| /* |
| * Copyright (c) 2016 Vittorio Giovara <vittorio.giovara@gmail.com> |
| * |
| * This file is part of FFmpeg. |
| * |
| * FFmpeg is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * FFmpeg is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with FFmpeg; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
| */ |
| |
| /** |
| * @file |
| * Spherical video |
| */ |
| |
| #ifndef AVUTIL_SPHERICAL_H |
| #define AVUTIL_SPHERICAL_H |
| |
| #include <stddef.h> |
| #include <stdint.h> |
| |
| /** |
| * @addtogroup lavu_video |
| * @{ |
| * |
| * @defgroup lavu_video_spherical Spherical video mapping |
| * @{ |
| */ |
| |
| /** |
| * @addtogroup lavu_video_spherical |
| * A spherical video file contains surfaces that need to be mapped onto a |
| * sphere. Depending on how the frame was converted, a different distortion |
| * transformation or surface recomposition function needs to be applied before |
| * the video should be mapped and displayed. |
| */ |
| |
| /** |
| * Projection of the video surface(s) on a sphere. |
| */ |
| enum AVSphericalProjection { |
| /** |
| * Video represents a sphere mapped on a flat surface using |
| * equirectangular projection. |
| */ |
| AV_SPHERICAL_EQUIRECTANGULAR, |
| |
| /** |
| * Video frame is split into 6 faces of a cube, and arranged on a |
| * 3x2 layout. Faces are oriented upwards for the front, left, right, |
| * and back faces. The up face is oriented so the top of the face is |
| * forwards and the down face is oriented so the top of the face is |
| * to the back. |
| */ |
| AV_SPHERICAL_CUBEMAP, |
| |
| /** |
| * Video represents a portion of a sphere mapped on a flat surface |
| * using equirectangular projection. The @ref bounding fields indicate |
| * the position of the current video in a larger surface. |
| */ |
| AV_SPHERICAL_EQUIRECTANGULAR_TILE, |
| }; |
| |
| /** |
| * This structure describes how to handle spherical videos, outlining |
| * information about projection, initial layout, and any other view modifier. |
| * |
| * @note The struct must be allocated with av_spherical_alloc() and |
| * its size is not a part of the public ABI. |
| */ |
| typedef struct AVSphericalMapping { |
| /** |
| * Projection type. |
| */ |
| enum AVSphericalProjection projection; |
| |
| /** |
| * @name Initial orientation |
| * @{ |
| * There fields describe additional rotations applied to the sphere after |
| * the video frame is mapped onto it. The sphere is rotated around the |
| * viewer, who remains stationary. The order of transformation is always |
| * yaw, followed by pitch, and finally by roll. |
| * |
| * The coordinate system matches the one defined in OpenGL, where the |
| * forward vector (z) is coming out of screen, and it is equivalent to |
| * a rotation matrix of R = r_y(yaw) * r_x(pitch) * r_z(roll). |
| * |
| * A positive yaw rotates the portion of the sphere in front of the viewer |
| * toward their right. A positive pitch rotates the portion of the sphere |
| * in front of the viewer upwards. A positive roll tilts the portion of |
| * the sphere in front of the viewer to the viewer's right. |
| * |
| * These values are exported as 16.16 fixed point. |
| * |
| * See this equirectangular projection as example: |
| * |
| * @code{.unparsed} |
| * Yaw |
| * -180 0 180 |
| * 90 +-------------+-------------+ 180 |
| * | | | up |
| * P | | | y| forward |
| * i | ^ | | /z |
| * t 0 +-------------X-------------+ 0 Roll | / |
| * c | | | | / |
| * h | | | 0|/_____right |
| * | | | x |
| * -90 +-------------+-------------+ -180 |
| * |
| * X - the default camera center |
| * ^ - the default up vector |
| * @endcode |
| */ |
| int32_t yaw; ///< Rotation around the up vector [-180, 180]. |
| int32_t pitch; ///< Rotation around the right vector [-90, 90]. |
| int32_t roll; ///< Rotation around the forward vector [-180, 180]. |
| /** |
| * @} |
| */ |
| |
| /** |
| * @name Bounding rectangle |
| * @anchor bounding |
| * @{ |
| * These fields indicate the location of the current tile, and where |
| * it should be mapped relative to the original surface. They are |
| * exported as 0.32 fixed point, and can be converted to classic |
| * pixel values with av_spherical_bounds(). |
| * |
| * @code{.unparsed} |
| * +----------------+----------+ |
| * | |bound_top | |
| * | +--------+ | |
| * | bound_left |tile | | |
| * +<---------->| |<--->+bound_right |
| * | +--------+ | |
| * | | | |
| * | bound_bottom| | |
| * +----------------+----------+ |
| * @endcode |
| * |
| * If needed, the original video surface dimensions can be derived |
| * by adding the current stream or frame size to the related bounds, |
| * like in the following example: |
| * |
| * @code{c} |
| * original_width = tile->width + bound_left + bound_right; |
| * original_height = tile->height + bound_top + bound_bottom; |
| * @endcode |
| * |
| * @note These values are valid only for the tiled equirectangular |
| * projection type (@ref AV_SPHERICAL_EQUIRECTANGULAR_TILE), |
| * and should be ignored in all other cases. |
| */ |
| uint32_t bound_left; ///< Distance from the left edge |
| uint32_t bound_top; ///< Distance from the top edge |
| uint32_t bound_right; ///< Distance from the right edge |
| uint32_t bound_bottom; ///< Distance from the bottom edge |
| /** |
| * @} |
| */ |
| |
| /** |
| * Number of pixels to pad from the edge of each cube face. |
| * |
| * @note This value is valid for only for the cubemap projection type |
| * (@ref AV_SPHERICAL_CUBEMAP), and should be ignored in all other |
| * cases. |
| */ |
| uint32_t padding; |
| } AVSphericalMapping; |
| |
| /** |
| * Allocate a AVSphericalVideo structure and initialize its fields to default |
| * values. |
| * |
| * @return the newly allocated struct or NULL on failure |
| */ |
| AVSphericalMapping *av_spherical_alloc(size_t *size); |
| |
| /** |
| * Convert the @ref bounding fields from an AVSphericalVideo |
| * from 0.32 fixed point to pixels. |
| * |
| * @param map The AVSphericalVideo map to read bound values from. |
| * @param width Width of the current frame or stream. |
| * @param height Height of the current frame or stream. |
| * @param left Pixels from the left edge. |
| * @param top Pixels from the top edge. |
| * @param right Pixels from the right edge. |
| * @param bottom Pixels from the bottom edge. |
| */ |
| void av_spherical_tile_bounds(const AVSphericalMapping *map, |
| size_t width, size_t height, |
| size_t *left, size_t *top, |
| size_t *right, size_t *bottom); |
| |
| /** |
| * Provide a human-readable name of a given AVSphericalProjection. |
| * |
| * @param projection The input AVSphericalProjection. |
| * |
| * @return The name of the AVSphericalProjection, or "unknown". |
| */ |
| const char *av_spherical_projection_name(enum AVSphericalProjection projection); |
| |
| /** |
| * Get the AVSphericalProjection form a human-readable name. |
| * |
| * @param name The input string. |
| * |
| * @return The AVSphericalProjection value, or -1 if not found. |
| */ |
| int av_spherical_from_name(const char *name); |
| /** |
| * @} |
| * @} |
| */ |
| |
| #endif /* AVUTIL_SPHERICAL_H */ |