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// Copyright 2012 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_OBJECTS_KEYS_H_
#define V8_OBJECTS_KEYS_H_
#include "src/objects/hash-table.h"
#include "src/objects/js-objects.h"
#include "src/objects/objects.h"
namespace v8 {
namespace internal {
class JSProxy;
class FastKeyAccumulator;
enum AddKeyConversion { DO_NOT_CONVERT, CONVERT_TO_ARRAY_INDEX };
// This is a helper class for JSReceiver::GetKeys which collects and sorts keys.
// GetKeys needs to sort keys per prototype level, first showing the integer
// indices from elements then the strings from the properties. However, this
// does not apply to proxies which are in full control of how the keys are
// sorted.
//
// For performance reasons the KeyAccumulator internally separates integer keys
// in |elements_| into sorted lists per prototype level. String keys are
// collected in |string_properties_|, a single OrderedHashSet (similar for
// Symbols in |symbol_properties_|. To separate the keys per level later when
// assembling the final list, |levelLengths_| keeps track of the number of
// String and Symbol keys per level.
//
// Only unique keys are kept by the KeyAccumulator, strings are stored in a
// HashSet for inexpensive lookups. Integer keys are kept in sorted lists which
// are more compact and allow for reasonably fast includes check.
class KeyAccumulator final {
public:
KeyAccumulator(Isolate* isolate, KeyCollectionMode mode,
PropertyFilter filter)
: isolate_(isolate), mode_(mode), filter_(filter) {}
~KeyAccumulator() = default;
KeyAccumulator(const KeyAccumulator&) = delete;
KeyAccumulator& operator=(const KeyAccumulator&) = delete;
static MaybeHandle<FixedArray> GetKeys(
Handle<JSReceiver> object, KeyCollectionMode mode, PropertyFilter filter,
GetKeysConversion keys_conversion = GetKeysConversion::kKeepNumbers,
bool is_for_in = false, bool skip_indices = false);
Handle<FixedArray> GetKeys(
GetKeysConversion convert = GetKeysConversion::kKeepNumbers);
Maybe<bool> CollectKeys(Handle<JSReceiver> receiver,
Handle<JSReceiver> object);
// Might return directly the object's enum_cache, copy the result before using
// as an elements backing store for a JSObject.
// Does not throw for uninitialized exports in module namespace objects, so
// this has to be checked separately.
static Handle<FixedArray> GetOwnEnumPropertyKeys(Isolate* isolate,
Handle<JSObject> object);
V8_WARN_UNUSED_RESULT ExceptionStatus
AddKey(Object key, AddKeyConversion convert = DO_NOT_CONVERT);
V8_WARN_UNUSED_RESULT ExceptionStatus
AddKey(Handle<Object> key, AddKeyConversion convert = DO_NOT_CONVERT);
// Jump to the next level, pushing the current |levelLength_| to
// |levelLengths_| and adding a new list to |elements_|.
Isolate* isolate() { return isolate_; }
// Filter keys based on their property descriptors.
PropertyFilter filter() { return filter_; }
// The collection mode defines whether we collect the keys from the prototype
// chain or only look at the receiver.
KeyCollectionMode mode() { return mode_; }
void set_skip_indices(bool value) { skip_indices_ = value; }
// Shadowing keys are used to filter keys. This happens when non-enumerable
// keys appear again on the prototype chain.
void AddShadowingKey(Object key, AllowHeapAllocation* allow_gc);
void AddShadowingKey(Handle<Object> key);
private:
enum IndexedOrNamed { kIndexed, kNamed };
V8_WARN_UNUSED_RESULT ExceptionStatus
CollectPrivateNames(Handle<JSReceiver> receiver, Handle<JSObject> object);
Maybe<bool> CollectAccessCheckInterceptorKeys(
Handle<AccessCheckInfo> access_check_info, Handle<JSReceiver> receiver,
Handle<JSObject> object);
Maybe<bool> CollectInterceptorKeysInternal(
Handle<JSReceiver> receiver, Handle<JSObject> object,
Handle<InterceptorInfo> interceptor, IndexedOrNamed type);
Maybe<bool> CollectInterceptorKeys(Handle<JSReceiver> receiver,
Handle<JSObject> object,
IndexedOrNamed type);
Maybe<bool> CollectOwnElementIndices(Handle<JSReceiver> receiver,
Handle<JSObject> object);
Maybe<bool> CollectOwnPropertyNames(Handle<JSReceiver> receiver,
Handle<JSObject> object);
Maybe<bool> CollectOwnKeys(Handle<JSReceiver> receiver,
Handle<JSObject> object);
Maybe<bool> CollectOwnJSProxyKeys(Handle<JSReceiver> receiver,
Handle<JSProxy> proxy);
Maybe<bool> CollectOwnJSProxyTargetKeys(Handle<JSProxy> proxy,
Handle<JSReceiver> target);
V8_WARN_UNUSED_RESULT ExceptionStatus FilterForEnumerableProperties(
Handle<JSReceiver> receiver, Handle<JSObject> object,
Handle<InterceptorInfo> interceptor, Handle<JSObject> result,
IndexedOrNamed type);
Maybe<bool> AddKeysFromJSProxy(Handle<JSProxy> proxy,
Handle<FixedArray> keys);
V8_WARN_UNUSED_RESULT ExceptionStatus AddKeys(Handle<FixedArray> array,
AddKeyConversion convert);
V8_WARN_UNUSED_RESULT ExceptionStatus AddKeys(Handle<JSObject> array_like,
AddKeyConversion convert);
bool IsShadowed(Handle<Object> key);
bool HasShadowingKeys();
Handle<OrderedHashSet> keys();
// In case of for-in loops we have to treat JSProxy keys differently and
// deduplicate them. Additionally we convert JSProxy keys back to array
// indices.
