| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef NET_SOCKET_WEBSOCKET_TRANSPORT_CLIENT_SOCKET_POOL_H_ |
| #define NET_SOCKET_WEBSOCKET_TRANSPORT_CLIENT_SOCKET_POOL_H_ |
| |
| #include <list> |
| #include <map> |
| #include <memory> |
| #include <set> |
| #include <string> |
| #include <utility> |
| |
| #include "base/macros.h" |
| #include "base/memory/ref_counted.h" |
| #include "base/memory/weak_ptr.h" |
| #include "base/time/time.h" |
| #include "base/timer/timer.h" |
| #include "net/base/net_export.h" |
| #include "net/log/net_log_with_source.h" |
| #include "net/socket/client_socket_pool.h" |
| #include "net/socket/client_socket_pool_base.h" |
| #include "net/socket/transport_client_socket_pool.h" |
| |
| namespace base { |
| class DictionaryValue; |
| } |
| |
| namespace net { |
| |
| class ClientSocketFactory; |
| class HostResolver; |
| class NetLog; |
| class WebSocketEndpointLockManager; |
| class WebSocketTransportConnectSubJob; |
| |
| // WebSocketTransportConnectJob handles the host resolution necessary for socket |
| // creation and the TCP connect. WebSocketTransportConnectJob also has fallback |
| // logic for IPv6 connect() timeouts (which may happen due to networks / routers |
| // with broken IPv6 support). Those timeouts take 20s, so rather than make the |
| // user wait 20s for the timeout to fire, we use a fallback timer |
| // (kIPv6FallbackTimerInMs) and start a connect() to an IPv4 address if the |
| // timer fires. Then we race the IPv4 connect(s) against the IPv6 connect(s) and |
| // use the socket that completes successfully first or fails last. |
| class NET_EXPORT_PRIVATE WebSocketTransportConnectJob : public ConnectJob { |
| public: |
| WebSocketTransportConnectJob( |
| const std::string& group_name, |
| RequestPriority priority, |
| ClientSocketPool::RespectLimits respect_limits, |
| const scoped_refptr<TransportSocketParams>& params, |
| base::TimeDelta timeout_duration, |
| CompletionOnceCallback callback, |
| ClientSocketFactory* client_socket_factory, |
| HostResolver* host_resolver, |
| ClientSocketHandle* handle, |
| Delegate* delegate, |
| WebSocketEndpointLockManager* websocket_endpoint_lock_manager, |
| NetLog* pool_net_log, |
| const NetLogWithSource& request_net_log); |
| ~WebSocketTransportConnectJob() override; |
| |
| // Unlike normal socket pools, the WebSocketTransportClientPool uses |
| // early-binding of sockets. |
| ClientSocketHandle* handle() const { return handle_; } |
| |
| // Stash the callback from RequestSocket() here for convenience. |
| CompletionOnceCallback release_callback() { return std::move(callback_); } |
| |
| const NetLogWithSource& request_net_log() const { return request_net_log_; } |
| |
| // ConnectJob methods. |
| LoadState GetLoadState() const override; |
| |
| private: |
| friend class WebSocketTransportConnectSubJob; |
| |
| enum State { |
| STATE_RESOLVE_HOST, |
| STATE_RESOLVE_HOST_COMPLETE, |
| STATE_TRANSPORT_CONNECT, |
| STATE_TRANSPORT_CONNECT_COMPLETE, |
| STATE_NONE, |
| }; |
| |
| // Although it is not strictly necessary, it makes the code simpler if each |
| // subjob knows what type it is. |
| enum SubJobType { SUB_JOB_IPV4, SUB_JOB_IPV6 }; |
| |
| void OnIOComplete(int result); |
| int DoLoop(int result); |
| |
| int DoResolveHost(); |
| int DoResolveHostComplete(int result); |
| int DoTransportConnect(); |
| int DoTransportConnectComplete(int result); |
| |
| // Called back from a SubJob when it completes. |
| void OnSubJobComplete(int result, WebSocketTransportConnectSubJob* job); |
| |
| // Called from |fallback_timer_|. |
| void StartIPv4JobAsync(); |
| |
