| (function(CanvasKit){ |
| CanvasKit._extraInitializations = CanvasKit._extraInitializations || []; |
| CanvasKit._extraInitializations.push(function() { |
| |
| CanvasKit.Paragraph.prototype.getRectsForRange = function(start, end, hStyle, wStyle) { |
| /** |
| * This is bytes, but we'll want to think about them as float32s |
| * @type {Float32Array} |
| */ |
| var floatArray = this._getRectsForRange(start, end, hStyle, wStyle); |
| |
| if (!floatArray || !floatArray.length) { |
| return []; |
| } |
| var ret = []; |
| for (var i = 0; i < floatArray.length; i+=4) { |
| ret.push(CanvasKit.LTRBRect(floatArray[i], floatArray[i+1], floatArray[i+2], floatArray[i+3])) |
| } |
| CanvasKit._free(floatArray.byteOffset); |
| return ret; |
| } |
| |
| // These helpers fill out all fields, because emscripten complains if we |
| // have undefined and it expects, for example, a float. |
| CanvasKit.ParagraphStyle = function(s) { |
| // Use [''] to tell closure not to minify the names |
| s['heightMultiplier'] = s['heightMultiplier'] || 0; |
| s['maxLines'] = s['maxLines'] || 0; |
| s['textAlign'] = s['textAlign'] || CanvasKit.TextAlign.Start; |
| s['textStyle'] = CanvasKit.TextStyle(s['textStyle']); |
| return s; |
| } |
| |
| CanvasKit.TextStyle = function(s) { |
| // Use [''] to tell closure not to minify the names |
| s['backgroundColor'] = s['backgroundColor'] || 0; |
| s['color'] = s['color'] || 0; |
| s['decoration'] = s['decoration'] || 0; |
| s['decorationThickness'] = s['decorationThickness'] || 0; |
| s['fontSize'] = s['fontSize'] || 0; |
| if (Array.isArray(s['fontFamilies']) && s['fontFamilies'].length) { |
| var sPtr = naiveCopyStrArray(s['fontFamilies']); |
| s['_fontFamilies'] = sPtr; |
| s['_numFontFamilies'] = s['fontFamilies'].length; |
| } else { |
| s['_fontFamilies'] = nullptr; |
| s['_numFontFamilies'] = 0; |
| } |
| s['foregroundColor'] = s['foregroundColor'] || 0; |
| return s; |
| } |
| |
| // returns a pointer to a place on the heap that has an array |
| // of char* (effectively a char**). For now, this does the naive thing |
| // and depends on the string being null-terminated. This should be used |
| // for simple, well-formed things (e.g. font-families), not arbitrary |
| // text that should be drawn. If we need this to handle more complex |
| // strings, it should return two pointers, a pointer of the |
| // string array and a pointer to an array of the strings byte lengths. |
| function naiveCopyStrArray(strings) { |
| if (!strings || !strings.length) { |
| return nullptr; |
| } |
| var sPtrs = []; |
| for (var i = 0; i < strings.length; i++) { |
| var str = strings[i]; |
| // Add 1 for null terminator, which we need when copying/converting |
| var strLen = lengthBytesUTF8(str) + 1; |
| var strPtr = CanvasKit._malloc(strLen); |
| stringToUTF8(str, strPtr, strLen); |
| sPtrs.push(strPtr); |
| } |
| return copy1dArray(sPtrs, CanvasKit.HEAPU32); |
| } |
| }); |
| }(Module)); // When this file is loaded in, the high level object is "Module"; |