| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef NET_SOCKET_CLIENT_SOCKET_POOL_H_ |
| #define NET_SOCKET_CLIENT_SOCKET_POOL_H_ |
| |
| #include <memory> |
| #include <string> |
| |
| #include "base/macros.h" |
| #include "base/memory/ref_counted.h" |
| #include "base/time/time.h" |
| #include "net/base/completion_once_callback.h" |
| #include "net/base/load_states.h" |
| #include "net/base/net_export.h" |
| #include "net/base/request_priority.h" |
| #include "net/dns/host_resolver.h" |
| #include "net/http/http_request_info.h" |
| |
| namespace base { |
| class DictionaryValue; |
| } |
| |
| namespace net { |
| |
| class ClientSocketHandle; |
| class NetLogWithSource; |
| class StreamSocket; |
| |
| // ClientSocketPools are layered. This defines an interface for lower level |
| // socket pools to communicate with higher layer pools. |
| class NET_EXPORT HigherLayeredPool { |
| public: |
| virtual ~HigherLayeredPool() {} |
| |
| // Instructs the HigherLayeredPool to close an idle connection. Return true if |
| // one was closed. Closing an idle connection will call into the lower layer |
| // pool it came from, so must be careful of re-entrancy when using this. |
| virtual bool CloseOneIdleConnection() = 0; |
| }; |
| |
| // ClientSocketPools are layered. This defines an interface for higher level |
| // socket pools to communicate with lower layer pools. |
| class NET_EXPORT LowerLayeredPool { |
| public: |
| virtual ~LowerLayeredPool() {} |
| |
| // Returns true if a there is currently a request blocked on the per-pool |
| // (not per-host) max socket limit, either in this pool, or one that it is |
| // layered on top of. |
| virtual bool IsStalled() const = 0; |
| |
| // Called to add or remove a higher layer pool on top of |this|. A higher |
| // layer pool may be added at most once to |this|, and must be removed prior |
| // to destruction of |this|. |
| virtual void AddHigherLayeredPool(HigherLayeredPool* higher_pool) = 0; |
| virtual void RemoveHigherLayeredPool(HigherLayeredPool* higher_pool) = 0; |
| }; |
| |
| // A ClientSocketPool is used to restrict the number of sockets open at a time. |
| // It also maintains a list of idle persistent sockets. |
| // |
| // Subclasses must also have an inner class SocketParams which is |
| // the type for the |params| argument in RequestSocket() and |
| // RequestSockets() below. |
| class NET_EXPORT ClientSocketPool : public LowerLayeredPool { |
| public: |
| // Indicates whether or not a request for a socket should respect the |
| // SocketPool's global and per-group socket limits. |
| enum class RespectLimits { DISABLED, ENABLED }; |
| |
| // Requests a connected socket for a group_name. |
| // |
| // There are five possible results from calling this function: |
| // 1) RequestSocket returns OK and initializes |handle| with a reused socket. |
| // 2) RequestSocket returns OK with a newly connected socket. |
| // 3) RequestSocket returns ERR_IO_PENDING. The handle will be added to a |
| // wait list until a socket is available to reuse or a new socket finishes |
| // connecting. |priority| will determine the placement into the wait list. |
| // 4) An error occurred early on, so RequestSocket returns an error code. |
| // 5) A recoverable error occurred while setting up the socket. An error |
| // code is returned, but the |handle| is initialized with the new socket. |
| // The caller must recover from the error before using the connection, or |
| // Disconnect the socket before releasing or resetting the |handle|. |
| // The current recoverable errors are: the errors accepted by |
| // IsCertificateError(err) and PROXY_AUTH_REQUESTED, or |
| // HTTPS_PROXY_TUNNEL_RESPONSE when reported by HttpProxyClientSocketPool. |
| // |
| // If this function returns OK, then |handle| is initialized upon return. |
| // The |handle|'s is_initialized method will return true in this case. If a |
| // StreamSocket was reused, then ClientSocketPool will call |
| // |handle|->set_reused(true). In either case, the socket will have been |
| // allocated and will be connected. A client might want to know whether or |
| // not the socket is reused in order to request a new socket if it encounters |
| // an error with the reused socket. |
| // |
| // If ERR_IO_PENDING is returned, then the callback will be used to notify the |
| // client of completion. |
| // |
| // Profiling information for the request is saved to |net_log| if non-NULL. |
| // |
| // If |respect_limits| is DISABLED, priority must be HIGHEST. |
| virtual int RequestSocket(const std::string& group_name, |
| const void* params, |
| RequestPriority priority, |
| const SocketTag& socket_tag, |
| RespectLimits respect_limits, |
| ClientSocketHandle* handle, |
| CompletionOnceCallback callback, |
| const NetLogWithSource& net_log) = 0; |
| |
| // RequestSockets is used to request that |num_sockets| be connected in the |
