
| break; |
| case CodecWrapper::QueueStatus::kTryAgainLater: |
| return false; |
| case CodecWrapper::QueueStatus::kNoKey: |
| // Retry when a key is added. |
| waiting_for_key_ = true; |
| waiting_cb_.Run(WaitingReason::kNoDecryptionKey); |
| return false; |
| case CodecWrapper::QueueStatus::kError: |
| EnterTerminalState(State::kError, "QueueInputBuffer failed"); |
| return false; |
| } |
| |
| if (pending_decode.buffer->end_of_stream()) { |
| // The VideoDecoder interface requires that the EOS DecodeCB is called after |
| // all decodes before it are delivered, so we have to save it and call it |
| // when the EOS is dequeued. |
| DCHECK(!eos_decode_cb_); |
| eos_decode_cb_ = std::move(pending_decode.decode_cb); |
| } else { |
| std::move(pending_decode.decode_cb).Run(DecodeStatus::OK); |
| } |
| pending_decodes_.pop_front(); |
| return true; |
| } |
| |
| bool MediaCodecVideoDecoder::DequeueOutput() { |
| DVLOG(4) << __func__; |
| if (!codec_ || codec_->IsDrained() || waiting_for_key_) |
| return false; |
| |
| // If a surface transition is pending, wait for all outstanding buffers to be |
| // released before doing the transition. This is necessary because the |
| // VideoFrames corresponding to these buffers have metadata flags specific to |
| // the surface type, and changing the surface before they're rendered would |
| // invalidate them. |
| if (SurfaceTransitionPending()) { |
| if (!codec_->HasUnreleasedOutputBuffers()) { |
| TransitionToTargetSurface(); |
| return true; |
| } |
| return false; |
| } |
| |
| base::TimeDelta presentation_time; |
| bool eos = false; |
| std::unique_ptr<CodecOutputBuffer> output_buffer; |
| auto status = |
| codec_->DequeueOutputBuffer(&presentation_time, &eos, &output_buffer); |
| switch (status) { |
| case CodecWrapper::DequeueStatus::kOk: |
| break; |
| case CodecWrapper::DequeueStatus::kTryAgainLater: |
| return false; |
| case CodecWrapper::DequeueStatus::kError: |
| DVLOG(1) << "DequeueOutputBuffer() error"; |
| EnterTerminalState(State::kError, "DequeueOutputBuffer failed"); |
| return false; |
| } |
| DVLOG(3) << "DequeueOutputBuffer(): pts=" |
| << (eos ? "EOS" |
| : std::to_string(presentation_time.InMilliseconds())); |
| |
| if (eos) { |
| if (eos_decode_cb_) { |
| // Schedule the EOS DecodeCB to run after all previous frames. |
| video_frame_factory_->RunAfterPendingVideoFrames( |
| base::BindOnce(&MediaCodecVideoDecoder::RunEosDecodeCb, |
| weak_factory_.GetWeakPtr(), reset_generation_)); |
| } |
| if (drain_type_) |
| OnCodecDrained(); |
| // We don't flush the drained codec immediately because it might be |
| // backing unrendered frames near EOS. It's flushed lazily in QueueInput(). |
| return false; |
| } |
| |
| // If we're draining for reset or destroy we can discard |output_buffer| |
| // without rendering it. This is also true if we elided the drain itself, |
| // and deferred a flush that would have happened when the drain completed. |
| if (drain_type_ || deferred_flush_pending_) |
| return true; |
| |
| // Record the frame type that we're sending and some information about why. |
| UMA_HISTOGRAM_ENUMERATION( |
| "Media.AVDA.FrameInformation", cached_frame_information_, |
| static_cast<int>( |
| SurfaceChooserHelper::FrameInformation::FRAME_INFORMATION_MAX) + |
| 1); // PRESUBMIT_IGNORE_UMA_MAX |
| |
| // If we're getting outputs larger than our configured size, we run the risk |
| // of exceeding MediaCodec's allowed input buffer size. Update the coded size |
| // as we go to ensure we can correctly reconfigure if needed later. |
