| // Copyright 2019 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ui/gfx/win/crash_id_helper.h" |
| |
| #include "base/memory/ptr_util.h" |
| #include "base/strings/string_util.h" |
| |
| namespace gfx { |
| |
| // static |
| CrashIdHelper* CrashIdHelper::Get() { |
| static base::NoDestructor<CrashIdHelper> helper; |
| return helper.get(); |
| } |
| |
| // static |
| void CrashIdHelper::RegisterMainThread(base::PlatformThreadId thread_id) { |
| main_thread_id_ = thread_id; |
| } |
| |
| CrashIdHelper::ScopedLogger::~ScopedLogger() { |
| CrashIdHelper::Get()->OnDidProcessMessages(); |
| } |
| |
| CrashIdHelper::ScopedLogger::ScopedLogger() = default; |
| |
| std::unique_ptr<CrashIdHelper::ScopedLogger> |
| CrashIdHelper::OnWillProcessMessages(const std::string& id) { |
| if (main_thread_id_ == base::kInvalidThreadId || |
| base::PlatformThread::CurrentId() != main_thread_id_) { |
| return nullptr; |
| } |
| |
| if (!ids_.empty()) |
| was_nested_ = true; |
| ids_.push_back(id.empty() ? "unspecified" : id); |
| debugging_crash_key_.Set(CurrentCrashId()); |
| // base::WrapUnique() as constructor is private. |
| return base::WrapUnique(new ScopedLogger); |
| } |
| |
| void CrashIdHelper::OnDidProcessMessages() { |
| DCHECK(!ids_.empty()); |
| ids_.pop_back(); |
| if (ids_.empty()) { |
| debugging_crash_key_.Clear(); |
| was_nested_ = false; |
| } else { |
| debugging_crash_key_.Set(CurrentCrashId()); |
| } |
| } |
| |
| CrashIdHelper::CrashIdHelper() = default; |
| |
| CrashIdHelper::~CrashIdHelper() = default; |
| |
| std::string CrashIdHelper::CurrentCrashId() const { |
| // This should only be called when there is at least one id. |
| DCHECK(!ids_.empty()); |
| // Common case is only one id. |
| if (ids_.size() == 1) { |
| // If the size of |ids_| is 1, then the message loop is not nested. If |
| // |was_nested_| is true, it means in processing the message corresponding |
| // to ids_[0] another message was processed, resulting in nested message |
| // loops. A nested message loop can lead to reentrancy and/or problems when |
| // the stack unravels. For example, it's entirely possible that when a |
| // nested message loop completes, objects further up in the stack have been |
| // deleted. "(N)" is added to signify that a nested message loop was run at |
| // some point during the current message loop. |
| return was_nested_ ? "(N) " + ids_[0] : ids_[0]; |
| } |
| return base::JoinString(ids_, ">"); |
| } |
| |
| // static |
| base::PlatformThreadId CrashIdHelper::main_thread_id_ = base::kInvalidThreadId; |
| |
| } // namespace gfx |