| // Begins the host resolution and the TCP connect. Returns OK on success |
| // and ERR_IO_PENDING if it cannot immediately service the request. |
| // Otherwise, it returns a net error code. |
| int ConnectInternal() override; |
| |
| scoped_refptr<TransportSocketParams> params_; |
| HostResolver* resolver_; |
| std::unique_ptr<HostResolver::Request> request_; |
| ClientSocketFactory* const client_socket_factory_; |
| |
| State next_state_; |
| |
| AddressList addresses_; |
| // The addresses are divided into IPv4 and IPv6, which are performed partially |
| // in parallel. If the list of IPv6 addresses is non-empty, then the IPv6 jobs |
| // go first, followed after |kIPv6FallbackTimerInMs| by the IPv4 |
| // addresses. First sub-job to establish a connection wins. |
| std::unique_ptr<WebSocketTransportConnectSubJob> ipv4_job_; |
| std::unique_ptr<WebSocketTransportConnectSubJob> ipv6_job_; |
| |
| base::OneShotTimer fallback_timer_; |
| TransportConnectJob::RaceResult race_result_; |
| ClientSocketHandle* const handle_; |
| WebSocketEndpointLockManager* const websocket_endpoint_lock_manager_; |
| CompletionOnceCallback callback_; |
| NetLogWithSource request_net_log_; |
| |
| bool had_ipv4_; |
| bool had_ipv6_; |
| |
| DISALLOW_COPY_AND_ASSIGN(WebSocketTransportConnectJob); |
| }; |
| |
| class NET_EXPORT_PRIVATE WebSocketTransportClientSocketPool |
| : public TransportClientSocketPool { |
| public: |
| WebSocketTransportClientSocketPool( |
| int max_sockets, |
| int max_sockets_per_group, |
| HostResolver* host_resolver, |
| ClientSocketFactory* client_socket_factory, |
| WebSocketEndpointLockManager* websocket_endpoint_lock_manager, |
| NetLog* net_log); |
| |
| ~WebSocketTransportClientSocketPool() override; |
| |
| // Allow another connection to be started to the IPEndPoint that this |handle| |
| // is connected to. Used when the WebSocket handshake completes successfully. |
| // This only works if the socket is connected, however the caller does not |
| // need to explicitly check for this. Instead, ensure that dead sockets are |
| // returned to ReleaseSocket() in a timely fashion. |
| static void UnlockEndpoint( |
| ClientSocketHandle* handle, |
| WebSocketEndpointLockManager* websocket_endpoint_lock_manager); |
| |
| // ClientSocketPool implementation. |
| int RequestSocket(const std::string& group_name, |
| const void* resolve_info, |
| RequestPriority priority, |
| const SocketTag& socket_tag, |
| RespectLimits respect_limits, |
| ClientSocketHandle* handle, |
| CompletionOnceCallback callback, |
| const NetLogWithSource& net_log) override; |
| void RequestSockets(const std::string& group_name, |
| const void* params, |
| int num_sockets, |
| const NetLogWithSource& net_log) override; |
| void SetPriority(const std::string& group_name, |
| ClientSocketHandle* handle, |
| RequestPriority priority) override; |
| void CancelRequest(const std::string& group_name, |
| ClientSocketHandle* handle) override; |
| void ReleaseSocket(const std::string& group_name, |
| std::unique_ptr<StreamSocket> socket, |
| int id) override; |
| void FlushWithError(int error) override; |
| void CloseIdleSockets() override; |
| void CloseIdleSocketsInGroup(const std::string& group_name) override; |
| int IdleSocketCount() const override; |
| int IdleSocketCountInGroup(const std::string& group_name) const override; |
| LoadState GetLoadState(const std::string& group_name, |
| const ClientSocketHandle* handle) const override; |
| std::unique_ptr<base::DictionaryValue> GetInfoAsValue( |
| const std::string& name, |
| const std::string& type, |
| bool include_nested_pools) const override; |
