| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #import "ui/gfx/path_mac.h" |
| |
| #include <cmath> |
| #include <vector> |
| |
| #import <Cocoa/Cocoa.h> |
| |
| #include "base/check_op.h" |
| #include "base/cxx17_backports.h" |
| #include "testing/gtest/include/gtest/gtest.h" |
| #include "third_party/skia/include/core/SkPath.h" |
| #include "third_party/skia/include/core/SkRegion.h" |
| #include "ui/gfx/geometry/rect.h" |
| #include "ui/gfx/geometry/rect_conversions.h" |
| |
| namespace gfx { |
| |
| namespace { |
| |
| // Returns the point at a distance of |radius| from the point (|centre_x|, |
| // |centre_y|), and angle |degrees| from the positive horizontal axis, measured |
| // anti-clockwise. |
| NSPoint GetRadialPoint(double radius, |
| double degrees, |
| double centre_x, |
| double centre_y) { |
| const double radian = (degrees * SK_ScalarPI) / 180; |
| return NSMakePoint(centre_x + radius * std::cos(radian), |
| centre_y + radius * std::sin(radian)); |
| } |
| |
| // Returns the area of a circle with the given |radius|. |
| double CalculateCircleArea(double radius) { |
| return SK_ScalarPI * radius * radius; |
| } |
| |
| // Returns the area of a simple polygon. |path| should represent a simple |
| // polygon. |
| double CalculatePolygonArea(NSBezierPath* path) { |
| // If path represents a single polygon, it will have MoveTo, followed by |
| // multiple LineTo, followed By ClosePath, followed by another MoveTo |
| // NSBezierPathElement. |
| const size_t element_count = [path elementCount]; |
| NSPoint points[3]; |
| std::vector<NSPoint> poly; |
| |
| for (size_t i = 0; i < element_count - 1; i++) { |
| NSBezierPathElement element = |
| [path elementAtIndex:i associatedPoints:points]; |
| poly.push_back(points[0]); |
| DCHECK_EQ(element, |
| i ? (i == element_count - 2 ? NSClosePathBezierPathElement |
| : NSLineToBezierPathElement) |
| : NSMoveToBezierPathElement); |
| } |
| DCHECK_EQ([path elementAtIndex:element_count - 1], NSMoveToBezierPathElement); |
| |
| // Shoelace Algorithm to find the area of a simple polygon. |
| DCHECK(NSEqualPoints(poly.front(), poly.back())); |
| double area = 0; |
| for (size_t i = 0; i < poly.size() - 1; i++) |
| area += poly[i].x * poly[i + 1].y - poly[i].y * poly[i + 1].x; |
| |
| return std::fabs(area) / 2.0; |
| } |
| |
| // Returns the area of a rounded rectangle with the given |width|, |height| and |
| // |radius|. |
| double CalculateRoundedRectangleArea(double width, |
| double height, |
| double radius) { |
| const double inside_width = width - 2 * radius; |
| const double inside_height = height - 2 * radius; |
| return inside_width * inside_height + |
| 2 * radius * (inside_width + inside_height) + |
| CalculateCircleArea(radius); |
| } |
| |
| // Returns the bounding box of |path| as a Rect. |
| Rect GetBoundingBox(NSBezierPath* path) { |
| const NSRect bounds = [path bounds]; |
| return ToNearestRect(RectF(bounds.origin.x, bounds.origin.y, |
| bounds.size.width, bounds.size.height)); |
| } |
| |
| } // namespace |
| |
| // Check that empty NSBezierPath is returned for empty SkPath. |
| TEST(CreateNSBezierPathFromSkPathTest, EmptyPath) { |
| NSBezierPath* result = CreateNSBezierPathFromSkPath(SkPath()); |
| EXPECT_TRUE([result isEmpty]); |
| } |
| |
