| // Copyright 2017 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "media/gpu/android/surface_chooser_helper.h" |
| |
| #include <memory> |
| |
| #include "base/time/default_tick_clock.h" |
| #include "base/time/tick_clock.h" |
| #include "media/gpu/android/android_video_surface_chooser.h" |
| #include "media/gpu/android/promotion_hint_aggregator_impl.h" |
| |
| namespace media { |
| |
| namespace { |
| |
| // Number of frames to defer overlays for when entering fullscreen. This lets |
| // blink relayout settle down a bit. If overlay positions were synchronous, |
| // then we wouldn't need this. |
| enum { kFrameDelayForFullscreenLayout = 15 }; |
| |
| // How often do we let the surface chooser try for an overlay? While we'll |
| // retry if some relevant state changes on our side (e.g., fullscreen state), |
| // there's plenty of state that we don't know about (e.g., power efficiency, |
| // memory pressure => cancelling an old overlay, etc.). We just let the chooser |
| // retry every once in a while for those things. |
| constexpr base::TimeDelta RetryChooserTimeout = base::Seconds(5); |
| |
| } // namespace |
| |
| SurfaceChooserHelper::SurfaceChooserHelper( |
| std::unique_ptr<AndroidVideoSurfaceChooser> surface_chooser, |
| bool is_overlay_required, |
| bool promote_secure_only, |
| bool always_use_texture_owner, |
| std::unique_ptr<PromotionHintAggregator> promotion_hint_aggregator, |
| const base::TickClock* tick_clock) |
| : surface_chooser_(std::move(surface_chooser)), |
| is_overlay_required_(is_overlay_required), |
| promotion_hint_aggregator_( |
| promotion_hint_aggregator |
| ? std::move(promotion_hint_aggregator) |
| : std::make_unique<PromotionHintAggregatorImpl>()), |
| tick_clock_(tick_clock ? tick_clock |
| : base::DefaultTickClock::GetInstance()) { |
| surface_chooser_state_.is_required = is_overlay_required_; |
| surface_chooser_state_.promote_secure_only = promote_secure_only; |
| surface_chooser_state_.always_use_texture_owner = always_use_texture_owner; |
| } |
| |
| SurfaceChooserHelper::~SurfaceChooserHelper() {} |
| |
| void SurfaceChooserHelper::SetSecureSurfaceMode(SecureSurfaceMode mode) { |
| bool is_secure = false; |
| requires_secure_video_surface_ = false; |
| |
| switch (mode) { |
| case SecureSurfaceMode::kInsecure: |
| break; |
| case SecureSurfaceMode::kRequested: |
| is_secure = true; |
| break; |
| case SecureSurfaceMode::kRequired: |
| is_secure = true; |
| requires_secure_video_surface_ = true; |
| break; |
| } |
| |
| surface_chooser_state_.is_secure = is_secure; |
| surface_chooser_state_.is_required = |
| requires_secure_video_surface_ || is_overlay_required_; |
| } |
| |
| void SurfaceChooserHelper::SetIsFullscreen(bool is_fullscreen) { |
| // TODO(liberato): AVDA previously only set is_expecting_relayout when |
| // getting overlay info, not when checking fullscreen for the first time. |
| // This might affect pre-M devices. I think the pre-M path doesn't care. |
| if (is_fullscreen && !surface_chooser_state_.is_fullscreen) { |
| // It would be nice if we could just delay until we get a hint from an |
| // overlay that's "in fullscreen" in the sense that the CompositorFrame it |
| // came from had some flag set to indicate that the renderer was in |
| // fullscreen mode when it was generated. However, even that's hard, since |
| // there's no real connection between "renderer finds out about fullscreen" |
| // and "blink has completed layouts for it". The latter is what we really |
| // want to know. |
| surface_chooser_state_.is_expecting_relayout = true; |
| hints_until_clear_relayout_flag_ = kFrameDelayForFullscreenLayout; |
| } |
| |
| surface_chooser_state_.is_fullscreen = is_fullscreen; |
| } |
| |
| void SurfaceChooserHelper::SetVideoRotation(VideoRotation video_rotation) { |
| surface_chooser_state_.video_rotation = video_rotation; |
| } |
| |
| void SurfaceChooserHelper::SetIsPersistentVideo(bool is_persistent_video) { |
| surface_chooser_state_.is_persistent_video = is_persistent_video; |
| } |
| |
| void SurfaceChooserHelper::UpdateChooserState( |
| absl::optional<AndroidOverlayFactoryCB> new_factory) { |
| surface_chooser_->UpdateState(std::move(new_factory), surface_chooser_state_); |
| } |
| |
| void SurfaceChooserHelper::NotifyPromotionHintAndUpdateChooser( |
| const PromotionHintAggregator::Hint& hint, |
| bool is_using_overlay) { |
| bool update_state = false; |
| |
| promotion_hint_aggregator_->NotifyPromotionHint(hint); |
| |
| // If we're expecting a full screen relayout, then also use this hint as a |
| // notification that another frame has happened. |
| if (hints_until_clear_relayout_flag_ > 0) { |
| hints_until_clear_relayout_flag_--; |
| if (hints_until_clear_relayout_flag_ == 0) { |
| surface_chooser_state_.is_expecting_relayout = false; |
| update_state = true; |
| } |
| } |
| |
| surface_chooser_state_.initial_position = hint.screen_rect; |
| bool promotable = promotion_hint_aggregator_->IsSafeToPromote(); |
| if (promotable != surface_chooser_state_.is_compositor_promotable) { |
| surface_chooser_state_.is_compositor_promotable = promotable; |
| update_state = true; |
| } |
| |
| // If we've been provided with enough new frames, then update the state even |
| // if it hasn't changed. This lets |surface_chooser_| retry for an overlay. |
| // It's especially helpful for power-efficient overlays, since we don't know |
| // when an overlay becomes power efficient. It also helps retry any failure |
| // that's not accompanied by a state change, such as if android destroys the |
| // overlay asynchronously for a transient reason. |
| // |
| // If we're already using an overlay, then there's no need to do this. |
| base::TimeTicks now = tick_clock_->NowTicks(); |
| if (!is_using_overlay && |
| now - most_recent_chooser_retry_ >= RetryChooserTimeout) { |
| update_state = true; |
| } |
| |
| if (update_state) { |
| most_recent_chooser_retry_ = now; |
| UpdateChooserState(absl::optional<AndroidOverlayFactoryCB>()); |
| } |
| } |
| |
| SurfaceChooserHelper::FrameInformation |
| SurfaceChooserHelper::ComputeFrameInformation(bool is_using_overlay) { |
| if (!is_using_overlay) { |
| // Not an overlay. |
| return surface_chooser_state_.is_secure |
| ? FrameInformation::NON_OVERLAY_L3 |
| : FrameInformation::NON_OVERLAY_INSECURE; |
| } |
| |
| // Overlay. |
| if (surface_chooser_state_.is_secure) { |
| return surface_chooser_state_.is_required ? FrameInformation::OVERLAY_L1 |
| : FrameInformation::OVERLAY_L3; |
| } |
| |
| return surface_chooser_state_.is_fullscreen |
| ? FrameInformation::OVERLAY_INSECURE_PLAYER_ELEMENT_FULLSCREEN |
| : FrameInformation::OVERLAY_INSECURE_NON_PLAYER_ELEMENT_FULLSCREEN; |
| } |
| |
| } // namespace media |