| if (output_buffer->size().GetArea() > decoder_config_.coded_size().GetArea()) |
| decoder_config_.set_coded_size(output_buffer->size()); |
| |
| gfx::Rect visible_rect(output_buffer->size()); |
| std::unique_ptr<ScopedAsyncTrace> async_trace = |
| ScopedAsyncTrace::CreateIfEnabled( |
| "MediaCodecVideoDecoder::CreateVideoFrame"); |
| // Make sure that we're notified when this is rendered. Otherwise, if we're |
| // waiting for all output buffers to drain so that we can swap the output |
| // surface, we might not realize that we may continue. If we're using |
| // SurfaceControl overlays, then this isn't needed; there is never a surface |
| // transition anyway. |
| if (!is_surface_control_enabled_) { |
| output_buffer->set_render_cb(BindToCurrentLoop( |
| base::BindOnce(&MediaCodecVideoDecoder::StartTimerOrPumpCodec, |
| weak_factory_.GetWeakPtr()))); |
| } |
| video_frame_factory_->CreateVideoFrame( |
| std::move(output_buffer), presentation_time, |
| decoder_config_.aspect_ratio().GetNaturalSize(visible_rect), |
| CreatePromotionHintCB(), |
| base::BindOnce(&MediaCodecVideoDecoder::ForwardVideoFrame, |
| weak_factory_.GetWeakPtr(), reset_generation_, |
| std::move(async_trace), base::TimeTicks::Now())); |
| return true; |
| } |
| |
| void MediaCodecVideoDecoder::RunEosDecodeCb(int reset_generation) { |
| // Both of the following conditions are necessary because: |
| // * In an error state, the reset generations will match but |eos_decode_cb_| |
| // will be aborted. |
| // * After a Reset(), the reset generations won't match, but we might already |
| // have a new |eos_decode_cb_| for the new generation. |
| if (reset_generation == reset_generation_ && eos_decode_cb_) |
| std::move(eos_decode_cb_).Run(DecodeStatus::OK); |
| } |
| |
| void MediaCodecVideoDecoder::ForwardVideoFrame( |
| int reset_generation, |
| std::unique_ptr<ScopedAsyncTrace> async_trace, |
| base::TimeTicks started_at, |
| scoped_refptr<VideoFrame> frame) { |
| DVLOG(3) << __func__ << " : " |
| << (frame ? frame->AsHumanReadableString() : "null"); |
| |
| // Record how long this frame was pending. |
| const base::TimeDelta duration = base::TimeTicks::Now() - started_at; |
| UMA_HISTOGRAM_CUSTOM_TIMES("Media.MCVD.ForwardVideoFrameTiming", duration, |
| base::Milliseconds(1), base::Milliseconds(100), |
| 25); |
| |
| // No |frame| indicates an error creating it. |
| if (!frame) { |
| DLOG(ERROR) << __func__ << " |frame| is null"; |
| EnterTerminalState(State::kError, "Could not create VideoFrame"); |
| return; |
| } |
| |
| if (reset_generation == reset_generation_) { |
| // TODO(liberato): We might actually have a SW decoder. Consider setting |
| // this to false if so, especially for higher bitrates. |
| frame->metadata().power_efficient = true; |
| output_cb_.Run(std::move(frame)); |
| } |
| } |
| |
| // Our Reset() provides a slightly stronger guarantee than VideoDecoder does. |
| // After |closure| runs: |
| // 1) no VideoFrames from before the Reset() will be output, and |
| // 2) no DecodeCBs (including EOS) from before the Reset() will be run. |
| void MediaCodecVideoDecoder::Reset(base::OnceClosure closure) { |
| DVLOG(2) << __func__; |
| DCHECK(!reset_cb_); |
| reset_generation_++; |
| reset_cb_ = std::move(closure); |
| CancelPendingDecodes(DecodeStatus::ABORTED); |
| StartDrainingCodec(DrainType::kForReset); |
| } |
| |
| void MediaCodecVideoDecoder::StartDrainingCodec(DrainType drain_type) { |
| DVLOG(2) << __func__; |
| TRACE_EVENT0("media", "MediaCodecVideoDecoder::StartDrainingCodec"); |
| DCHECK(pending_decodes_.empty()); |
