| // Copyright 2019 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef MEDIA_GPU_WINDOWS_D3D11_TEXTURE_WRAPPER_H_ |
| #define MEDIA_GPU_WINDOWS_D3D11_TEXTURE_WRAPPER_H_ |
| |
| #include <d3d11.h> |
| #include <wrl/client.h> |
| #include <memory> |
| #include <vector> |
| |
| #include "base/memory/weak_ptr.h" |
| #include "base/threading/sequence_bound.h" |
| #include "gpu/command_buffer/service/mailbox_manager.h" |
| #include "gpu/command_buffer/service/texture_manager.h" |
| #include "media/base/status.h" |
| #include "media/base/video_frame.h" |
| #include "media/gpu/command_buffer_helper.h" |
| #include "media/gpu/media_gpu_export.h" |
| #include "media/gpu/windows/d3d11_com_defs.h" |
| #include "third_party/abseil-cpp/absl/types/optional.h" |
| #include "ui/gfx/color_space.h" |
| #include "ui/gfx/hdr_metadata.h" |
| #include "ui/gl/gl_bindings.h" |
| #include "ui/gl/gl_context.h" |
| #include "ui/gl/gl_image_dxgi.h" |
| #include "ui/gl/gl_surface_egl.h" |
| #include "ui/gl/scoped_binders.h" |
| |
| namespace media { |
| |
| using CommandBufferHelperPtr = scoped_refptr<CommandBufferHelper>; |
| using MailboxHolderArray = gpu::MailboxHolder[VideoFrame::kMaxPlanes]; |
| using GetCommandBufferHelperCB = |
| base::RepeatingCallback<CommandBufferHelperPtr()>; |
| |
| // Support different strategies for processing pictures - some may need copying, |
| // for example. Each wrapper owns the resources for a single texture, so it's |
| // up to you not to re-use a wrapper for a second image before a previously |
| // processed image is no longer needed. |
| class MEDIA_GPU_EXPORT Texture2DWrapper { |
| public: |
| Texture2DWrapper(); |
| virtual ~Texture2DWrapper(); |
| |
| // Initialize the wrapper. |
| virtual Status Init( |
| scoped_refptr<base::SingleThreadTaskRunner> gpu_task_runner, |
| GetCommandBufferHelperCB get_helper_cb, |
| ComD3D11Texture2D texture, |
| size_t array_size) = 0; |
| |
| // If the |texture| has key mutex, it is important to acquire the key mutex |
| // before any usage or you'll get an error. This API is required to be called: |
| // - Before reading or writing to the texture via views on the texture or |
| // other means. |
| // - Before calling ProcessTexture. |
| // And need to call ProcessTexture() to release the key mutex. |
| virtual Status AcquireKeyedMutexIfNeeded() = 0; |
| |
| // Import |texture|, |array_slice| and return the mailbox(es) that can be |
| // used to refer to it. |
| virtual Status ProcessTexture(const gfx::ColorSpace& input_color_space, |
| MailboxHolderArray* mailbox_dest_out, |
| gfx::ColorSpace* output_color_space) = 0; |
| |
| virtual void SetStreamHDRMetadata( |
| const gfx::HDRMetadata& stream_metadata) = 0; |
| virtual void SetDisplayHDRMetadata( |
| const DXGI_HDR_METADATA_HDR10& dxgi_display_metadata) = 0; |
| }; |
| |
| // The default texture wrapper that uses GPUResources to talk to hardware |
| // on behalf of a Texture2D. Each DefaultTexture2DWrapper owns GL textures |
| // that it uses to bind the provided input texture. Thus, one needs one wrapper |
| // instance for each concurrently outstanding texture. |
| class MEDIA_GPU_EXPORT DefaultTexture2DWrapper : public Texture2DWrapper { |
| public: |
| // Error callback for GpuResource to notify us of errors. |
| using OnErrorCB = base::OnceCallback<void(Status)>; |
| |
| // While the specific texture instance can change on every call to |
| // ProcessTexture, the dxgi format must be the same for all of them. |
| DefaultTexture2DWrapper(const gfx::Size& size, DXGI_FORMAT dxgi_format); |
| ~DefaultTexture2DWrapper() override; |
| |
| Status Init(scoped_refptr<base::SingleThreadTaskRunner> gpu_task_runner, |
| GetCommandBufferHelperCB get_helper_cb, |
| ComD3D11Texture2D in_texture, |
| size_t array_slice) override; |
| |
| Status AcquireKeyedMutexIfNeeded() override; |
| |
| Status ProcessTexture(const gfx::ColorSpace& input_color_space, |
| MailboxHolderArray* mailbox_dest, |
| gfx::ColorSpace* output_color_space) override; |
| |
| void SetStreamHDRMetadata(const gfx::HDRMetadata& stream_metadata) override; |
| void SetDisplayHDRMetadata( |
| const DXGI_HDR_METADATA_HDR10& dxgi_display_metadata) override; |
| |
| private: |
| // Things that are to be accessed / freed only on the main thread. In |
| // addition to setting up the textures to render from a D3D11 texture, |
| // these also hold the chrome GL Texture objects so that the client |
| // can use the mailbox. |
| class GpuResources { |
| public: |
| GpuResources(OnErrorCB on_error_cb, |
| GetCommandBufferHelperCB get_helper_cb, |
| const std::vector<gpu::Mailbox>& mailboxes, |
| const gfx::Size& size, |
| DXGI_FORMAT dxgi_format, |
| ComD3D11Texture2D texture, |
| size_t array_slice); |
| |
| GpuResources(const GpuResources&) = delete; |
| GpuResources& operator=(const GpuResources&) = delete; |
| |
| ~GpuResources(); |
| |
| private: |
| scoped_refptr<CommandBufferHelper> helper_; |
| |
| std::vector<std::unique_ptr<gpu::SharedImageRepresentationFactoryRef>> |
| shared_images_; |
| }; |
| |
| // Receive an error from |gpu_resources_| and store it in |received_error_|. |
| void OnError(Status status); |
| |
| // The first error status that we've received from |gpu_resources_|, if any. |
| absl::optional<Status> received_error_; |
| |
| gfx::Size size_; |
| base::SequenceBound<GpuResources> gpu_resources_; |
| MailboxHolderArray mailbox_holders_; |
| DXGI_FORMAT dxgi_format_; |
| |
| Microsoft::WRL::ComPtr<IDXGIKeyedMutex> keyed_mutex_; |
| bool keyed_mutex_acquired_ = false; |
| |
| base::WeakPtrFactory<DefaultTexture2DWrapper> weak_factory_{this}; |
| }; |
| |
| } // namespace media |
| |
| #endif // MEDIA_GPU_WINDOWS_D3D11_TEXTURE_WRAPPER_H_ |