| // Copyright 2019 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "media/base/video_transformation.h" |
| |
| #include <math.h> |
| #include <stddef.h> |
| |
| #include "base/notreached.h" |
| |
| namespace media { |
| namespace { |
| |
| double FixedToFloatingPoint(int32_t i) { |
| return static_cast<double>(i >> 16); |
| } |
| |
| } // namespace |
| |
| std::string VideoRotationToString(VideoRotation rotation) { |
| switch (rotation) { |
| case VIDEO_ROTATION_0: |
| return "0°"; |
| case VIDEO_ROTATION_90: |
| return "90°"; |
| case VIDEO_ROTATION_180: |
| return "180°"; |
| case VIDEO_ROTATION_270: |
| return "270°"; |
| } |
| NOTREACHED(); |
| return ""; |
| } |
| |
| bool operator==(const struct VideoTransformation& first, |
| const struct VideoTransformation& second) { |
| return first.rotation == second.rotation && first.mirrored == second.mirrored; |
| } |
| |
| VideoTransformation::VideoTransformation(int32_t matrix[4]) { |
| // Rotation by angle Θ is represented in the matrix as: |
| // [ cos(Θ), -sin(Θ)] |
| // [ sin(Θ), cos(Θ)] |
| // A vertical flip is represented by the cosine's having opposite signs |
| // and a horizontal flip is represented by the sine's having the same sign. |
| |
| // Check the matrix for validity |
| if (abs(matrix[0]) != abs(matrix[3]) || abs(matrix[1]) != abs(matrix[2])) { |
| rotation = VIDEO_ROTATION_0; |
| mirrored = false; |
| return; |
| } |
| |
| double angle = acos(FixedToFloatingPoint(matrix[0])) * 180 / base::kPiDouble; |
| |
| // Calculate angle offsets for rotation - rotating about the X axis |
| // can be expressed as a 180 degree rotation and a Y axis rotation |
| mirrored = false; |
| if (matrix[0] != matrix[3] && matrix[0] != 0) { |
| mirrored = !mirrored; |
| angle += 180; |
| } |
| |
| if (matrix[1] == matrix[3] && matrix[1] != 0) { |
| mirrored = !mirrored; |
| } |
| |
| // Normalize the angle |
| while (angle < 0) |
| angle += 360; |
| |
| while (angle >= 360) |
| angle -= 360; |
| |
| // 16 bits of fixed point decimal is enough to give 6 decimals of precision |
| // to cos(Θ). A delta of ±0.000001 causes acos(cos(Θ)) to differ by a minimum |
| // of 0.0002, which is why we only need to check that the angle is only |
| // accurate to within four decimal places. This is preferred to checking for |
| // a more precise accuracy, as the 'double' type is architecture dependent and |
| // there may be variance in floating point errors. |
| if (abs(angle - 0) < 1e-4) { |
| rotation = VIDEO_ROTATION_0; |
| } else if (abs(angle - 180) < 1e-4) { |
| rotation = VIDEO_ROTATION_180; |
| } else if (abs(angle - 90) < 1e-4) { |
| bool quadrant = asin(FixedToFloatingPoint(matrix[2])) < 0; |
| rotation = quadrant ? VIDEO_ROTATION_90 : VIDEO_ROTATION_270; |
| } else { |
| rotation = VIDEO_ROTATION_0; |
| mirrored = false; |
| } |
| } |
| |
| } // namespace media |