| #ifndef foosimplehfoo |
| #define foosimplehfoo |
| |
| /*** |
| This file is part of PulseAudio. |
| |
| Copyright 2004-2006 Lennart Poettering |
| Copyright 2006 Pierre Ossman <ossman@cendio.se> for Cendio AB |
| |
| PulseAudio is free software; you can redistribute it and/or modify |
| it under the terms of the GNU Lesser General Public License as published |
| by the Free Software Foundation; either version 2.1 of the License, |
| or (at your option) any later version. |
| |
| PulseAudio is distributed in the hope that it will be useful, but |
| WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| General Public License for more details. |
| |
| You should have received a copy of the GNU Lesser General Public License |
| along with PulseAudio; if not, see <http://www.gnu.org/licenses/>. |
| ***/ |
| |
| #include <sys/types.h> |
| |
| #include <pulse/sample.h> |
| #include <pulse/channelmap.h> |
| #include <pulse/def.h> |
| #include <pulse/cdecl.h> |
| #include <pulse/version.h> |
| |
| /** \page simple Simple API |
| * |
| * \section overv_sec Overview |
| * |
| * The simple API is designed for applications with very basic sound |
| * playback or capture needs. It can only support a single stream per |
| * connection and has no support for handling of complex features like |
| * events, channel mappings and volume control. It is, however, very simple |
| * to use and quite sufficient for many programs. |
| * |
| * \section conn_sec Connecting |
| * |
| * The first step before using the sound system is to connect to the |
| * server. This is normally done this way: |
| * |
| * \code |
| * pa_simple *s; |
| * pa_sample_spec ss; |
| * |
| * ss.format = PA_SAMPLE_S16NE; |
| * ss.channels = 2; |
| * ss.rate = 44100; |
| * |
| * s = pa_simple_new(NULL, // Use the default server. |
| * "Fooapp", // Our application's name. |
| * PA_STREAM_PLAYBACK, |
| * NULL, // Use the default device. |
| * "Music", // Description of our stream. |
| * &ss, // Our sample format. |
| * NULL, // Use default channel map |
| * NULL, // Use default buffering attributes. |
| * NULL, // Ignore error code. |
| * ); |
| * \endcode |
| * |
| * At this point a connected object is returned, or NULL if there was a |
| * problem connecting. |
| * |
| * \section transfer_sec Transferring data |
| * |
| * Once the connection is established to the server, data can start flowing. |
| * Using the connection is very similar to the normal read() and write() |
| * system calls. The main difference is that they're called pa_simple_read() |
| * and pa_simple_write(). Note that these operations always block. |
| * |
| * \section ctrl_sec Buffer control |
| * |
| * \li pa_simple_get_latency() - Will return the total latency of |
| * the playback or record pipeline, respectively. |
| * \li pa_simple_flush() - Will throw away all data currently in buffers. |
| * |
| * If a playback stream is used then the following operation is available: |
| * |
| * \li pa_simple_drain() - Will wait for all sent data to finish playing. |
| * |
| * \section cleanup_sec Cleanup |
| * |
| * Once playback or capture is complete, the connection should be closed |
| * and resources freed. This is done through: |
| * |
| * \code |
| * pa_simple_free(s); |
| * \endcode |
| */ |
| |
| /** \file |
| * A simple but limited synchronous playback and recording |
| * API. This is a synchronous, simplified wrapper around the standard |
| * asynchronous API. |
| * |
| * See also \subpage simple |
| */ |
| |
| /** \example pacat-simple.c |
| * A simple playback tool using the simple API */ |
| |
| /** \example parec-simple.c |
| * A simple recording tool using the simple API */ |
| |
| PA_C_DECL_BEGIN |
| |
| /** \struct pa_simple |
| * An opaque simple connection object */ |
| typedef struct pa_simple pa_simple; |
| |
| /** Create a new connection to the server. */ |
| pa_simple* pa_simple_new( |
| const char *server, /**< Server name, or NULL for default */ |
| const char *name, /**< A descriptive name for this client (application name, ...) */ |
| pa_stream_direction_t dir, /**< Open this stream for recording or playback? */ |
| const char *dev, /**< Sink (resp. source) name, or NULL for default */ |
| const char *stream_name, /**< A descriptive name for this stream (application name, song title, ...) */ |
| const pa_sample_spec *ss, /**< The sample type to use */ |
| const pa_channel_map *map, /**< The channel map to use, or NULL for default */ |
| const pa_buffer_attr *attr, /**< Buffering attributes, or NULL for default */ |
| int *error /**< A pointer where the error code is stored when the routine returns NULL. It is OK to pass NULL here. */ |
| ); |
| |
| /** Close and free the connection to the server. The connection object becomes invalid when this is called. */ |
| void pa_simple_free(pa_simple *s); |
| |
| /** Write some data to the server. Returns zero on success, negative on error. */ |
| int pa_simple_write(pa_simple *s, const void *data, size_t bytes, int *error); |
| |
| /** Wait until all data already written is played by the daemon. |
| * Returns zero on success, negative on error. */ |
| int pa_simple_drain(pa_simple *s, int *error); |
| |
| /** Read some data from the server. This function blocks until \a bytes amount |
| * of data has been received from the server, or until an error occurs. |
| * Returns zero on success, negative on failure. */ |
| int pa_simple_read( |
| pa_simple *s, /**< The connection object. */ |
| void *data, /**< A pointer to a buffer. */ |
| size_t bytes, /**< The number of bytes to read. */ |
| int *error |
| /**< A pointer where the error code is stored when the function returns |
| * a negative value. It is OK to pass NULL here. */ |
| ); |
| |
| /** Return the playback or record latency. */ |
| pa_usec_t pa_simple_get_latency(pa_simple *s, int *error); |
| |
| /** Flush the playback or record buffer. This discards any audio in the buffer. |
| * Returns zero on success, negative on error. */ |
| int pa_simple_flush(pa_simple *s, int *error); |
| |
| PA_C_DECL_END |
| |
| #endif |