void set_is_for_in(bool value) { is_for_in_ = value; }
void set_first_prototype_map(Handle<Map> value) {
first_prototype_map_ = value;
}
void set_try_prototype_info_cache(bool value) {
try_prototype_info_cache_ = value;
}
void set_receiver(Handle<JSReceiver> object) { receiver_ = object; }
// The last_non_empty_prototype is used to limit the prototypes for which
// we have to keep track of non-enumerable keys that can shadow keys
// repeated on the prototype chain.
void set_last_non_empty_prototype(Handle<JSReceiver> object) {
last_non_empty_prototype_ = object;
}
void set_may_have_elements(bool value) { may_have_elements_ = value; }
Isolate* isolate_;
// keys_ is either an Handle<OrderedHashSet> or in the case of own JSProxy
// keys a Handle<FixedArray>. The OrderedHashSet is in-place converted to the
// result list, a FixedArray containing all collected keys.
Handle<FixedArray> keys_;
Handle<Map> first_prototype_map_;
Handle<JSReceiver> receiver_;
Handle<JSReceiver> last_non_empty_prototype_;
Handle<ObjectHashSet> shadowing_keys_;
KeyCollectionMode mode_;
PropertyFilter filter_;
bool is_for_in_ = false;
bool skip_indices_ = false;
// For all the keys on the first receiver adding a shadowing key we can skip
// the shadow check.
bool skip_shadow_check_ = true;
bool may_have_elements_ = true;
bool try_prototype_info_cache_ = false;
friend FastKeyAccumulator;
};
// The FastKeyAccumulator handles the cases where there are no elements on the
// prototype chain and forwords the complex/slow cases to the normal
// KeyAccumulator. This significantly speeds up the cases where the OWN_ONLY
// case where we do not have to walk the prototype chain.
class FastKeyAccumulator {
public:
FastKeyAccumulator(Isolate* isolate, Handle<JSReceiver> receiver,
KeyCollectionMode mode, PropertyFilter filter,
bool is_for_in = false, bool skip_indices = false)
: isolate_(isolate),
receiver_(receiver),
mode_(mode),
filter_(filter),
is_for_in_(is_for_in),
skip_indices_(skip_indices) {
Prepare();
}
FastKeyAccumulator(const FastKeyAccumulator&) = delete;
FastKeyAccumulator& operator=(const FastKeyAccumulator&) = delete;
bool is_receiver_simple_enum() { return is_receiver_simple_enum_; }
bool has_empty_prototype() { return has_empty_prototype_; }
bool may_have_elements() { return may_have_elements_; }
MaybeHandle<FixedArray> GetKeys(
GetKeysConversion convert = GetKeysConversion::kKeepNumbers);
private:
void Prepare();
MaybeHandle<FixedArray> GetKeysFast(GetKeysConversion convert);
MaybeHandle<FixedArray> GetKeysSlow(GetKeysConversion convert);
MaybeHandle<FixedArray> GetKeysWithPrototypeInfoCache(
GetKeysConversion convert);
MaybeHandle<FixedArray> GetOwnKeysWithUninitializedEnumCache();
bool MayHaveElements(JSReceiver receiver);
bool TryPrototypeInfoCache(Handle<JSReceiver> receiver);
Isolate* isolate_;
Handle<JSReceiver> receiver_;
Handle<Map> first_prototype_map_;
Handle<JSReceiver> first_prototype_;
Handle<JSReceiver> last_non_empty_prototype_;
KeyCollectionMode mode_;
PropertyFilter filter_;
bool is_for_in_ = false;
bool skip_indices_ = false;
bool is_receiver_simple_enum_ = false;
bool has_empty_prototype_ = false;
bool may_have_elements_ = true;
bool has_prototype_info_cache_ = false;
bool try_prototype_info_cache_ = false;
bool only_own_has_simple_elements_ = false;
};
} // namespace internal
} // namespace v8
#endif // V8_OBJECTS_KEYS_H_