blob: eb54e90f6c080e21046dd19768e7b03bb7b386e2 [file] [log] [blame]
# Copyright 2021 The Cobalt Authors. All Rights Reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
declare_args() {
# Enables the yasm compiler to be used to compile .asm files.
yasm_exists = false
# Where yasm can be found on the host device.
path_to_yasm = "yasm"
# The Starboard API version of the current build configuration. The default
# value is meant to be overridden by a Starboard ABI file.
sb_api_version = 13
# Enabling this variable enables pedantic levels of warnings for the current
# toolchain.
sb_pedantic_warnings = false
# Enables embedding Cobalt as a shared library within another app. This
# requires a 'lib' starboard implementation for the corresponding platform.
sb_enable_lib = false
# Directory path to static contents' data.
sb_static_contents_output_data_dir = "$root_out_dir/content/data"
# Top-level directory for staging deploy build output. Platform deploy
# actions should use <(target_deploy_dir) defined in deploy.gypi to place
# artifacts for each deploy target in its own subdirectoy.
sb_install_output_dir = "$root_out_dir/install"
# Whether this is an Evergreen build.
sb_evergreen = false
# Whether this is an Evergreen compatible platform. A compatible platform
# can run the elf_loader and launch the Evergreen build.
sb_evergreen_compatible = false
# Whether to use the libunwind library on Evergreen compatible platform.
sb_evergreen_compatible_libunwind = false
# Whether to adopt Evergreen Lite on the Evergreen compatible platform.
sb_evergreen_compatible_lite = false
# The variables allow changing the target type on platforms where the
# native code may require an additional packaging step (ex. Android).
gtest_target_type = "executable"
final_executable_type = "executable"
# Halt execution on failure to allocate memory.
abort_on_allocation_failure = true
# The source of EGL and GLES headers and libraries.
# Valid values (case and everything sensitive!):
# 'none' - No EGL + GLES implementation is available on this platform.
# 'system_gles2' - Use the system implementation of EGL + GLES2. The
# headers and libraries must be on the system include and
# link paths.
# 'glimp' - Cobalt's own EGL + GLES2 implementation. This requires a
# valid Glimp implementation for the platform.
# 'angle' - A DirectX-to-OpenGL adaptation layer. This requires a valid
# ANGLE implementation for the platform.
gl_type = "system_gles2"
# The event polling mechanism available on this platform to support libevent.
# Platforms may redefine to 'poll' if necessary.
# Other mechanisms, e.g. devpoll, kqueue, select, are not yet supported.
sb_libevent_method = "epoll"
# Used to indicate that the player is filter based.
sb_filter_based_player = true
# Used to enable benchmarks.
sb_enable_benchmark = false
# This variable dictates whether a given target should be compiled with
# optimization flags for size vs. speed.
optimize_target_for_speed = false
# Where the Starboard ABI file for this platform can be found.
sabi_path = ""
# Whether the platform implements platforms tests.
has_platform_tests = false
# Whether the platform has platform-specific targets to depend on.
has_platform_targets = false
# The path to the gni file containing the install_target template which
# defines how the build should produce the install/ directory.
install_target_path = "//starboard/build/install/mock_install.gni"
}