| // |
| // Copyright (c) 2019 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // TOutputVulkanGLSLForMetal: |
| // This is a special version Vulkan GLSL output that will make some special |
| // considerations for Metal backend limitations. |
| // |
| |
| #include "compiler/translator/OutputVulkanGLSL.h" |
| |
| namespace sh |
| { |
| |
| class TOutputVulkanGLSLForMetal : public TOutputVulkanGLSL |
| { |
| public: |
| TOutputVulkanGLSLForMetal(TInfoSinkBase &objSink, |
| ShArrayIndexClampingStrategy clampingStrategy, |
| ShHashFunction64 hashFunction, |
| NameMap &nameMap, |
| TSymbolTable *symbolTable, |
| sh::GLenum shaderType, |
| int shaderVersion, |
| ShShaderOutput output, |
| ShCompileOptions compileOptions); |
| |
| static void RemoveInvariantForTest(bool remove); |
| |
| protected: |
| bool visitGlobalQualifierDeclaration(Visit visit, |
| TIntermGlobalQualifierDeclaration *node) override; |
| void writeVariableType(const TType &type, const TSymbol *symbol) override; |
| }; |
| |
| } // namespace sh |