| /* |
| * Copyright 2023 The Cobalt Authors. All Rights Reserved. |
| * Copyright 2014 Google Inc. All Rights Reserved. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef STARBOARD_COMMON_FIXED_NO_FREE_ALLOCATOR_H_ |
| #define STARBOARD_COMMON_FIXED_NO_FREE_ALLOCATOR_H_ |
| |
| #include "starboard/common/allocator.h" |
| |
| namespace starboard { |
| namespace common { |
| |
| // FixedNoFreeAllocator is an allocator that allocates memory but cannot reuse |
| // previously allocated memory. Specifying that the allocator will not reuse |
| // previously allocated memory allows for a simple and fast implementation |
| // of Allocate(), namely that it can continually increment an internal "next |
| // memory address" pointer. The allocator does not own the memory it is |
| // managing. This is so that logic to deal with how to allocate and free |
| // the memory range can remain separate from the allocator managing it. |
| // |
| // An example usage of this class is to act as a "fallback" allocator to a more |
| // complicated allocator that can reuse old memory. When the reuse allocator |
| // runs out of memory to recycle, it can fall back to this fallback allocator. |
| // This makes sense if there's a finite area of memory dedicated to graphics |
| // memory and we would like to wrap it in an allocator. |
| class FixedNoFreeAllocator : public Allocator { |
| public: |
| // Requires aligned memory to at least |starboard::common::kMinAlignment|. |
| FixedNoFreeAllocator(void* memory_start, std::size_t memory_size); |
| void* Allocate(std::size_t size) { return Allocate(&size, 1, true); } |
| |
| void* Allocate(std::size_t size, std::size_t alignment) { |
| return Allocate(&size, alignment, true); |
| } |
| |
| void* AllocateForAlignment(std::size_t* size, std::size_t alignment) { |
| return Allocate(size, alignment, false); |
| } |
| void Free(void* memory); |
| std::size_t GetCapacity() const; |
| std::size_t GetAllocated() const; |
| void PrintAllocations() const; |
| |
| private: |
| void* Allocate(std::size_t* size, std::size_t alignment, bool align_pointer); |
| |
| // The start of our memory range, as passed in to the constructor. |
| void* const memory_start_; |
| |
| // Equal to the first value of memory outside of the allocator's memory range. |
| const void* memory_end_; |
| |
| // The memory location that will be passed out upon the next allocation. |
| void* next_memory_; |
| }; |
| |
| } // namespace common |
| } // namespace starboard |
| |
| #endif // STARBOARD_COMMON_FIXED_NO_FREE_ALLOCATOR_H_ |