| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef UI_GFX_SKBITMAP_OPERATIONS_H_ |
| #define UI_GFX_SKBITMAP_OPERATIONS_H_ |
| |
| #include "base/gtest_prod_util.h" |
| #include "ui/gfx/color_utils.h" |
| #include "ui/gfx/gfx_export.h" |
| #include "ui/gfx/shadow_value.h" |
| |
| class SkBitmap; |
| |
| class GFX_EXPORT SkBitmapOperations { |
| public: |
| // Enum for use in rotating images (must be in 90 degree increments), |
| // see: Rotate. |
| enum RotationAmount { |
| ROTATION_90_CW, |
| ROTATION_180_CW, |
| ROTATION_270_CW, |
| }; |
| |
| // Create a bitmap that is an inverted image of the passed in image. |
| // Each color becomes its inverse in the color wheel. So (255, 15, 0) becomes |
| // (0, 240, 255). The alpha value is not inverted. |
| static SkBitmap CreateInvertedBitmap(const SkBitmap& image); |
| |
| // Create a bitmap that is a blend of two others. The alpha argument |
| // specifies the opacity of the second bitmap. The provided bitmaps must |
| // use have the kARGB_8888_Config config and be of equal dimensions. |
| static SkBitmap CreateBlendedBitmap(const SkBitmap& first, |
| const SkBitmap& second, |
| double alpha); |
| |
| // Create a bitmap that is the original bitmap masked out by the mask defined |
| // in the alpha bitmap. The images must use the kARGB_8888_Config config and |
| // be of equal dimensions. |
| static SkBitmap CreateMaskedBitmap(const SkBitmap& first, |
| const SkBitmap& alpha); |
| |
| // We create a button background image by compositing the color and image |
| // together, then applying the mask. This is a highly specialized composite |
| // operation that is the equivalent of drawing a background in |color|, |
| // tiling |image| over the top, and then masking the result out with |mask|. |
| // The images must use kARGB_8888_Config config. |
| static SkBitmap CreateButtonBackground(SkColor color, |
| const SkBitmap& image, |
| const SkBitmap& mask); |
| |
| // Shift a bitmap's HSL values. The shift values are in the range of 0-1, |
| // with the option to specify -1 for 'no change'. The shift values are |
| // defined as: |
| // hsl_shift[0] (hue): The absolute hue value for the image - 0 and 1 map |
| // to 0 and 360 on the hue color wheel (red). |
| // hsl_shift[1] (saturation): A saturation shift for the image, with the |
| // following key values: |
| // 0 = remove all color. |
| // 0.5 = leave unchanged. |
| // 1 = fully saturate the image. |
| // hsl_shift[2] (lightness): A lightness shift for the image, with the |
| // following key values: |
| // 0 = remove all lightness (make all pixels black). |
| // 0.5 = leave unchanged. |
| // 1 = full lightness (make all pixels white). |
| static SkBitmap CreateHSLShiftedBitmap(const SkBitmap& bitmap, |
| const color_utils::HSL& hsl_shift); |
| |
| // Create a bitmap that is cropped from another bitmap. This is special |
| // because it tiles the original bitmap, so your coordinates can extend |
| // outside the bounds of the original image. |
| static SkBitmap CreateTiledBitmap(const SkBitmap& bitmap, |
| int src_x, int src_y, |
| int dst_w, int dst_h); |
| |
| // Iteratively downsamples by 2 until the bitmap is no smaller than the |
| // input size. The normal use of this is to downsample the bitmap "close" to |
| // the final size, and then use traditional resampling on the result. |
| // Because the bitmap will be closer to the final size, it will be faster, |
| // and linear interpolation will generally work well as a second step. |
| static SkBitmap DownsampleByTwoUntilSize(const SkBitmap& bitmap, |
| int min_w, int min_h); |
| |
| // Makes a bitmap half has large in each direction by averaging groups of |
| // 4 pixels. This is one step in generating a mipmap. |
| static SkBitmap DownsampleByTwo(const SkBitmap& bitmap); |
| |
| // Unpremultiplies all pixels in |bitmap|. You almost never want to call |
| // this, as |SkBitmap|s are always premultiplied by conversion. Call this |
| // only if you will pass the bitmap's data into a system function that |
| // doesn't expect premultiplied colors. |
| static SkBitmap UnPreMultiply(const SkBitmap& bitmap); |
| |
| // Transpose the pixels in |bitmap| by swapping x and y. |
| static SkBitmap CreateTransposedBitmap(const SkBitmap& bitmap); |
| |
| // Create a bitmap by combining alpha channel of |bitmap| and color |c|. |
| // The image must use the kARGB_8888_Config config. |
| static SkBitmap CreateColorMask(const SkBitmap& bitmap, SkColor c); |
| |
| // Create a bitmap with drop shadow added to |bitmap|. |shadows| defines |
| // the shadows to add. The created bitmap would be padded to have enough space |
| // for shadows and have original bitmap in the center. The image must use the |
| // kARGB_8888_Config config. |
| static SkBitmap CreateDropShadow(const SkBitmap& bitmap, |
| const gfx::ShadowValues& shadows); |
| |
| // Rotates the given source bitmap clockwise by the requested amount. |
| static SkBitmap Rotate(const SkBitmap& source, RotationAmount rotation); |
| |
| private: |
| SkBitmapOperations(); // Class for scoping only. |
| |
| FRIEND_TEST_ALL_PREFIXES(SkBitmapOperationsTest, DownsampleByTwo); |
| FRIEND_TEST_ALL_PREFIXES(SkBitmapOperationsTest, DownsampleByTwoSmall); |
| }; |
| |
| #endif // UI_GFX_SKBITMAP_OPERATIONS_H_ |