blob: b462f08b3e40874b2a743a5a1e2bdbe790118791 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/gfx/canvas.h"
#include <cmath>
#include <limits>
#include "base/i18n/rtl.h"
#include "base/logging.h"
#include "base/numerics/safe_conversions.h"
#include "cc/paint/paint_flags.h"
#include "cc/paint/paint_shader.h"
#include "cc/paint/skottie_wrapper.h"
#include "third_party/skia/include/core/SkBitmap.h"
#include "third_party/skia/include/core/SkPath.h"
#include "third_party/skia/include/core/SkRefCnt.h"
#include "third_party/skia/include/effects/SkDashPathEffect.h"
#include "third_party/skia/include/effects/SkGradientShader.h"
#include "ui/gfx/font_list.h"
#include "ui/gfx/geometry/insets_f.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/geometry/rect_conversions.h"
#include "ui/gfx/geometry/rect_f.h"
#include "ui/gfx/geometry/size_conversions.h"
#include "ui/gfx/geometry/skia_conversions.h"
#include "ui/gfx/geometry/transform.h"
#include "ui/gfx/scoped_canvas.h"
#include "ui/gfx/skia_paint_util.h"
#include "ui/gfx/switches.h"
namespace gfx {
Canvas::Canvas(const Size& size, float image_scale, bool is_opaque)
: image_scale_(image_scale) {
Size pixel_size = ScaleToCeiledSize(size, image_scale);
canvas_ = CreateOwnedCanvas(pixel_size, is_opaque);
SkScalar scale_scalar = SkFloatToScalar(image_scale);
canvas_->scale(scale_scalar, scale_scalar);
}
Canvas::Canvas()
: image_scale_(1.f), canvas_(CreateOwnedCanvas({0, 0}, false)) {}
Canvas::Canvas(cc::PaintCanvas* canvas, float image_scale)
: image_scale_(image_scale), canvas_(canvas) {
DCHECK(canvas_);
}
Canvas::~Canvas() {
}
void Canvas::RecreateBackingCanvas(const Size& size,
float image_scale,
bool is_opaque) {
image_scale_ = image_scale;
Size pixel_size = ScaleToFlooredSize(size, image_scale);
canvas_ = CreateOwnedCanvas(pixel_size, is_opaque);
SkScalar scale_scalar = SkFloatToScalar(image_scale);
canvas_->scale(scale_scalar, scale_scalar);
}
// static
void Canvas::SizeStringInt(const std::u16string& text,
const FontList& font_list,
int* width,
int* height,
int line_height,
int flags) {
float fractional_width = static_cast<float>(*width);
float factional_height = static_cast<float>(*height);
SizeStringFloat(text, font_list, &fractional_width, &factional_height,
line_height, flags);
*width = base::ClampCeil(fractional_width);
*height = base::ClampCeil(factional_height);
}
// static
int Canvas::GetStringWidth(const std::u16string& text,
const FontList& font_list) {
int width = 0, height = 0;
SizeStringInt(text, font_list, &width, &height, 0, NO_ELLIPSIS);
return width;
}
// static
float Canvas::GetStringWidthF(const std::u16string& text,
const FontList& font_list) {
float width = 0, height = 0;
SizeStringFloat(text, font_list, &width, &height, 0, NO_ELLIPSIS);
return width;
}
// static
int Canvas::DefaultCanvasTextAlignment() {
return base::i18n::IsRTL() ? TEXT_ALIGN_RIGHT : TEXT_ALIGN_LEFT;
}
float Canvas::UndoDeviceScaleFactor() {
SkScalar scale_factor = 1.0f / image_scale_;
canvas_->scale(scale_factor, scale_factor);