| // It's okay if there's already a drain ongoing. We'll only enqueue an EOS if |
| // the codec isn't already draining. |
| drain_type_ = drain_type; |
| |
| // We can safely invalidate outstanding buffers for both types of drain, and |
| // doing so can only make the drain complete quicker. Note that we do this |
| // even if we're eliding the drain, since we're either going to flush the |
| // codec or destroy it. While we're not required to do this, it might affect |
| // stability if we don't (https://crbug.com/869365). AVDA, in particular, |
| // dropped all pending codec output buffers when starting a reset (seek) or |
| // a destroy. |
| if (codec_) |
| codec_->DiscardOutputBuffers(); |
| |
| // Skip the drain if possible. Only VP8 codecs need draining because |
| // they can hang in release() or flush() otherwise |
| // (http://crbug.com/598963). |
| // TODO(watk): Strongly consider blocking VP8 (or specific MediaCodecs) |
| // instead. Draining is responsible for a lot of complexity. |
| if (decoder_config_.codec() != VideoCodec::kVP8 || !codec_ || |
| codec_->IsFlushed() || codec_->IsDrained() || using_async_api_) { |
| // If the codec isn't already drained or flushed, then we have to remember |
| // that we owe it a flush. We also have to remember not to deliver any |
| // output buffers that might still be in progress in the codec. |
| deferred_flush_pending_ = |
| codec_ && !codec_->IsDrained() && !codec_->IsFlushed(); |
| OnCodecDrained(); |
| return; |
| } |
| |
| // Queue EOS if the codec isn't already processing one. |
| if (!codec_->IsDraining()) |
| pending_decodes_.push_back(PendingDecode::CreateEos()); |
| |
| PumpCodec(true); |
| } |
| |
| void MediaCodecVideoDecoder::OnCodecDrained() { |
| DVLOG(2) << __func__; |
| TRACE_EVENT0("media", "MediaCodecVideoDecoder::OnCodecDrained"); |
| DrainType drain_type = *drain_type_; |
| drain_type_.reset(); |
| |
| if (drain_type == DrainType::kForDestroy) { |
| // Post the delete in case the caller uses |this| after we return. |
| base::SequencedTaskRunnerHandle::Get()->DeleteSoon(FROM_HERE, this); |
| return; |
| } |
| |
| std::move(reset_cb_).Run(); |
| |
| // Flush the codec unless (a) it's already flushed, (b) it's drained and the |
| // flush will be handled automatically on the next decode, or (c) we've |
| // elided the eos and want to defer the flush. |
| if (codec_ && !codec_->IsFlushed() && !codec_->IsDrained() && |
| !deferred_flush_pending_) { |
| FlushCodec(); |
| } |
| } |
| |
| void MediaCodecVideoDecoder::EnterTerminalState(State state, |
| const char* reason) { |
| DVLOG(2) << __func__ << " " << static_cast<int>(state) << " " << reason; |
| MEDIA_LOG(INFO, media_log_) << "Entering Terminal State: " << reason; |
| |
| state_ = state; |
| DCHECK(InTerminalState()); |
| |
| // Cancel pending codec creation. |
| codec_allocator_weak_factory_.InvalidateWeakPtrs(); |
| pump_codec_timer_.Stop(); |
| ReleaseCodec(); |
| target_surface_bundle_ = nullptr; |
| texture_owner_bundle_ = nullptr; |
| if (state == State::kError) |
| CancelPendingDecodes(DecodeStatus::DECODE_ERROR); |
| if (drain_type_) |
| OnCodecDrained(); |
| } |
| |
| bool MediaCodecVideoDecoder::InTerminalState() { |
| return state_ == State::kSurfaceDestroyed || state_ == State::kError; |
| } |
| |
| void MediaCodecVideoDecoder::CancelPendingDecodes(DecodeStatus status) { |
| for (auto& pending_decode : pending_decodes_) |
| std::move(pending_decode.decode_cb).Run(status); |
| pending_decodes_.clear(); |
| if (eos_decode_cb_) |
| std::move(eos_decode_cb_).Run(status); |
| } |
| |
| void MediaCodecVideoDecoder::ReleaseCodec() { |
