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// Copyright 2020 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MEDIA_GPU_VAAPI_VAAPI_PICTURE_NATIVE_PIXMAP_ANGLE_H_
#define MEDIA_GPU_VAAPI_VAAPI_PICTURE_NATIVE_PIXMAP_ANGLE_H_
#include <stdint.h>
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "base/memory/weak_ptr.h"
#include "media/gpu/vaapi/vaapi_picture_native_pixmap.h"
#include "ui/gfx/buffer_types.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gfx/x/xproto.h"
#include "ui/gl/gl_bindings.h"
namespace media {
class VaapiWrapper;
// Implementation of VaapiPictureNativePixmap for ANGLE backends.
class VaapiPictureNativePixmapAngle : public VaapiPictureNativePixmap {
public:
VaapiPictureNativePixmapAngle(
scoped_refptr<VaapiWrapper> vaapi_wrapper,
const MakeGLContextCurrentCallback& make_context_current_cb,
const BindGLImageCallback& bind_image_cb_,
int32_t picture_buffer_id,
const gfx::Size& size,
const gfx::Size& visible_size,
uint32_t texture_id,
uint32_t client_texture_id,
uint32_t texture_target);
VaapiPictureNativePixmapAngle(const VaapiPictureNativePixmapAngle&) = delete;
VaapiPictureNativePixmapAngle& operator=(
const VaapiPictureNativePixmapAngle&) = delete;
~VaapiPictureNativePixmapAngle() override;
// VaapiPicture implementation.
Status Allocate(gfx::BufferFormat format) override;
bool ImportGpuMemoryBufferHandle(
gfx::BufferFormat format,
gfx::GpuMemoryBufferHandle gpu_memory_buffer_handle) override;
bool DownloadFromSurface(scoped_refptr<VASurface> va_surface) override;
// This native pixmap implementation never instantiates its own VASurfaces.
VASurfaceID va_surface_id() const override;
private:
x11::Pixmap x_pixmap_ = x11::Pixmap::None;
};
} // namespace media
#endif // MEDIA_GPU_VAAPI_VAAPI_PICTURE_NATIVE_PIXMAP_ANGLE_H_