| /* |
| ****************************************************************************** |
| * © 2016 and later: Unicode, Inc. and others. * |
| * License & terms of use: http://www.unicode.org/copyright.html * |
| ****************************************************************************** |
| ****************************************************************************** |
| * Copyright (C) 1998-2003, International Business Machines Corporation and * |
| * others. All Rights Reserved. * |
| ****************************************************************************** |
| */ |
| |
| #include <windows.h> |
| |
| #include "layout/LEFontInstance.h" |
| |
| #include "GDIFontInstance.h" |
| |
| #include "GUISupport.h" |
| #include "FontMap.h" |
| #include "GDIFontMap.h" |
| |
| GDIFontMap::GDIFontMap(GDISurface *surface, const char *fileName, le_int16 pointSize, GUISupport *guiSupport, LEErrorCode &status) |
| : FontMap(fileName, pointSize, guiSupport, status), fSurface(surface) |
| { |
| // nothing to do? |
| } |
| |
| GDIFontMap::~GDIFontMap() |
| { |
| // anything? |
| } |
| |
| const LEFontInstance *GDIFontMap::openFont(const char *fontName, le_int16 pointSize, LEErrorCode &status) |
| { |
| LEFontInstance *result = new GDIFontInstance(fSurface, fontName, pointSize, status); |
| |
| if (LE_FAILURE(status)) { |
| delete result; |
| result = NULL; |
| } |
| |
| return result; |
| } |