| if (!codec_) |
| return; |
| auto pair = codec_->TakeCodecSurfacePair(); |
| codec_ = nullptr; |
| codec_allocator_->ReleaseMediaCodec( |
| std::move(pair.first), |
| base::BindOnce( |
| &base::SequencedTaskRunner::ReleaseSoon<CodecSurfaceBundle>, |
| base::SequencedTaskRunnerHandle::Get(), FROM_HERE, |
| std::move(pair.second))); |
| } |
| |
| AndroidOverlayFactoryCB MediaCodecVideoDecoder::CreateOverlayFactoryCb() { |
| if (!overlay_factory_cb_ || !overlay_info_.HasValidRoutingToken()) |
| return AndroidOverlayFactoryCB(); |
| |
| return base::BindRepeating(overlay_factory_cb_, *overlay_info_.routing_token); |
| } |
| |
| VideoDecoderType MediaCodecVideoDecoder::GetDecoderType() const { |
| return VideoDecoderType::kMediaCodec; |
| } |
| |
| bool MediaCodecVideoDecoder::NeedsBitstreamConversion() const { |
| return true; |
| } |
| |
| bool MediaCodecVideoDecoder::CanReadWithoutStalling() const { |
| // MediaCodec gives us no indication that it will stop producing outputs |
| // until we provide more inputs or release output buffers back to it, so |
| // we have to always return false. |
| // TODO(watk): This puts all MCVD playbacks into low delay mode (i.e., the |
| // renderer won't try to preroll). Ideally we'd be smarter about |
| // this and attempt preroll but be able to give up if we can't produce |
| // enough frames. |
| return false; |
| } |
| |
| int MediaCodecVideoDecoder::GetMaxDecodeRequests() const { |
| // We indicate that we're done decoding a frame as soon as we submit it to |
| // MediaCodec so the number of parallel decode requests just sets the upper |
| // limit of the size of our pending decode queue. |
| return 2; |
| } |
| |
| PromotionHintAggregator::NotifyPromotionHintCB |
| MediaCodecVideoDecoder::CreatePromotionHintCB() { |
| // Right now, we don't request promotion hints. This is only used by SOP. |
| // While we could simplify it a bit, this is the general form that we'll use |
| // when handling promotion hints. |
| |
| // Note that this keeps only a wp to the surface bundle via |layout_cb|. It |
| // also continues to work even if |this| is destroyed; images might want to |
| // move an overlay around even after MCVD has been torn down. For example |
| // inline L1 content will fall into this case. |
| return BindToCurrentLoop(base::BindRepeating( |
| [](base::WeakPtr<MediaCodecVideoDecoder> mcvd, |
| CodecSurfaceBundle::ScheduleLayoutCB layout_cb, |
| PromotionHintAggregator::Hint hint) { |
| // If we're promotable, and we have a surface bundle, then also |
| // position the overlay. We could do this even if the overlay is |
| // not promotable, but it wouldn't have any visible effect. |
| if (hint.is_promotable) |
| layout_cb.Run(hint.screen_rect); |
| |
| // Notify MCVD about the promotion hint, so that it can decide if it |
| // wants to switch to / from an overlay. |
| if (mcvd) |
| mcvd->NotifyPromotionHint(hint); |
| }, |
| weak_factory_.GetWeakPtr(), |
| codec_->SurfaceBundle()->GetScheduleLayoutCB())); |
| } |
| |
| bool MediaCodecVideoDecoder::IsUsingOverlay() const { |
| return codec_ && codec_->SurfaceBundle() && |
| codec_->SurfaceBundle()->overlay(); |
| } |
| |
| void MediaCodecVideoDecoder::NotifyPromotionHint( |
| PromotionHintAggregator::Hint hint) { |
| surface_chooser_helper_.NotifyPromotionHintAndUpdateChooser(hint, |
| IsUsingOverlay()); |
| } |
| |
| void MediaCodecVideoDecoder::CacheFrameInformation() { |
| cached_frame_information_ = |
| surface_chooser_helper_.ComputeFrameInformation(IsUsingOverlay()); |
| } |
| |
| } // namespace media |