return image_scale_;
}
void Canvas::Save() {
canvas_->save();
}
void Canvas::SaveLayerAlpha(uint8_t alpha) {
canvas_->saveLayerAlpha(NULL, alpha);
}
void Canvas::SaveLayerAlpha(uint8_t alpha, const Rect& layer_bounds) {
SkRect bounds(RectToSkRect(layer_bounds));
canvas_->saveLayerAlpha(&bounds, alpha);
}
void Canvas::SaveLayerWithFlags(const cc::PaintFlags& flags) {
canvas_->saveLayer(nullptr /* bounds */, &flags);
}
void Canvas::Restore() {
canvas_->restore();
}
void Canvas::ClipRect(const Rect& rect, SkClipOp op) {
canvas_->clipRect(RectToSkRect(rect), op);
}
void Canvas::ClipRect(const RectF& rect, SkClipOp op) {
canvas_->clipRect(RectFToSkRect(rect), op);
}
void Canvas::ClipPath(const SkPath& path, bool do_anti_alias) {
canvas_->clipPath(path, SkClipOp::kIntersect, do_anti_alias);
}
bool Canvas::GetClipBounds(Rect* bounds) {
SkRect out;
if (canvas_->getLocalClipBounds(&out)) {
*bounds = ToEnclosingRect(SkRectToRectF(out));
return true;
}
*bounds = gfx::Rect();
return false;
}
void Canvas::Translate(const Vector2d& offset) {
canvas_->translate(SkIntToScalar(offset.x()), SkIntToScalar(offset.y()));
}
void Canvas::Scale(float x_scale, float y_scale) {
canvas_->scale(SkFloatToScalar(x_scale), SkFloatToScalar(y_scale));
}
void Canvas::DrawColor(SkColor color) {
DrawColor(color, SkBlendMode::kSrcOver);
}
void Canvas::DrawColor(SkColor color, SkBlendMode mode) {
canvas_->drawColor(color, mode);
}
void Canvas::FillRect(const Rect& rect, SkColor color) {
FillRect(rect, color, SkBlendMode::kSrcOver);
}
void Canvas::FillRect(const Rect& rect, SkColor color, SkBlendMode mode) {
cc::PaintFlags flags;
flags.setColor(color);
flags.setStyle(cc::PaintFlags::kFill_Style);
flags.setBlendMode(mode);
DrawRect(rect, flags);
}
void Canvas::DrawRect(const RectF& rect, SkColor color) {
DrawRect(rect, color, SkBlendMode::kSrcOver);
}
void Canvas::DrawRect(const RectF& rect, SkColor color, SkBlendMode mode) {
cc::PaintFlags flags;
flags.setColor(color);
flags.setStyle(cc::PaintFlags::kStroke_Style);
// Set a stroke width of 0, which will put us down the stroke rect path. If
// we set a stroke width of 1, for example, this will internally create a
// path and fill it, which causes problems near the edge of the canvas.
flags.setStrokeWidth(SkIntToScalar(0));
flags.setBlendMode(mode);
DrawRect(rect, flags);
}
void Canvas::DrawRect(const Rect& rect, const cc::PaintFlags& flags) {
DrawRect(RectF(rect), flags);
}
void Canvas::DrawRect(const RectF& rect, const cc::PaintFlags& flags) {
canvas_->drawRect(RectFToSkRect(rect), flags);
}
void Canvas::DrawLine(const Point& p1, const Point& p2, SkColor color) {
DrawLine(PointF(p1), PointF(p2), color);
}
void Canvas::DrawLine(const PointF& p1, const PointF& p2, SkColor color) {
cc::PaintFlags flags;
flags.setColor(color);
flags.setStrokeWidth(SkIntToScalar(1));
DrawLine(p1, p2, flags);
}
void Canvas::DrawLine(const Point& p1,
const Point& p2,
const cc::PaintFlags& flags) {
DrawLine(PointF(p1), PointF(p2), flags);
}
void Canvas::DrawLine(const PointF& p1,