| // Check that the returned NSBezierPath has the correct winding rule. |
| TEST(CreateNSBezierPathFromSkPathTest, FillType) { |
| SkPath path; |
| path.setFillType(SkPathFillType::kWinding); |
| NSBezierPath* result = CreateNSBezierPathFromSkPath(path); |
| EXPECT_EQ(NSNonZeroWindingRule, [result windingRule]); |
| |
| path.setFillType(SkPathFillType::kEvenOdd); |
| result = CreateNSBezierPathFromSkPath(path); |
| EXPECT_EQ(NSEvenOddWindingRule, [result windingRule]); |
| } |
| |
| // Check that a path containing multiple subpaths, in this case two rectangles, |
| // is correctly converted to a NSBezierPath. |
| TEST(CreateNSBezierPathFromSkPathTest, TwoRectanglesPath) { |
| const SkRect rects[] = { |
| {0, 0, 50, 50}, {100, 100, 150, 150}, |
| }; |
| const NSPoint inside_points[] = { |
| {1, 1}, {1, 49}, {49, 49}, {49, 1}, {25, 25}, |
| {101, 101}, {101, 149}, {149, 149}, {149, 101}, {125, 125}}; |
| const NSPoint outside_points[] = {{-1, -1}, {-1, 51}, {51, 51}, {51, -1}, |
| {99, 99}, {99, 151}, {151, 151}, {151, 99}, |
| {75, 75}, {-5, -5}}; |
| ASSERT_EQ(base::size(inside_points), base::size(outside_points)); |
| const Rect expected_bounds(0, 0, 150, 150); |
| |
| SkPath path; |
| path.addRect(rects[0]); |
| path.addRect(rects[1]); |
| NSBezierPath* result = CreateNSBezierPathFromSkPath(path); |
| |
| // Check points near the boundary of the path and verify that they are |
| // reported correctly as being inside/outside the path. |
| for (size_t i = 0; i < base::size(inside_points); i++) { |
| EXPECT_TRUE([result containsPoint:inside_points[i]]); |
| EXPECT_FALSE([result containsPoint:outside_points[i]]); |
| } |
| |
| // Check that the returned result has the correct bounding box. GetBoundingBox |
| // rounds the coordinates to nearest integer values. |
| EXPECT_EQ(expected_bounds, GetBoundingBox(result)); |
| } |
| |
| // Test that an SKPath containing a circle is converted correctly to a |
| // NSBezierPath. |
| TEST(CreateNSBezierPathFromSkPathTest, CirclePath) { |
| const int kRadius = 5; |
| const int kCentreX = 10; |
| const int kCentreY = 15; |
| const double kCushion = 0.1; |
| // Expected bounding box of the circle. |
| const Rect expected_bounds(kCentreX - kRadius, kCentreY - kRadius, |
| 2 * kRadius, 2 * kRadius); |
| |
| SkPath path; |
| path.addCircle(SkIntToScalar(kCentreX), SkIntToScalar(kCentreY), |
| SkIntToScalar(kRadius)); |
| NSBezierPath* result = CreateNSBezierPathFromSkPath(path); |
| |
| // Check points near the boundary of the circle and verify that they are |
| // reported correctly as being inside/outside the path. |
| for (size_t deg = 0; deg < 360; deg++) { |
| NSPoint inside_point = |
| GetRadialPoint(kRadius - kCushion, deg, kCentreX, kCentreY); |
| NSPoint outside_point = |
| GetRadialPoint(kRadius + kCushion, deg, kCentreX, kCentreY); |
| EXPECT_TRUE([result containsPoint:inside_point]); |
| EXPECT_FALSE([result containsPoint:outside_point]); |
| } |
| |
| // Check that the returned result has the correct bounding box. GetBoundingBox |
| // rounds the coordinates to nearest integer values. |
| EXPECT_EQ(expected_bounds, GetBoundingBox(result)); |
| |
| // Check area of converted path is correct up to a certain tolerance value. To |
| // find the area of the NSBezierPath returned, flatten it i.e. convert it to a |
