| // Copyright 2018 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "media/gpu/vaapi/vaapi_picture_native_pixmap_egl.h" |
| |
| #include "base/file_descriptor_posix.h" |
| #include "gpu/command_buffer/common/gpu_memory_buffer_support.h" |
| #include "media/gpu/vaapi/va_surface.h" |
| #include "media/gpu/vaapi/vaapi_wrapper.h" |
| #include "ui/gfx/linux/native_pixmap_dmabuf.h" |
| #include "ui/gfx/native_pixmap.h" |
| #include "ui/gl/gl_bindings.h" |
| #include "ui/gl/gl_image_native_pixmap.h" |
| #include "ui/gl/scoped_binders.h" |
| |
| namespace media { |
| |
| VaapiPictureNativePixmapEgl::VaapiPictureNativePixmapEgl( |
| scoped_refptr<VaapiWrapper> vaapi_wrapper, |
| const MakeGLContextCurrentCallback& make_context_current_cb, |
| const BindGLImageCallback& bind_image_cb, |
| int32_t picture_buffer_id, |
| const gfx::Size& visible_size, |
| const gfx::Size& size, |
| uint32_t texture_id, |
| uint32_t client_texture_id, |
| uint32_t texture_target) |
| : VaapiPictureNativePixmap(std::move(vaapi_wrapper), |
| make_context_current_cb, |
| bind_image_cb, |
| picture_buffer_id, |
| size, |
| visible_size, |
| texture_id, |
| client_texture_id, |
| texture_target) { |
| DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_); |
| DCHECK(texture_id); |
| DCHECK(client_texture_id); |
| } |
| |
| VaapiPictureNativePixmapEgl::~VaapiPictureNativePixmapEgl() { |
| DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_); |
| if (gl_image_ && make_context_current_cb_.Run()) { |
| gl_image_->ReleaseTexImage(texture_target_); |
| DCHECK_EQ(glGetError(), static_cast<GLenum>(GL_NO_ERROR)); |
| } |
| } |
| |
| Status VaapiPictureNativePixmapEgl::Initialize( |
| scoped_refptr<gfx::NativePixmap> pixmap) { |
| DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_); |
| DCHECK(pixmap); |
| DCHECK(pixmap->AreDmaBufFdsValid()); |
| |
| // Create a |va_surface_| from dmabuf fds (pixmap->GetDmaBufFd) |
| va_surface_ = vaapi_wrapper_->CreateVASurfaceForPixmap(std::move(pixmap)); |
| if (!va_surface_) { |
| LOG(ERROR) << "Failed creating VASurface for NativePixmap"; |
| return StatusCode::kVaapiNoSurface; |
| } |
| |
| if (bind_image_cb_ && |
| !bind_image_cb_.Run(client_texture_id_, texture_target_, gl_image_, |
| true /* can_bind_to_sampler */)) { |
| LOG(ERROR) << "Failed to bind client_texture_id"; |
| return StatusCode::kVaapiFailedToBindImage; |
| } |
| return OkStatus(); |
| } |
| |
| Status VaapiPictureNativePixmapEgl::Allocate(gfx::BufferFormat format) { |
| DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_); |
| |
| // Export the gl texture as dmabuf. |
| if (make_context_current_cb_ && !make_context_current_cb_.Run()) |
| return StatusCode::kVaapiBadContext; |
| |
| auto image = |
| base::MakeRefCounted<gl::GLImageNativePixmap>(visible_size_, format); |
| // Create an EGLImage from a gl texture |
| if (!image->InitializeFromTexture(texture_id_)) { |
| DLOG(ERROR) << "Failed to initialize eglimage from texture id: " |
| << texture_id_; |
| return StatusCode::kVaapiFailedToInitializeImage; |
| } |
| |
| // Export the EGLImage as dmabuf. |
| gfx::NativePixmapHandle native_pixmap_handle = image->ExportHandle(); |
| if (!native_pixmap_handle.planes.size()) { |
| DLOG(ERROR) << "Failed to export EGLImage as dmabuf fds"; |
| return StatusCode::kVaapiFailedToExportImage; |
| } |
| |
| if (size_.width() > static_cast<int>(native_pixmap_handle.planes[0].stride) || |
| size_.GetArea() > static_cast<int>(native_pixmap_handle.planes[0].size)) { |
| DLOG(ERROR) << "EGLImage (stride=" << native_pixmap_handle.planes[0].stride |
| << ", size=" << native_pixmap_handle.planes[0].size |
| << "is smaller than size_=" << size_.ToString(); |
| return StatusCode::kVaapiBadImageSize; |
| } |
| |
| // Convert NativePixmapHandle to NativePixmapDmaBuf. |
| scoped_refptr<gfx::NativePixmap> native_pixmap_dmabuf( |
| new gfx::NativePixmapDmaBuf(size_, format, |
| std::move(native_pixmap_handle))); |
| if (!native_pixmap_dmabuf->AreDmaBufFdsValid()) { |
| DLOG(ERROR) << "Invalid dmabuf fds"; |
| return StatusCode::kVaapiNoBufferHandle; |
| } |
| |
| if (!image->BindTexImage(texture_target_)) { |
| DLOG(ERROR) << "Failed to bind texture to GLImage"; |
| return StatusCode::kVaapiFailedToBindImage; |
| } |
| |
| // The |va_surface_| created from |native_pixmap_dmabuf| shares the ownership |
| // of the buffer. So the only reason to keep a reference on the image is |
| // because the GPU service needs to track this image as it will be attached |
| // to a client texture. |
| gl_image_ = image; |
| |
| return Initialize(std::move(native_pixmap_dmabuf)); |
| } |
| |
| bool VaapiPictureNativePixmapEgl::ImportGpuMemoryBufferHandle( |
| gfx::BufferFormat format, |
| gfx::GpuMemoryBufferHandle gpu_memory_buffer_handle) { |
| DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_); |
| NOTIMPLEMENTED(); |
| return false; |
| } |
| |
| } // namespace media |