| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ui/gfx/interpolated_transform.h" |
| |
| #include "testing/gtest/include/gtest/gtest.h" |
| #include "ui/gfx/geometry/rect.h" |
| |
| namespace { |
| |
| void CheckApproximatelyEqual(const gfx::Transform& lhs, |
| const gfx::Transform& rhs) { |
| for (int i = 0; i < 4; ++i) { |
| for (int j = 0; j < 4; ++j) { |
| EXPECT_FLOAT_EQ(lhs.matrix().get(i, j), rhs.matrix().get(i, j)); |
| } |
| } |
| } |
| |
| } // namespace |
| |
| TEST(InterpolatedTransformTest, InterpolatedRotation) { |
| ui::InterpolatedRotation interpolated_rotation(0, 100); |
| ui::InterpolatedRotation interpolated_rotation_diff_start_end( |
| 0, 100, 100, 200); |
| |
| for (int i = 0; i <= 100; ++i) { |
| gfx::Transform rotation; |
| rotation.Rotate(i); |
| gfx::Transform interpolated = interpolated_rotation.Interpolate(i / 100.0f); |
| CheckApproximatelyEqual(rotation, interpolated); |
| interpolated = interpolated_rotation_diff_start_end.Interpolate(i + 100); |
| CheckApproximatelyEqual(rotation, interpolated); |
| } |
| } |
| |
| TEST(InterpolatedTransformTest, InterpolatedScale) { |
| ui::InterpolatedScale interpolated_scale(gfx::Point3F(0, 0, 0), |
| gfx::Point3F(100, 100, 100)); |
| ui::InterpolatedScale interpolated_scale_diff_start_end( |
| gfx::Point3F(0, 0, 0), gfx::Point3F(100, 100, 100), 100, 200); |
| |
| for (int i = 0; i <= 100; ++i) { |
| gfx::Transform scale; |
| scale.Scale3d(i, i, i); |
| gfx::Transform interpolated = interpolated_scale.Interpolate(i / 100.0f); |
| CheckApproximatelyEqual(scale, interpolated); |
| interpolated = interpolated_scale_diff_start_end.Interpolate(i + 100); |
| CheckApproximatelyEqual(scale, interpolated); |
| } |
| } |
| |
| TEST(InterpolatedTransformTest, InterpolatedTranslate) { |
| ui::InterpolatedTranslation interpolated_xform(gfx::PointF(), |
| gfx::PointF(100.f, 100.f)); |
| |
| ui::InterpolatedTranslation interpolated_xform_diff_start_end( |
| gfx::PointF(), gfx::PointF(100.f, 100.f), 100, 200); |
| |
| for (int i = 0; i <= 100; ++i) { |
| gfx::Transform xform; |
| xform.Translate(i, i); |
| gfx::Transform interpolated = interpolated_xform.Interpolate(i / 100.0f); |
| CheckApproximatelyEqual(xform, interpolated); |
| interpolated = interpolated_xform_diff_start_end.Interpolate(i + 100); |
| CheckApproximatelyEqual(xform, interpolated); |
| } |
| } |
| |
| TEST(InterpolatedTransformTest, InterpolatedTranslate3d) { |
| ui::InterpolatedTranslation interpolated_xform(gfx::Point3F(0, 0, 0), |
| gfx::Point3F(100, 100, 100)); |
| |
| ui::InterpolatedTranslation interpolated_xform_diff_start_end( |
| gfx::Point3F(0, 0, 0), gfx::Point3F(100, 100, 100), 100, 200); |
| |
| for (int i = 0; i <= 100; ++i) { |
| gfx::Transform xform; |
| xform.Translate3d(i, i, i); |
| gfx::Transform interpolated = interpolated_xform.Interpolate(i / 100.0f); |
| CheckApproximatelyEqual(xform, interpolated); |
| interpolated = interpolated_xform_diff_start_end.Interpolate(i + 100); |
| CheckApproximatelyEqual(xform, interpolated); |
| } |
| } |
| |
| TEST(InterpolatedTransformTest, InterpolatedRotationAboutPivot) { |
| gfx::Point pivot(100, 100); |
| gfx::Point above_pivot(100, 200); |
| ui::InterpolatedRotation rot(0, 90); |
| ui::InterpolatedTransformAboutPivot interpolated_xform( |
| pivot, std::make_unique<ui::InterpolatedRotation>(0, 90)); |
| gfx::Transform result = interpolated_xform.Interpolate(0.0f); |
| CheckApproximatelyEqual(gfx::Transform(), result); |
| result = interpolated_xform.Interpolate(1.0f); |
| gfx::Point expected_result = pivot; |
| result.TransformPoint(&pivot); |
| EXPECT_EQ(expected_result, pivot); |
| expected_result = gfx::Point(0, 100); |
| result.TransformPoint(&above_pivot); |
| EXPECT_EQ(expected_result, above_pivot); |
| } |
| |
| TEST(InterpolatedTransformTest, InterpolatedScaleAboutPivot) { |
| gfx::Point pivot(100, 100); |
| gfx::Point above_pivot(100, 200); |
| ui::InterpolatedTransformAboutPivot interpolated_xform( |
| pivot, std::make_unique<ui::InterpolatedScale>(gfx::Point3F(1, 1, 1), |
| gfx::Point3F(2, 2, 2))); |
| gfx::Transform result = interpolated_xform.Interpolate(0.0f); |
| CheckApproximatelyEqual(gfx::Transform(), result); |
| result = interpolated_xform.Interpolate(1.0f); |
| gfx::Point expected_result = pivot; |
