| #include "starboard/types.h" |
| // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // For a general description of the files used by the cache see file_format.h. |
| // |
| // A block file is a file designed to store blocks of data of a given size. It |
| // is able to store data that spans from one to four consecutive "blocks", and |
| // it grows as needed to store up to approximately 65000 blocks. It has a fixed |
| // size header used for book keeping such as tracking free of blocks on the |
| // file. For example, a block-file for 1KB blocks will grow from 8KB when |
| // totally empty to about 64MB when completely full. At that point, data blocks |
| // of 1KB will be stored on a second block file that will store the next set of |
| // 65000 blocks. The first file contains the number of the second file, and the |
| // second file contains the number of a third file, created when the second file |
| // reaches its limit. It is important to remember that no matter how long the |
| // chain of files is, any given block can be located directly by its address, |
| // which contains the file number and starting block inside the file. |
| |
| #ifndef NET_DISK_CACHE_BLOCKFILE_DISK_FORMAT_BASE_H_ |
| #define NET_DISK_CACHE_BLOCKFILE_DISK_FORMAT_BASE_H_ |
| |
| namespace disk_cache { |
| |
| typedef uint32_t CacheAddr; |
| |
| const uint32_t kBlockVersion2 = 0x20000; // Version 2.0. |
| const uint32_t kBlockCurrentVersion = 0x30000; // Version 3.0. |
| |
| const uint32_t kBlockMagic = 0xC104CAC3; |
| const int kBlockHeaderSize = 8192; // Two pages: almost 64k entries |
| const int kMaxBlocks = (kBlockHeaderSize - 80) * 8; |
| const int kNumExtraBlocks = 1024; // How fast files grow. |
| |
| // Bitmap to track used blocks on a block-file. |
| typedef uint32_t AllocBitmap[kMaxBlocks / 32]; |
| |
| // A block-file is the file used to store information in blocks (could be |
| // EntryStore blocks, RankingsNode blocks or user-data blocks). |
| // We store entries that can expand for up to 4 consecutive blocks, and keep |
| // counters of the number of blocks available for each type of entry. For |
| // instance, an entry of 3 blocks is an entry of type 3. We also keep track of |
| // where did we find the last entry of that type (to avoid searching the bitmap |
| // from the beginning every time). |
| // This Structure is the header of a block-file: |
| struct BlockFileHeader { |
| uint32_t magic; |
| uint32_t version; |
| int16_t this_file; // Index of this file. |
| int16_t next_file; // Next file when this one is full. |
| int32_t entry_size; // Size of the blocks of this file. |
| int32_t num_entries; // Number of stored entries. |
| int32_t max_entries; // Current maximum number of entries. |
| int32_t empty[4]; // Counters of empty entries for each type. |
| int32_t hints[4]; // Last used position for each entry type. |
| volatile int32_t updating; // Keep track of updates to the header. |
| int32_t user[5]; |
| AllocBitmap allocation_map; |
| }; |
| |
| static_assert(sizeof(BlockFileHeader) == kBlockHeaderSize, "bad header"); |
| |
| // Sparse data support: |
| // We keep a two level hierarchy to enable sparse data for an entry: the first |
| // level consists of using separate "child" entries to store ranges of 1 MB, |
| // and the second level stores blocks of 1 KB inside each child entry. |
| // |
| // Whenever we need to access a particular sparse offset, we first locate the |
| // child entry that stores that offset, so we discard the 20 least significant |
| // bits of the offset, and end up with the child id. For instance, the child id |
| // to store the first megabyte is 0, and the child that should store offset |
| // 0x410000 has an id of 4. |
| // |
| // The child entry is stored the same way as any other entry, so it also has a |
| // name (key). The key includes a signature to be able to identify children |
| // created for different generations of the same resource. In other words, given |
| // that a given sparse entry can have a large number of child entries, and the |
| // resource can be invalidated and replaced with a new version at any time, it |
| // is important to be sure that a given child actually belongs to certain entry. |
| // |
| // The full name of a child entry is composed with a prefix ("Range_"), and two |
| // hexadecimal 64-bit numbers at the end, separated by semicolons. The first |
| // number is the signature of the parent key, and the second number is the child |
| // id as described previously. The signature itself is also stored internally by |
| // the child and the parent entries. For example, a sparse entry with a key of |
| // "sparse entry name", and a signature of 0x052AF76, may have a child entry |
| // named "Range_sparse entry name:052af76:4", which stores data in the range |
| // 0x400000 to 0x4FFFFF. |
| // |
| // Each child entry keeps track of all the 1 KB blocks that have been written |
| // to the entry, but being a regular entry, it will happily return zeros for any |
| // read that spans data not written before. The actual sparse data is stored in |
| // one of the data streams of the child entry (at index 1), while the control |
| // information is stored in another stream (at index 2), both by parents and |
| // the children. |
| |
| // This structure contains the control information for parent and child entries. |
| // It is stored at offset 0 of the data stream with index 2. |
| // It is possible to write to a child entry in a way that causes the last block |
| // to be only partialy filled. In that case, last_block and last_block_len will |
| // keep track of that block. |
| struct SparseHeader { |
| int64_t signature; // The parent and children signature. |
| uint32_t magic; // Structure identifier (equal to kIndexMagic). |
| int32_t parent_key_len; // Key length for the parent entry. |
| int32_t last_block; // Index of the last written block. |
| int32_t last_block_len; // Length of the last written block. |
| int32_t dummy[10]; |
| }; |
| |
| // The SparseHeader will be followed by a bitmap, as described by this |
| // structure. |
| struct SparseData { |
| SparseHeader header; |
| uint32_t bitmap[32]; // Bitmap representation of known children (if this |
| // is a parent entry), or used blocks (for child |
| // entries. The size is fixed for child entries but |
| // not for parents; it can be as small as 4 bytes |
| // and as large as 8 KB. |
| }; |
| |
| // The number of blocks stored by a child entry. |
| const int kNumSparseBits = 1024; |
| static_assert(sizeof(SparseData) == sizeof(SparseHeader) + kNumSparseBits / 8, |
| "invalid SparseData bitmap"); |
| |
| } // namespace disk_cache |
| |
| #endif // NET_DISK_CACHE_BLOCKFILE_DISK_FORMAT_BASE_H_ |