| base::TimeDelta ConnectionTimeout() const override; |
| |
| // HigherLayeredPool implementation. |
| bool IsStalled() const override; |
| |
| private: |
| class ConnectJobDelegate : public ConnectJob::Delegate { |
| public: |
| explicit ConnectJobDelegate(WebSocketTransportClientSocketPool* owner); |
| ~ConnectJobDelegate() override; |
| |
| void OnConnectJobComplete(int result, ConnectJob* job) override; |
| |
| private: |
| WebSocketTransportClientSocketPool* owner_; |
| |
| DISALLOW_COPY_AND_ASSIGN(ConnectJobDelegate); |
| }; |
| |
| // Store the arguments from a call to RequestSocket() that has stalled so we |
| // can replay it when there are available socket slots. |
| struct StalledRequest { |
| StalledRequest(const scoped_refptr<TransportSocketParams>& params, |
| RequestPriority priority, |
| ClientSocketHandle* handle, |
| CompletionOnceCallback callback, |
| const NetLogWithSource& net_log); |
| StalledRequest(StalledRequest&& other); |
| ~StalledRequest(); |
| |
| const scoped_refptr<TransportSocketParams> params; |
| const RequestPriority priority; |
| ClientSocketHandle* const handle; |
| CompletionOnceCallback callback; |
| const NetLogWithSource net_log; |
| }; |
| |
| friend class ConnectJobDelegate; |
| |
| typedef std::map<const ClientSocketHandle*, |
| std::unique_ptr<WebSocketTransportConnectJob>> |
| PendingConnectsMap; |
| // This is a list so that we can remove requests from the middle, and also |
| // so that iterators are not invalidated unless the corresponding request is |
| // removed. |
| typedef std::list<StalledRequest> StalledRequestQueue; |
| typedef std::map<const ClientSocketHandle*, StalledRequestQueue::iterator> |
| StalledRequestMap; |
| |
| // Tries to hand out the socket connected by |job|. |result| must be (async) |
| // result of WebSocketTransportConnectJob::Connect(). Returns true iff it has |
| // handed out a socket. |
| bool TryHandOutSocket(int result, WebSocketTransportConnectJob* job); |
| void OnConnectJobComplete(int result, WebSocketTransportConnectJob* job); |
| void InvokeUserCallbackLater(ClientSocketHandle* handle, |
| CompletionOnceCallback callback, |
| int rv); |
| void InvokeUserCallback(ClientSocketHandle* handle, |
| CompletionOnceCallback callback, |
| int rv); |
| bool ReachedMaxSocketsLimit() const; |
| void HandOutSocket(std::unique_ptr<StreamSocket> socket, |
| const LoadTimingInfo::ConnectTiming& connect_timing, |
| ClientSocketHandle* handle, |
| const NetLogWithSource& net_log); |
| void AddJob(ClientSocketHandle* handle, |
| std::unique_ptr<WebSocketTransportConnectJob> connect_job); |
| bool DeleteJob(ClientSocketHandle* handle); |
| const WebSocketTransportConnectJob* LookupConnectJob( |
| const ClientSocketHandle* handle) const; |
| void ActivateStalledRequest(); |
| bool DeleteStalledRequest(ClientSocketHandle* handle); |
| |
| ConnectJobDelegate connect_job_delegate_; |
| std::set<const ClientSocketHandle*> pending_callbacks_; |
| PendingConnectsMap pending_connects_; |
| StalledRequestQueue stalled_request_queue_; |
| StalledRequestMap stalled_request_map_; |
| NetLog* const pool_net_log_; |
| ClientSocketFactory* const client_socket_factory_; |
| HostResolver* const host_resolver_; |
| WebSocketEndpointLockManager* websocket_endpoint_lock_manager_; |
| const int max_sockets_; |
| int handed_out_socket_count_; |
| bool flushing_; |
| |
| base::WeakPtrFactory<WebSocketTransportClientSocketPool> weak_factory_; |
| |
| DISALLOW_COPY_AND_ASSIGN(WebSocketTransportClientSocketPool); |
| }; |
| |
| } // namespace net |
| |
| #endif // NET_SOCKET_WEBSOCKET_TRANSPORT_CLIENT_SOCKET_POOL_H_ |