| // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef UI_GFX_ANIMATION_ANIMATION_CONTAINER_H_ |
| #define UI_GFX_ANIMATION_ANIMATION_CONTAINER_H_ |
| |
| #include <memory> |
| #include <utility> |
| |
| #include "base/containers/flat_set.h" |
| #include "base/macros.h" |
| #include "base/memory/ref_counted.h" |
| #include "base/time/time.h" |
| #include "ui/gfx/animation/animation_export.h" |
| #include "ui/gfx/animation/animation_runner.h" |
| |
| namespace gfx { |
| |
| class AnimationContainerElement; |
| class AnimationContainerObserver; |
| |
| // AnimationContainer is used by Animation to manage the underlying |
| // AnimationRunner. Internally each Animation creates a single |
| // AnimationContainer. You can group a set of Animations into the same |
| // AnimationContainer by way of Animation::SetContainer. Grouping a set of |
| // Animations into the same AnimationContainer ensures they all update and start |
| // at the same time. |
| // |
| // AnimationContainer is ref counted. Each Animation contained within the |
| // AnimationContainer own it. |
| class ANIMATION_EXPORT AnimationContainer |
| : public base::RefCounted<AnimationContainer> { |
| public: |
| AnimationContainer(); |
| |
| AnimationContainer(const AnimationContainer&) = delete; |
| AnimationContainer& operator=(const AnimationContainer&) = delete; |
| |
| // Invoked by Animation when it needs to start. Starts the timer if necessary. |
| // NOTE: This is invoked by Animation for you, you shouldn't invoke this |
| // directly. |
| void Start(AnimationContainerElement* animation); |
| |
| // Invoked by Animation when it needs to stop. If there are no more animations |
| // running the timer stops. |
| // NOTE: This is invoked by Animation for you, you shouldn't invoke this |
| // directly. |
| void Stop(AnimationContainerElement* animation); |
| |
| void set_observer(AnimationContainerObserver* observer) { |
| observer_ = observer; |
| } |
| |
| // The time the last animation ran at. |
| base::TimeTicks last_tick_time() const { return last_tick_time_; } |
| |
| // Are there any timers running? |
| bool is_running() const { return !elements_.empty(); } |
| |
| void SetAnimationRunner(std::unique_ptr<AnimationRunner> runner); |
| AnimationRunner* animation_runner_for_testing() { return runner_.get(); } |
| bool has_custom_animation_runner() const { |
| return has_custom_animation_runner_; |
| } |
| |
| private: |
| friend class AnimationContainerTestApi; |
| friend class base::RefCounted<AnimationContainer>; |
| |
| // This set is usually quite small so a flat_set is the most obvious choice. |
| // However, in extreme cases this can grow to 100s or even 1000s of elements. |
| // Since this set is duplicated on every call to 'Run' and indexed very |
| // frequently the cache locality of the vector is more important than the |
| // costlier (but rarer) insertion. Profiling shows that flat_set continues to |
| // perform best in these cases (up to 12x faster than std::set). |
| typedef base::flat_set<AnimationContainerElement*> Elements; |
| |
| ~AnimationContainer(); |
| |
| // Timer callback method. |
| void Run(base::TimeTicks current_time); |
| |
| // Sets min_timer_interval_ and restarts the timer. |
| void SetMinTimerInterval(base::TimeDelta delta); |
| |
| // Restarts the timer, assuming |elapsed| has already elapsed out of the timer |
| // interval. |
| void RestartTimer(base::TimeDelta elapsed); |
| |
| // Returns the min timer interval of all the timers, and the count of timers |
| // at that interval. |
| std::pair<base::TimeDelta, size_t> GetMinIntervalAndCount() const; |
| |
| // Represents one of two possible values: |
| // . If only a single animation has been started and the timer hasn't yet |
| // fired this is the time the animation was added. |
| // . The time the last animation ran at (::Run was invoked). |
| base::TimeTicks last_tick_time_ = base::TimeTicks::Now(); |
| |
| // Set of elements (animations) being managed. |
| Elements elements_; |
| |
| // Minimum interval the timers run at, plus the number of timers that have |
| // been seen at that interval. The most common case is for all of the |
| // animations to run at 60Hz, in which case all of the intervals are the same. |
| // This acts as a cache of size 1, and when an animation stops and is removed |
| // it means that the linear scan for the new minimum timer can almost always |
| // be avoided. |
| base::TimeDelta min_timer_interval_; |
| size_t min_timer_interval_count_ = 0; |
| |
| std::unique_ptr<AnimationRunner> runner_ = |
| AnimationRunner::CreateDefaultAnimationRunner(); |
| bool has_custom_animation_runner_ = false; |
| |
| AnimationContainerObserver* observer_ = nullptr; |
| }; |
| |
| } // namespace gfx |
| |
| #endif // UI_GFX_ANIMATION_ANIMATION_CONTAINER_H_ |