| // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ui/gfx/animation/animation_container.h" |
| |
| #include "base/bind.h" |
| #include "ui/gfx/animation/animation_container_element.h" |
| #include "ui/gfx/animation/animation_container_observer.h" |
| |
| using base::TimeTicks; |
| |
| namespace gfx { |
| |
| AnimationContainer::AnimationContainer() = default; |
| |
| AnimationContainer::~AnimationContainer() { |
| if (observer_) |
| observer_->AnimationContainerShuttingDown(this); |
| |
| // The animations own us and stop themselves before being deleted. If they're |
| // still running, something is wrong. |
| DCHECK(!is_running()); |
| } |
| |
| void AnimationContainer::Start(AnimationContainerElement* element) { |
| DCHECK(elements_.count(element) == 0); // Start should only be invoked if the |
| // element isn't running. |
| |
| if (!is_running()) { |
| last_tick_time_ = base::TimeTicks::Now(); |
| SetMinTimerInterval(element->GetTimerInterval()); |
| min_timer_interval_count_ = 1; |
| } else if (element->GetTimerInterval() < min_timer_interval_) { |
| SetMinTimerInterval(element->GetTimerInterval()); |
| min_timer_interval_count_ = 1; |
| } else if (element->GetTimerInterval() == min_timer_interval_) { |
| min_timer_interval_count_++; |
| } |
| |
| element->SetStartTime(last_tick_time_); |
| elements_.insert(element); |
| } |
| |
| void AnimationContainer::Stop(AnimationContainerElement* element) { |
| DCHECK(elements_.count(element) > 0); // The element must be running. |
| |
| base::TimeDelta interval = element->GetTimerInterval(); |
| elements_.erase(element); |
| |
| if (!is_running()) { |
| runner_->Stop(); |
| min_timer_interval_count_ = 0; |
| if (observer_) |
| observer_->AnimationContainerEmpty(this); |
| } else if (interval == min_timer_interval_) { |
| min_timer_interval_count_--; |
| |
| // If the last element at the current (minimum) timer interval has been |
| // removed then go find the new minimum and the number of elements at that |
| // same minimum. |
| if (min_timer_interval_count_ == 0) { |
| std::pair<base::TimeDelta, size_t> interval_count = |
| GetMinIntervalAndCount(); |
| DCHECK(interval_count.first > min_timer_interval_); |
| SetMinTimerInterval(interval_count.first); |
| min_timer_interval_count_ = interval_count.second; |
| } |
| } |
| } |
| |
| void AnimationContainer::SetAnimationRunner( |
| std::unique_ptr<AnimationRunner> runner) { |
| has_custom_animation_runner_ = !!runner; |
| runner_ = has_custom_animation_runner_ |
| ? std::move(runner) |
| : AnimationRunner::CreateDefaultAnimationRunner(); |
| if (is_running()) |
| RestartTimer(base::TimeTicks::Now() - last_tick_time_); |
| } |
| |
| void AnimationContainer::Run(base::TimeTicks current_time) { |
| // We notify the observer after updating all the elements. If all the elements |
| // are deleted as a result of updating then our ref count would go to zero and |
| // we would be deleted before we notify our observer. We add a reference to |
| // ourself here to make sure we're still valid after running all the elements. |
| scoped_refptr<AnimationContainer> this_ref(this); |
| |
| last_tick_time_ = current_time; |
| |
| // Make a copy of the elements to iterate over so that if any elements are |
| // removed as part of invoking Step there aren't any problems. |
| Elements elements = elements_; |
| |
| for (Elements::const_iterator i = elements.begin(); |
| i != elements.end(); ++i) { |
| // Make sure the element is still valid. |
| if (elements_.find(*i) != elements_.end()) |
| (*i)->Step(current_time); |
| } |
| |
| if (observer_) |
| observer_->AnimationContainerProgressed(this); |
| } |
| |
| void AnimationContainer::SetMinTimerInterval(base::TimeDelta delta) { |
| // This doesn't take into account how far along the current element is, but |
| // that shouldn't be a problem for uses of Animation/AnimationContainer. |
| runner_->Stop(); |
| min_timer_interval_ = delta; |
| RestartTimer(base::TimeDelta()); |
| } |
| |
| void AnimationContainer::RestartTimer(base::TimeDelta elapsed) { |
| runner_->Start( |
| min_timer_interval_, elapsed, |
| base::BindRepeating(&AnimationContainer::Run, base::Unretained(this))); |
| } |
| |
| std::pair<base::TimeDelta, size_t> AnimationContainer::GetMinIntervalAndCount() |
| const { |
| DCHECK(is_running()); |
| |
| // Find the minimum interval and the number of elements sharing that same |
| // interval. It is tempting to create a map of intervals -> counts in order to |
| // make this O(log n) instead of O(n). However, profiling shows that this |
| // offers no practical performance gain (the most common case is that all |
| // elements in the set share the same interval). |
| base::TimeDelta min; |
| size_t count = 1; |
| auto i = elements_.begin(); |
| min = (*i)->GetTimerInterval(); |
| for (++i; i != elements_.end(); ++i) { |
| auto interval = (*i)->GetTimerInterval(); |
| if (interval < min) { |
| min = interval; |
| count = 1; |
| } else if (interval == min) { |
| count++; |
| } |
| } |
| |
| return std::make_pair(min, count); |
| } |
| |
| } // namespace gfx |