| result.TransformPoint(&pivot); |
| EXPECT_EQ(expected_result, pivot); |
| expected_result = gfx::Point(100, 300); |
| result.TransformPoint(&above_pivot); |
| EXPECT_EQ(expected_result, above_pivot); |
| } |
| |
| ui::InterpolatedTransform* GetScreenRotation(int degrees, bool reversed) { |
| gfx::Point old_pivot; |
| gfx::Point new_pivot; |
| |
| int width = 1920; |
| int height = 180; |
| |
| switch (degrees) { |
| case 90: |
| new_pivot = gfx::Point(width, 0); |
| break; |
| case -90: |
| new_pivot = gfx::Point(0, height); |
| break; |
| case 180: |
| case 360: |
| new_pivot = old_pivot = gfx::Point(width / 2, height / 2); |
| break; |
| } |
| |
| std::unique_ptr<ui::InterpolatedTransform> rotation = |
| std::make_unique<ui::InterpolatedTransformAboutPivot>( |
| old_pivot, std::make_unique<ui::InterpolatedRotation>( |
| reversed ? degrees : 0, reversed ? 0 : degrees)); |
| |
| std::unique_ptr<ui::InterpolatedTransform> translation = |
| std::make_unique<ui::InterpolatedTranslation>( |
| gfx::PointF(), gfx::PointF(new_pivot.x() - old_pivot.x(), |
| new_pivot.y() - old_pivot.y())); |
| |
| float scale_factor = 0.9f; |
| std::unique_ptr<ui::InterpolatedTransform> scale_down = |
| std::make_unique<ui::InterpolatedScale>(1.0f, scale_factor, 0.0f, 0.5f); |
| |
| std::unique_ptr<ui::InterpolatedTransform> scale_up = |
| std::make_unique<ui::InterpolatedScale>(1.0f, 1.0f / scale_factor, 0.5f, |
| 1.0f); |
| |
| std::unique_ptr<ui::InterpolatedTransform> to_return = |
| std::make_unique<ui::InterpolatedConstantTransform>(gfx::Transform()); |
| |
| scale_up->SetChild(std::move(scale_down)); |
| translation->SetChild(std::move(scale_up)); |
| rotation->SetChild(std::move(translation)); |
| to_return->SetChild(std::move(rotation)); |
| to_return->SetReversed(reversed); |
| |
| return to_return.release(); |
| } |
| |
| TEST(InterpolatedTransformTest, ScreenRotationEndsCleanly) { |
| for (int i = 0; i < 2; ++i) { |
| for (int degrees = -360; degrees <= 360; degrees += 90) { |
| const bool reversed = i == 1; |
| std::unique_ptr<ui::InterpolatedTransform> screen_rotation( |
| GetScreenRotation(degrees, reversed)); |
| gfx::Transform interpolated = screen_rotation->Interpolate(1.0f); |
| skia::Matrix44& m = interpolated.matrix(); |
| // Upper-left 3x3 matrix should all be 0, 1 or -1. |
| for (int row = 0; row < 3; ++row) { |
| for (int col = 0; col < 3; ++col) { |
| float entry = m.get(row, col); |
| EXPECT_TRUE(entry == 0 || entry == 1 || entry == -1); |
| } |
| } |
| } |
| } |
| } |
| |
| ui::InterpolatedTransform* GetMaximize() { |
| gfx::Rect target_bounds(0, 0, 1920, 1080); |
| gfx::Rect initial_bounds(30, 1000, 192, 108); |
| |
| float scale_x = static_cast<float>( |
| target_bounds.height()) / initial_bounds.width(); |
| float scale_y = static_cast<float>( |
| target_bounds.width()) / initial_bounds.height(); |
| |
| std::unique_ptr<ui::InterpolatedTransform> scale = |
| std::make_unique<ui::InterpolatedScale>( |
| gfx::Point3F(1, 1, 1), gfx::Point3F(scale_x, scale_y, 1)); |
| |
| std::unique_ptr<ui::InterpolatedTransform> translation = |
| std::make_unique<ui::InterpolatedTranslation>( |
| gfx::PointF(), gfx::PointF(target_bounds.x() - initial_bounds.x(), |
| target_bounds.y() - initial_bounds.y())); |
| |
| std::unique_ptr<ui::InterpolatedTransform> rotation = |
| std::make_unique<ui::InterpolatedRotation>(0, 4.0f); |
| |
| std::unique_ptr<ui::InterpolatedTransform> rotation_about_pivot( |
| std::make_unique<ui::InterpolatedTransformAboutPivot>( |
| gfx::Point(initial_bounds.width() * 0.5, |
| initial_bounds.height() * 0.5), |
| std::move(rotation))); |
| |
| scale->SetChild(std::move(translation)); |
| rotation_about_pivot->SetChild(std::move(scale)); |
| |
| rotation_about_pivot->SetReversed(true); |
| |
| return rotation_about_pivot.release(); |
| } |
| |
| TEST(InterpolatedTransformTest, MaximizeEndsCleanly) { |
| std::unique_ptr<ui::InterpolatedTransform> maximize(GetMaximize()); |
| gfx::Transform interpolated = maximize->Interpolate(1.0f); |
| skia::Matrix44& m = interpolated.matrix(); |
| // Upper-left 3x3 matrix should all be 0, 1 or -1. |
| for (int row = 0; row < 3; ++row) { |
| for (int col = 0; col < 3; ++col) { |
| float entry = m.get(row, col); |
| EXPECT_TRUE(entry == 0 || entry == 1 || entry == -1); |
| } |
| } |
| } |