| // Copyright 2016 the V8 project authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "src/inspector/inspected-context.h" |
| |
| #include "src/debug/debug-interface.h" |
| #include "src/inspector/injected-script.h" |
| #include "src/inspector/string-util.h" |
| #include "src/inspector/v8-console.h" |
| #include "src/inspector/v8-inspector-impl.h" |
| |
| #include "include/v8-inspector.h" |
| |
| namespace v8_inspector { |
| |
| class InspectedContext::WeakCallbackData { |
| public: |
| WeakCallbackData(InspectedContext* context, V8InspectorImpl* inspector, |
| int groupId, int contextId) |
| : m_context(context), |
| m_inspector(inspector), |
| m_groupId(groupId), |
| m_contextId(contextId) {} |
| |
| static void resetContext(const v8::WeakCallbackInfo<WeakCallbackData>& data) { |
| // InspectedContext is alive here because weak handler is still alive. |
| data.GetParameter()->m_context->m_weakCallbackData = nullptr; |
| data.GetParameter()->m_context->m_context.Reset(); |
| data.SetSecondPassCallback(&callContextCollected); |
| } |
| |
| static void callContextCollected( |
| const v8::WeakCallbackInfo<WeakCallbackData>& data) { |
| // InspectedContext can be dead here since anything can happen between first |
| // and second pass callback. |
| WeakCallbackData* callbackData = data.GetParameter(); |
| callbackData->m_inspector->contextCollected(callbackData->m_groupId, |
| callbackData->m_contextId); |
| delete callbackData; |
| } |
| |
| private: |
| InspectedContext* m_context; |
| V8InspectorImpl* m_inspector; |
| int m_groupId; |
| int m_contextId; |
| }; |
| |
| InspectedContext::InspectedContext(V8InspectorImpl* inspector, |
| const V8ContextInfo& info, int contextId) |
| : m_inspector(inspector), |
| m_context(info.context->GetIsolate(), info.context), |
| m_contextId(contextId), |
| m_contextGroupId(info.contextGroupId), |
| m_origin(toString16(info.origin)), |
| m_humanReadableName(toString16(info.humanReadableName)), |
| m_auxData(toString16(info.auxData)) { |
| v8::debug::SetContextId(info.context, contextId); |
| m_weakCallbackData = |
| new WeakCallbackData(this, m_inspector, m_contextGroupId, m_contextId); |
| m_context.SetWeak(m_weakCallbackData, |
| &InspectedContext::WeakCallbackData::resetContext, |
| v8::WeakCallbackType::kParameter); |
| if (!info.hasMemoryOnConsole) return; |
| v8::Context::Scope contextScope(info.context); |
| v8::HandleScope handleScope(info.context->GetIsolate()); |
| v8::Local<v8::Object> global = info.context->Global(); |
| v8::Local<v8::Value> console; |
| if (global->Get(info.context, toV8String(m_inspector->isolate(), "console")) |
| .ToLocal(&console) && |
| console->IsObject()) { |
| m_inspector->console()->installMemoryGetter( |
| info.context, v8::Local<v8::Object>::Cast(console)); |
| } |
| } |
| |
| InspectedContext::~InspectedContext() { |
| // If we destory InspectedContext before weak callback is invoked then we need |
| // to delete data here. |
| if (!m_context.IsEmpty()) delete m_weakCallbackData; |
| } |
| |
| // static |
| int InspectedContext::contextId(v8::Local<v8::Context> context) { |
| return v8::debug::GetContextId(context); |
| } |
| |
| v8::Local<v8::Context> InspectedContext::context() const { |
| return m_context.Get(isolate()); |
| } |
| |
| v8::Isolate* InspectedContext::isolate() const { |
| return m_inspector->isolate(); |
| } |
| |
| bool InspectedContext::isReported(int sessionId) const { |
| return m_reportedSessionIds.find(sessionId) != m_reportedSessionIds.cend(); |
| } |
| |
| void InspectedContext::setReported(int sessionId, bool reported) { |
| if (reported) |
| m_reportedSessionIds.insert(sessionId); |
| else |
| m_reportedSessionIds.erase(sessionId); |
| } |
| |
| InjectedScript* InspectedContext::getInjectedScript(int sessionId) { |
| auto it = m_injectedScripts.find(sessionId); |
| return it == m_injectedScripts.end() ? nullptr : it->second.get(); |
| } |
| |
| InjectedScript* InspectedContext::createInjectedScript(int sessionId) { |
| std::unique_ptr<InjectedScript> injectedScript = |
| std::make_unique<InjectedScript>(this, sessionId); |
| CHECK(m_injectedScripts.find(sessionId) == m_injectedScripts.end()); |
| m_injectedScripts[sessionId] = std::move(injectedScript); |
| return getInjectedScript(sessionId); |
| } |
| |
| void InspectedContext::discardInjectedScript(int sessionId) { |
| m_injectedScripts.erase(sessionId); |
| } |
| |
| bool InspectedContext::addInternalObject(v8::Local<v8::Object> object, |
| V8InternalValueType type) { |
| if (m_internalObjects.IsEmpty()) { |
| m_internalObjects.Reset(isolate(), v8::debug::WeakMap::New(isolate())); |
| } |
| return !m_internalObjects.Get(isolate()) |
| ->Set(m_context.Get(isolate()), object, |
| v8::Integer::New(isolate(), static_cast<int>(type))) |
| .IsEmpty(); |
| } |
| |
| V8InternalValueType InspectedContext::getInternalType( |
| v8::Local<v8::Object> object) { |
| if (m_internalObjects.IsEmpty()) return V8InternalValueType::kNone; |
| v8::Local<v8::Value> typeValue; |
| if (!m_internalObjects.Get(isolate()) |
| ->Get(m_context.Get(isolate()), object) |
| .ToLocal(&typeValue) || |
| !typeValue->IsUint32()) { |
| return V8InternalValueType::kNone; |
| } |
| return static_cast<V8InternalValueType>(typeValue.As<v8::Int32>()->Value()); |
| } |
| |
| } // namespace v8_inspector |