const PointF& p2,
const cc::PaintFlags& flags) {
canvas_->drawLine(SkFloatToScalar(p1.x()), SkFloatToScalar(p1.y()),
SkFloatToScalar(p2.x()), SkFloatToScalar(p2.y()), flags);
}
void Canvas::DrawSharpLine(PointF p1, PointF p2, SkColor color) {
ScopedCanvas scoped(this);
float dsf = UndoDeviceScaleFactor();
p1.Scale(dsf);
p2.Scale(dsf);
cc::PaintFlags flags;
flags.setColor(color);
flags.setStrokeWidth(SkFloatToScalar(std::floor(dsf)));
DrawLine(p1, p2, flags);
}
void Canvas::Draw1pxLine(PointF p1, PointF p2, SkColor color) {
ScopedCanvas scoped(this);
float dsf = UndoDeviceScaleFactor();
p1.Scale(dsf);
p2.Scale(dsf);
DrawLine(p1, p2, color);
}
void Canvas::DrawCircle(const Point& center_point,
int radius,
const cc::PaintFlags& flags) {
canvas_->drawOval(
SkRect::MakeLTRB(center_point.x() - radius, center_point.y() - radius,
center_point.x() + radius, center_point.y() + radius),
flags);
}
void Canvas::DrawCircle(const PointF& center_point,
float radius,
const cc::PaintFlags& flags) {
canvas_->drawOval(
SkRect::MakeLTRB(center_point.x() - radius, center_point.y() - radius,
center_point.x() + radius, center_point.y() + radius),
flags);
}
void Canvas::DrawRoundRect(const Rect& rect,
int radius,
const cc::PaintFlags& flags) {
DrawRoundRect(RectF(rect), radius, flags);
}
void Canvas::DrawRoundRect(const RectF& rect,
float radius,
const cc::PaintFlags& flags) {
canvas_->drawRoundRect(RectFToSkRect(rect), SkFloatToScalar(radius),
SkFloatToScalar(radius), flags);
}
void Canvas::DrawPath(const SkPath& path, const cc::PaintFlags& flags) {
canvas_->drawPath(path, flags);
}
void Canvas::DrawSolidFocusRect(RectF rect, SkColor color, int thickness) {
cc::PaintFlags flags;
flags.setColor(color);
const float adjusted_thickness =
std::floor(thickness * image_scale_) / image_scale_;
flags.setStrokeWidth(SkFloatToScalar(adjusted_thickness));
flags.setStyle(cc::PaintFlags::kStroke_Style);
rect.Inset(gfx::InsetsF(adjusted_thickness / 2));
DrawRect(rect, flags);
}
void Canvas::DrawImageInt(const ImageSkia& image, int x, int y) {
cc::PaintFlags flags;
DrawImageInt(image, x, y, flags);
}
void Canvas::DrawImageInt(const ImageSkia& image, int x, int y, uint8_t a) {
cc::PaintFlags flags;
flags.setAlpha(a);
DrawImageInt(image, x, y, flags);
}
void Canvas::DrawImageInt(const ImageSkia& image,
int x,
int y,
const cc::PaintFlags& flags) {
const ImageSkiaRep& image_rep = image.GetRepresentation(image_scale_);
if (image_rep.is_null())
return;
float bitmap_scale = image_rep.scale();
ScopedCanvas scoper(this);
canvas_->scale(SkFloatToScalar(1.0f / bitmap_scale),
SkFloatToScalar(1.0f / bitmap_scale));
canvas_->translate(SkFloatToScalar(std::round(x * bitmap_scale)),
SkFloatToScalar(std::round(y * bitmap_scale)));
canvas_->saveLayer(nullptr, &flags);
canvas_->drawPicture(image_rep.GetPaintRecord());
canvas_->restore();
}
void Canvas::DrawImageInt(const ImageSkia& image,
int src_x,
int src_y,
int src_w,
int src_h,
int dest_x,
int dest_y,
int dest_w,
int dest_h,
bool filter) {
