| // Copyright 2020 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "media/gpu/vaapi/vaapi_picture_native_pixmap_angle.h" |
| |
| #include "media/gpu/vaapi/va_surface.h" |
| #include "media/gpu/vaapi/vaapi_wrapper.h" |
| #include "ui/gfx/x/connection.h" |
| #include "ui/gfx/x/future.h" |
| #include "ui/gfx/x/xproto.h" |
| #include "ui/gl/gl_bindings.h" |
| #include "ui/gl/gl_image_egl_pixmap.h" |
| #include "ui/gl/scoped_binders.h" |
| |
| namespace media { |
| |
| namespace { |
| |
| x11::Pixmap CreatePixmap(const gfx::Size& size) { |
| auto* connection = x11::Connection::Get(); |
| if (!connection->Ready()) |
| return x11::Pixmap::None; |
| |
| auto root = connection->default_root(); |
| |
| uint8_t depth = 0; |
| if (auto reply = connection->GetGeometry(root).Sync()) |
| depth = reply->depth; |
| else |
| return x11::Pixmap::None; |
| |
| // TODO(tmathmeyer) should we use the depth from libva instead of root window? |
| auto pixmap = connection->GenerateId<x11::Pixmap>(); |
| uint16_t pixmap_width, pixmap_height; |
| if (!base::CheckedNumeric<int>(size.width()).AssignIfValid(&pixmap_width) || |
| !base::CheckedNumeric<int>(size.height()).AssignIfValid(&pixmap_height)) { |
| return x11::Pixmap::None; |
| } |
| auto req = connection->CreatePixmap( |
| {depth, pixmap, root, pixmap_width, pixmap_height}); |
| if (req.Sync().error) |
| pixmap = x11::Pixmap::None; |
| return pixmap; |
| } |
| |
| } // namespace |
| |
| VaapiPictureNativePixmapAngle::VaapiPictureNativePixmapAngle( |
| scoped_refptr<VaapiWrapper> vaapi_wrapper, |
| const MakeGLContextCurrentCallback& make_context_current_cb, |
| const BindGLImageCallback& bind_image_cb, |
| int32_t picture_buffer_id, |
| const gfx::Size& size, |
| const gfx::Size& visible_size, |
| uint32_t service_texture_id, |
| uint32_t client_texture_id, |
| uint32_t texture_target) |
| : VaapiPictureNativePixmap(std::move(vaapi_wrapper), |
| make_context_current_cb, |
| bind_image_cb, |
| picture_buffer_id, |
| size, |
| visible_size, |
| service_texture_id, |
| client_texture_id, |
| texture_target) { |
| DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_); |
| |
| // Check that they're both not 0 |
| DCHECK(service_texture_id); |
| DCHECK(client_texture_id); |
| } |
| |
| VaapiPictureNativePixmapAngle::~VaapiPictureNativePixmapAngle() { |
| DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_); |
| if (gl_image_ && make_context_current_cb_.Run()) { |
| gl_image_->ReleaseTexImage(texture_target_); |
| DCHECK_EQ(glGetError(), static_cast<GLenum>(GL_NO_ERROR)); |
| } |
| |
| if (x_pixmap_ != x11::Pixmap::None) |
| x11::Connection::Get()->FreePixmap({x_pixmap_}); |
| } |
| |
| Status VaapiPictureNativePixmapAngle::Allocate(gfx::BufferFormat format) { |
| DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_); |
| if (!(texture_id_ || client_texture_id_)) |
| return StatusCode::kVaapiNoTexture; |
| |
| if (!make_context_current_cb_ || !make_context_current_cb_.Run()) |
| return StatusCode::kVaapiBadContext; |
| |
| auto image = |
| base::MakeRefCounted<gl::GLImageEGLPixmap>(visible_size_, format); |
| if (!image) |
| return StatusCode::kVaapiNoImage; |
| |
| x_pixmap_ = CreatePixmap(visible_size_); |
| if (x_pixmap_ == x11::Pixmap::None) |
| return StatusCode::kVaapiNoPixmap; |
| |
| if (!image->Initialize(x_pixmap_)) |
| return StatusCode::kVaapiFailedToInitializeImage; |
| |
| gl::ScopedTextureBinder texture_binder(texture_target_, texture_id_); |
| if (!image->BindTexImage(texture_target_)) |
| return StatusCode::kVaapiFailedToBindTexture; |
| |
| gl_image_ = image; |
| |
| DCHECK(bind_image_cb_); |
| if (!bind_image_cb_.Run(client_texture_id_, texture_target_, gl_image_, |
| /*can_bind_to_sampler=*/true)) { |
| return StatusCode::kVaapiFailedToBindImage; |
| } |
| |
| return OkStatus(); |
| } |
| |
| bool VaapiPictureNativePixmapAngle::ImportGpuMemoryBufferHandle( |
| gfx::BufferFormat format, |
| gfx::GpuMemoryBufferHandle gpu_memory_buffer_handle) { |
| NOTREACHED(); |
| return false; |
| } |
| |
| bool VaapiPictureNativePixmapAngle::DownloadFromSurface( |
| scoped_refptr<VASurface> va_surface) { |
| DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_); |
| |
| if (!make_context_current_cb_ || !make_context_current_cb_.Run()) |
| return false; |
| |
| DCHECK(texture_id_); |
| gl::ScopedTextureBinder texture_binder(texture_target_, texture_id_); |
| |
| // GL needs to re-bind the texture after the pixmap content is updated so that |
| // the compositor sees the updated contents (we found this out experimentally) |
| gl_image_->ReleaseTexImage(texture_target_); |
| |
| DCHECK(gfx::Rect(va_surface->size()).Contains(gfx::Rect(visible_size_))); |
| if (!vaapi_wrapper_->PutSurfaceIntoPixmap(va_surface->id(), x_pixmap_, |
| visible_size_)) { |
| return false; |
| } |
| return gl_image_->BindTexImage(texture_target_); |
| } |
| |
| VASurfaceID VaapiPictureNativePixmapAngle::va_surface_id() const { |
| return VA_INVALID_ID; |
| } |
| |
| } // namespace media |