blob: 853688286820e2bccad7c19b7fd3e31e79ee82e9 [file] [log] [blame]
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/gfx/win/rendering_window_manager.h"
#include "base/bind.h"
#include "base/logging.h"
#include "base/no_destructor.h"
#include "base/single_thread_task_runner.h"
#include "base/threading/thread_task_runner_handle.h"
namespace gfx {
// static
RenderingWindowManager* RenderingWindowManager::GetInstance() {
static base::NoDestructor<RenderingWindowManager> instance;
return instance.get();
}
void RenderingWindowManager::RegisterParent(HWND parent) {
DCHECK(task_runner_->BelongsToCurrentThread());
registered_hwnds_.emplace(parent, nullptr);
}
void RenderingWindowManager::RegisterChild(HWND parent,
HWND child,
DWORD expected_child_process_id) {
if (!child)
return;
// This can be called from any thread, if we're not on the correct thread then
// PostTask back to the UI thread before doing anything.
if (!task_runner_->BelongsToCurrentThread()) {
task_runner_->PostTask(
FROM_HERE, base::BindOnce(&RenderingWindowManager::RegisterChild,
base::Unretained(this), parent, child,
expected_child_process_id));
return;
}
// Check that |parent| was registered as a HWND that could have a child HWND.
auto it = registered_hwnds_.find(parent);
if (it == registered_hwnds_.end())
return;
// Check that |child| belongs to the GPU process.
DWORD child_process_id = 0;
DWORD child_thread_id = GetWindowThreadProcessId(child, &child_process_id);
if (!child_thread_id || child_process_id != expected_child_process_id) {
DLOG(ERROR) << "Child HWND not owned by GPU process.";
return;
}
it->second = child;
::SetParent(child, parent);
// Move D3D window behind Chrome's window to avoid losing some messages.
::SetWindowPos(child, HWND_BOTTOM, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE);
}
void RenderingWindowManager::UnregisterParent(HWND parent) {
DCHECK(task_runner_->BelongsToCurrentThread());
registered_hwnds_.erase(parent);
}
bool RenderingWindowManager::HasValidChildWindow(HWND parent) {
DCHECK(task_runner_->BelongsToCurrentThread());
auto it = registered_hwnds_.find(parent);
if (it == registered_hwnds_.end())
return false;
return !!it->second && ::IsWindow(it->second);
}
RenderingWindowManager::RenderingWindowManager()
: task_runner_(base::ThreadTaskRunnerHandle::Get()) {}
RenderingWindowManager::~RenderingWindowManager() = default;
} // namespace gfx