cc::PaintFlags flags;
DrawImageInt(image, src_x, src_y, src_w, src_h, dest_x, dest_y, dest_w,
dest_h, filter, flags);
}
void Canvas::DrawImageInt(const ImageSkia& image,
int src_x,
int src_y,
int src_w,
int src_h,
int dest_x,
int dest_y,
int dest_w,
int dest_h,
bool filter,
const cc::PaintFlags& flags) {
const ImageSkiaRep& image_rep = image.GetRepresentation(image_scale_);
if (image_rep.is_null())
return;
bool remove_image_scale = true;
DrawImageIntHelper(image_rep, src_x, src_y, src_w, src_h, dest_x, dest_y,
dest_w, dest_h, filter, flags, remove_image_scale);
}
void Canvas::DrawImageIntInPixel(const ImageSkiaRep& image_rep,
int dest_x,
int dest_y,
int dest_w,
int dest_h,
bool filter,
const cc::PaintFlags& flags) {
int src_x = 0;
int src_y = 0;
int src_w = image_rep.pixel_width();
int src_h = image_rep.pixel_height();
// Don't remove image scale here, this function is used to draw the
// (already scaled) |image_rep| at a 1:1 scale with the canvas.
bool remove_image_scale = false;
DrawImageIntHelper(image_rep, src_x, src_y, src_w, src_h, dest_x, dest_y,
dest_w, dest_h, filter, flags, remove_image_scale);
}
void Canvas::DrawImageInPath(const ImageSkia& image,
int x,
int y,
const SkPath& path,
const cc::PaintFlags& original_flags) {
const ImageSkiaRep& image_rep = image.GetRepresentation(image_scale_);
if (image_rep.is_null())
return;
SkMatrix matrix;
matrix.setTranslate(SkIntToScalar(x), SkIntToScalar(y));
cc::PaintFlags flags(original_flags);
flags.setShader(CreateImageRepShader(image_rep, SkTileMode::kRepeat,
SkTileMode::kRepeat, matrix));
canvas_->drawPath(path, flags);
}
void Canvas::DrawSkottie(scoped_refptr<cc::SkottieWrapper> skottie,
const Rect& dst,
float t) {
canvas_->drawSkottie(std::move(skottie), RectToSkRect(dst), t);
}
void Canvas::DrawStringRect(const std::u16string& text,
const FontList& font_list,
SkColor color,
const Rect& display_rect) {
DrawStringRectWithFlags(text, font_list, color, display_rect,
DefaultCanvasTextAlignment());
}
void Canvas::TileImageInt(const ImageSkia& image,
int x,
int y,
int w,
int h) {
TileImageInt(image, 0, 0, x, y, w, h);
}
void Canvas::TileImageInt(const ImageSkia& image,
int src_x,
int src_y,
int dest_x,
int dest_y,
int w,
int h,
float tile_scale,
SkTileMode tile_mode_x,
SkTileMode tile_mode_y,
cc::PaintFlags* flags) {
SkRect dest_rect = { SkIntToScalar(dest_x),
SkIntToScalar(dest_y),
SkIntToScalar(dest_x + w),
SkIntToScalar(dest_y + h) };
if (!IntersectsClipRect(dest_rect))
return;
cc::PaintFlags paint_flags;
if (!flags)
flags = &paint_flags;
if (InitPaintFlagsForTiling(image, src_x, src_y, tile_scale, tile_scale,
dest_x, dest_y, tile_mode_x, tile_mode_y, flags))
canvas_->drawRect(dest_rect, *flags);
}
bool Canvas::InitPaintFlagsForTiling(const ImageSkia& image,
int src_x,
int src_y,
float tile_scale_x,
float tile_scale_y,
int dest_x,
int dest_y,
SkTileMode tile_mode_x,
SkTileMode tile_mode_y,
cc::PaintFlags* flags) {
const ImageSkiaRep& image_rep = image.GetRepresentation(image_scale_);
if (image_rep.is_null())
return false;
