| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #import "ui/gfx/path_mac.h" |
| |
| #include <ostream> |
| |
| #import <Cocoa/Cocoa.h> |
| |
| #include "base/cxx17_backports.h" |
| #include "base/notreached.h" |
| #include "third_party/skia/include/core/SkPath.h" |
| #include "third_party/skia/include/core/SkRegion.h" |
| |
| namespace { |
| |
| // Convert a quadratic bezier curve to a cubic bezier curve. Based on the |
| // implementation of the private SkConvertQuadToCubic method inside Skia. |
| void ConvertQuadToCubicBezier(NSPoint quad[3], NSPoint cubic[4]) { |
| // The resultant cubic will have the same endpoints. |
| cubic[0] = quad[0]; |
| cubic[3] = quad[2]; |
| |
| const double scale = 2.0 / 3.0; |
| |
| cubic[1].x = quad[0].x + scale * (quad[1].x - quad[0].x); |
| cubic[1].y = quad[0].y + scale * (quad[1].y - quad[0].y); |
| |
| cubic[2].x = quad[2].x + scale * (quad[1].x - quad[2].x); |
| cubic[2].y = quad[2].y + scale * (quad[1].y - quad[2].y); |
| } |
| |
| } // namespace |
| |
| namespace gfx { |
| |
| NSBezierPath* CreateNSBezierPathFromSkPath(const SkPath& path) { |
| NSBezierPath* result = [NSBezierPath bezierPath]; |
| SkPath::RawIter iter(path); |
| SkPoint sk_points[4] = {{0.0}}; |
| SkPath::Verb verb; |
| NSPoint points[4]; |
| while ((verb = iter.next(sk_points)) != SkPath::kDone_Verb) { |
| for (size_t i = 0; i < base::size(points); i++) |
| points[i] = NSMakePoint(sk_points[i].x(), sk_points[i].y()); |
| |
| switch (verb) { |
| case SkPath::kMove_Verb: { |
| [result moveToPoint:points[0]]; |
| break; |
| } |
| case SkPath::kLine_Verb: { |
| DCHECK(NSEqualPoints([result currentPoint], points[0])); |
| [result lineToPoint:points[1]]; |
| break; |
| } |
| case SkPath::kQuad_Verb: { |
| DCHECK(NSEqualPoints([result currentPoint], points[0])); |
| NSPoint quad[] = {points[0], points[1], points[2]}; |
| // NSBezierPath does not support quadratic bezier curves. Hence convert |
| // to cubic bezier curve. |
| ConvertQuadToCubicBezier(quad, points); |
| [result curveToPoint:points[3] |
| controlPoint1:points[1] |
| controlPoint2:points[2]]; |
| break; |
| } |
| case SkPath::kConic_Verb: { |
| DCHECK(NSEqualPoints([result currentPoint], points[0])); |
| // Approximate with quads. Use two for now, increase if more precision |
| // is needed. |
| const size_t kSubdivisionLevels = 1; |
| const size_t kQuadCount = 1 << kSubdivisionLevels; |
| // The quads will share endpoints, so we need one more point than twice |
| // the number of quads. |
| const size_t kPointCount = 1 + 2 * kQuadCount; |
| SkPoint quads[kPointCount]; |
| SkPath::ConvertConicToQuads(sk_points[0], sk_points[1], sk_points[2], |
| iter.conicWeight(), quads, |
| kSubdivisionLevels); |
| NSPoint ns_quads[kPointCount]; |
| for (size_t i = 0; i < kPointCount; i++) |
| ns_quads[i] = NSMakePoint(quads[i].x(), quads[i].y()); |
| |
| for (size_t i = 0; i < kQuadCount; i++) { |
| NSPoint quad[] = {ns_quads[2 * i], ns_quads[2 * i + 1], |
| ns_quads[2 * i + 2]}; |
| ConvertQuadToCubicBezier(quad, points); |
| DCHECK(NSEqualPoints([result currentPoint], points[0])); |
| [result curveToPoint:points[3] |
| controlPoint1:points[1] |
| controlPoint2:points[2]]; |
| } |
| break; |
| } |
| case SkPath::kCubic_Verb: { |
| DCHECK(NSEqualPoints([result currentPoint], points[0])); |
| [result curveToPoint:points[3] |
| controlPoint1:points[1] |
| controlPoint2:points[2]]; |
| break; |
| } |
| case SkPath::kClose_Verb: { |
| [result closePath]; |
| break; |
| } |
| default: { NOTREACHED(); } |
| } |
| } |
| |
| // Set up the fill type. |
| switch (path.getFillType()) { |
| case SkPathFillType::kWinding: |
| [result setWindingRule:NSNonZeroWindingRule]; |
| break; |
| case SkPathFillType::kEvenOdd: |
| [result setWindingRule:NSEvenOddWindingRule]; |
| break; |
| case SkPathFillType::kInverseWinding: |
| case SkPathFillType::kInverseEvenOdd: |
| NOTREACHED() << "NSBezierCurve does not support inverse fill types."; |
| break; |
| } |
| |
| return result; |
| } |
| |
| } // namespace gfx |