| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef UI_GFX_WIN_RENDERING_WINDOW_MANAGER_H_ |
| #define UI_GFX_WIN_RENDERING_WINDOW_MANAGER_H_ |
| |
| #include <windows.h> |
| |
| #include "base/containers/flat_map.h" |
| #include "base/memory/scoped_refptr.h" |
| #include "base/no_destructor.h" |
| #include "ui/gfx/gfx_export.h" |
| |
| namespace base { |
| class SingleThreadTaskRunner; |
| } |
| |
| namespace gfx { |
| |
| // This keeps track of whether a given HWND has a child window which the GPU |
| // process renders into. This should only be used from the UI thread unless |
| // otherwise noted. |
| class GFX_EXPORT RenderingWindowManager { |
| public: |
| // The first call to GetInstance() should happen on the UI thread. |
| static RenderingWindowManager* GetInstance(); |
| |
| RenderingWindowManager(const RenderingWindowManager&) = delete; |
| RenderingWindowManager& operator=(const RenderingWindowManager&) = delete; |
| |
| void RegisterParent(HWND parent); |
| // Registers |child| as child window for |parent|. Allows the GPU process to |
| // draw into the |child| HWND instead of |parent|. This will fail and do |
| // nothing if: |
| // 1. |parent| isn't registered. |
| // 2. |child| doesn't belong to |expected_child_process_id|. |
| // |
| // Can be called from any thread, as long GetInstance() has already been |
| // called on the UI thread at least once. |
| void RegisterChild(HWND parent, HWND child, DWORD expected_child_process_id); |
| void UnregisterParent(HWND parent); |
| bool HasValidChildWindow(HWND parent); |
| |
| private: |
| friend class base::NoDestructor<RenderingWindowManager>; |
| |
| RenderingWindowManager(); |
| ~RenderingWindowManager(); |
| |
| // UI thread task runner. |
| scoped_refptr<base::SingleThreadTaskRunner> task_runner_; |
| // Map from registered parent HWND to child HWND. |
| base::flat_map<HWND, HWND> registered_hwnds_; |
| }; |
| |
| } // namespace gfx |
| |
| #endif // UI_GFX_WIN_RENDERING_WINDOW_MANAGER_H_ |