SkMatrix shader_scale;
shader_scale.setScale(SkFloatToScalar(tile_scale_x),
SkFloatToScalar(tile_scale_y));
shader_scale.preTranslate(SkIntToScalar(-src_x), SkIntToScalar(-src_y));
shader_scale.postTranslate(SkIntToScalar(dest_x), SkIntToScalar(dest_y));
flags->setShader(CreateImageRepShader(image_rep, tile_mode_x, tile_mode_y,
shader_scale));
return true;
}
void Canvas::Transform(const gfx::Transform& transform) {
canvas_->concat(SkMatrix(transform.matrix()));
}
SkBitmap Canvas::GetBitmap() const {
DCHECK(bitmap_);
return bitmap_.value();
}
bool Canvas::IntersectsClipRect(const SkRect& rect) {
SkRect clip;
return canvas_->getLocalClipBounds(&clip) && clip.intersects(rect);
}
void Canvas::DrawImageIntHelper(const ImageSkiaRep& image_rep,
int src_x,
int src_y,
int src_w,
int src_h,
int dest_x,
int dest_y,
int dest_w,
int dest_h,
bool filter,
const cc::PaintFlags& original_flags,
bool remove_image_scale) {
DLOG_ASSERT(src_x + src_w < std::numeric_limits<int16_t>::max() &&
src_y + src_h < std::numeric_limits<int16_t>::max());
if (src_w <= 0 || src_h <= 0) {
NOTREACHED() << "Attempting to draw bitmap from an empty rect!";
return;
}
SkRect dest_rect = { SkIntToScalar(dest_x),
SkIntToScalar(dest_y),
SkIntToScalar(dest_x + dest_w),
SkIntToScalar(dest_y + dest_h) };
if (!IntersectsClipRect(dest_rect))
return;
float user_scale_x = static_cast<float>(dest_w) / src_w;
float user_scale_y = static_cast<float>(dest_h) / src_h;
// Make a bitmap shader that contains the bitmap we want to draw. This is
// basically what SkCanvas.drawBitmap does internally, but it gives us
// more control over quality and will use the mipmap in the source image if
// it has one, whereas drawBitmap won't.
SkMatrix shader_scale;
shader_scale.setScale(SkFloatToScalar(user_scale_x),
SkFloatToScalar(user_scale_y));
shader_scale.preTranslate(SkIntToScalar(-src_x), SkIntToScalar(-src_y));
shader_scale.postTranslate(SkIntToScalar(dest_x), SkIntToScalar(dest_y));
cc::PaintFlags flags(original_flags);
flags.setFilterQuality(filter ? cc::PaintFlags::FilterQuality::kLow
: cc::PaintFlags::FilterQuality::kNone);
flags.setShader(CreateImageRepShaderForScale(
image_rep, SkTileMode::kRepeat, SkTileMode::kRepeat, shader_scale,
remove_image_scale ? image_rep.scale() : 1.f));
// The rect will be filled by the bitmap.
canvas_->drawRect(dest_rect, flags);
}
cc::PaintCanvas* Canvas::CreateOwnedCanvas(const Size& size, bool is_opaque) {
// SkBitmap cannot be zero-sized, but clients of Canvas sometimes request
// that (and then later resize).
int width = std::max(size.width(), 1);
int height = std::max(size.height(), 1);
SkAlphaType alpha = is_opaque ? kOpaque_SkAlphaType : kPremul_SkAlphaType;
SkImageInfo info = SkImageInfo::MakeN32(width, height, alpha);
bitmap_.emplace();
bitmap_->allocPixels(info);
// Ensure that the bitmap is zeroed, since the code expects that.
memset(bitmap_->getPixels(), 0, bitmap_->computeByteSize());
owned_canvas_.emplace(bitmap_.value());
return &owned_canvas_.value();
}
} // namespace gfx