| // polygon. |
| [NSBezierPath setDefaultFlatness:0.01]; |
| NSBezierPath* polygon = [result bezierPathByFlatteningPath]; |
| const double kTolerance = 0.14; |
| EXPECT_NEAR(CalculateCircleArea(kRadius), CalculatePolygonArea(polygon), |
| kTolerance); |
| } |
| |
| // Test that an SKPath containing a rounded rectangle is converted correctly to |
| // a NSBezierPath. |
| TEST(CreateNSBezierPathFromSkPathTest, RoundedRectanglePath) { |
| const int kRectangleWidth = 50; |
| const int kRectangleHeight = 100; |
| const int kCornerRadius = 5; |
| const double kCushion = 0.1; |
| // Expected bounding box of the rounded rectangle. |
| const Rect expected_bounds(kRectangleWidth, kRectangleHeight); |
| |
| SkRRect rrect; |
| rrect.setRectXY(SkRect::MakeWH(kRectangleWidth, kRectangleHeight), |
| kCornerRadius, kCornerRadius); |
| |
| const NSPoint inside_points[] = { |
| // Bottom left corner. |
| {kCornerRadius / 2.0, kCornerRadius / 2.0}, |
| // Bottom right corner. |
| {kRectangleWidth - kCornerRadius / 2.0, kCornerRadius / 2.0}, |
| // Top Right corner. |
| {kRectangleWidth - kCornerRadius / 2.0, |
| kRectangleHeight - kCornerRadius / 2.0}, |
| // Top left corner. |
| {kCornerRadius / 2.0, kRectangleHeight - kCornerRadius / 2.0}, |
| // Bottom middle. |
| {kRectangleWidth / 2.0, kCushion}, |
| // Right middle. |
| {kRectangleWidth - kCushion, kRectangleHeight / 2.0}, |
| // Top middle. |
| {kRectangleWidth / 2.0, kRectangleHeight - kCushion}, |
| // Left middle. |
| {kCushion, kRectangleHeight / 2.0}}; |
| const NSPoint outside_points[] = { |
| // Bottom left corner. |
| {0, 0}, |
| // Bottom right corner. |
| {kRectangleWidth, 0}, |
| // Top right corner. |
| {kRectangleWidth, kRectangleHeight}, |
| // Top left corner. |
| {0, kRectangleHeight}, |
| // Bottom middle. |
| {kRectangleWidth / 2.0, -kCushion}, |
| // Right middle. |
| {kRectangleWidth + kCushion, kRectangleHeight / 2.0}, |
| // Top middle. |
| {kRectangleWidth / 2.0, kRectangleHeight + kCushion}, |
| // Left middle. |
| {-kCushion, kRectangleHeight / 2.0}}; |
| ASSERT_EQ(base::size(inside_points), base::size(outside_points)); |
| |
| SkPath path; |
| path.addRRect(rrect); |
| NSBezierPath* result = CreateNSBezierPathFromSkPath(path); |
| |
| // Check points near the boundary of the path and verify that they are |
| // reported correctly as being inside/outside the path. |
| for (size_t i = 0; i < base::size(inside_points); i++) { |
| EXPECT_TRUE([result containsPoint:inside_points[i]]); |
| EXPECT_FALSE([result containsPoint:outside_points[i]]); |
| } |
| |
| // Check that the returned result has the correct bounding box. GetBoundingBox |
| // rounds the coordinates to nearest integer values. |
| EXPECT_EQ(expected_bounds, GetBoundingBox(result)); |
| |
| // Check area of converted path is correct up to a certain tolerance value. To |
| // find the area of the NSBezierPath returned, flatten it i.e. convert it to a |
| // polygon. |
| [NSBezierPath setDefaultFlatness:0.01]; |
| NSBezierPath* polygon = [result bezierPathByFlatteningPath]; |
| const double kTolerance = 0.14; |
| EXPECT_NEAR(CalculateRoundedRectangleArea(kRectangleWidth, kRectangleHeight, |
| kCornerRadius), |
| CalculatePolygonArea(polygon), kTolerance); |
| } |
| |
| } // namespace gfx |