| // connection group for |group_name|. If the connection group already has |
| // |num_sockets| idle sockets / active sockets / currently connecting sockets, |
| // then this function doesn't do anything. Otherwise, it will start up as |
| // many connections as necessary to reach |num_sockets| total sockets for the |
| // group. It uses |params| to control how to connect the sockets. The |
| // ClientSocketPool will assign a priority to the new connections, if any. |
| // This priority will probably be lower than all others, since this method |
| // is intended to make sure ahead of time that |num_sockets| sockets are |
| // available to talk to a host. |
| virtual void RequestSockets(const std::string& group_name, |
| const void* params, |
| int num_sockets, |
| const NetLogWithSource& net_log) = 0; |
| |
| // Called to change the priority of a RequestSocket call that returned |
| // ERR_IO_PENDING and has not yet asynchronously completed. The same handle |
| // parameter must be passed to this method as was passed to the |
| // RequestSocket call being modified. |
| // This function is a no-op if |priority| is the same as the current |
| // request priority. |
| virtual void SetPriority(const std::string& group_name, |
| ClientSocketHandle* handle, |
| RequestPriority priority) = 0; |
| |
| // Called to cancel a RequestSocket call that returned ERR_IO_PENDING. The |
| // same handle parameter must be passed to this method as was passed to the |
| // RequestSocket call being cancelled. The associated callback is not run. |
| // However, for performance, we will let one ConnectJob complete and go idle. |
| virtual void CancelRequest(const std::string& group_name, |
| ClientSocketHandle* handle) = 0; |
| |
| // Called to release a socket once the socket is no longer needed. If the |
| // socket still has an established connection, then it will be added to the |
| // set of idle sockets to be used to satisfy future RequestSocket calls. |
| // Otherwise, the StreamSocket is destroyed. |id| is used to differentiate |
| // between updated versions of the same pool instance. The pool's id will |
| // change when it flushes, so it can use this |id| to discard sockets with |
| // mismatched ids. |
| virtual void ReleaseSocket(const std::string& group_name, |
| std::unique_ptr<StreamSocket> socket, |
| int id) = 0; |
| |
| // This flushes all state from the ClientSocketPool. This means that all |
| // idle and connecting sockets are discarded with the given |error|. |
| // Active sockets being held by ClientSocketPool clients will be discarded |
| // when released back to the pool. |
| // Does not flush any pools wrapped by |this|. |
| virtual void FlushWithError(int error) = 0; |
| |
| // Called to close any idle connections held by the connection manager. |
| virtual void CloseIdleSockets() = 0; |
| |
| // Called to close any idle connections held by the connection manager. |
| virtual void CloseIdleSocketsInGroup(const std::string& group_name) = 0; |
| |
| // The total number of idle sockets in the pool. |
| virtual int IdleSocketCount() const = 0; |
| |
| // The total number of idle sockets in a connection group. |
| virtual int IdleSocketCountInGroup(const std::string& group_name) const = 0; |
| |
| // Determine the LoadState of a connecting ClientSocketHandle. |
| virtual LoadState GetLoadState(const std::string& group_name, |
| const ClientSocketHandle* handle) const = 0; |
| |
| // Retrieves information on the current state of the pool as a |
| // DictionaryValue. |
| // If |include_nested_pools| is true, the states of any nested |
| // ClientSocketPools will be included. |
| virtual std::unique_ptr<base::DictionaryValue> GetInfoAsValue( |
| const std::string& name, |
| const std::string& type, |
| bool include_nested_pools) const = 0; |
| |
| // Returns the maximum amount of time to wait before retrying a connect. |
| static const int kMaxConnectRetryIntervalMs = 250; |
| |
| static base::TimeDelta unused_idle_socket_timeout(); |
| static void set_unused_idle_socket_timeout(base::TimeDelta timeout); |
| |
| static base::TimeDelta used_idle_socket_timeout(); |
| static void set_used_idle_socket_timeout(base::TimeDelta timeout); |
| |
| protected: |
| ClientSocketPool(); |
| ~ClientSocketPool() override; |
| |
| // Return the connection timeout for this pool. |
| virtual base::TimeDelta ConnectionTimeout() const = 0; |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(ClientSocketPool); |
| }; |
| |
| template <typename PoolType> |
| void RequestSocketsForPool( |
| PoolType* pool, |
| const std::string& group_name, |
| const scoped_refptr<typename PoolType::SocketParams>& params, |
| int num_sockets, |
| const NetLogWithSource& net_log) { |
| pool->RequestSockets(group_name, ¶ms, num_sockets, net_log); |
| } |
| |
| } // namespace net |
| |
| #endif // NET_SOCKET_CLIENT_SOCKET_POOL_H_ |