| // Copyright 2016 The Cobalt Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| // Similar to window_internal.h. |
| |
| #ifndef STARBOARD_SHARED_DIRECTFB_BLITTER_INTERNAL_H_ |
| #define STARBOARD_SHARED_DIRECTFB_BLITTER_INTERNAL_H_ |
| |
| #include <directfb.h> |
| |
| #include "starboard/blitter.h" |
| #include "starboard/common/mutex.h" |
| #include "starboard/shared/internal_only.h" |
| |
| struct SbBlitterDevicePrivate { |
| // Internally we store our DirectFB interface object inside of the |
| // SbBlitterDevice object. |
| IDirectFB* dfb; |
| |
| // Mutex to ensure thread-safety in all SbBlitterDevice-related function |
| // calls. |
| starboard::Mutex mutex; |
| }; |
| |
| struct SbBlitterRenderTargetPrivate { |
| // Every render target has a reference to a DirectFB surface. |
| IDirectFBSurface* surface; |
| }; |
| |
| struct SbBlitterSwapChainPrivate { |
| // In DirectFB, swap chains are synonymous with [specifically flagged] |
| // surfaces, so we just need to keep a handle to it (through a |
| // SbBlitterRenderTarget object). |
| SbBlitterRenderTargetPrivate render_target; |
| }; |
| |
| struct SbBlitterPixelDataPrivate { |
| // Keep track of the device that was used to create this |
| // SbBlitterPixelData object. |
| SbBlitterDevicePrivate* device; |
| |
| // The actual DirectFB surface that contains the pixels. |
| IDirectFBSurface* surface; |
| // The CPU-accessible data pointer to the (locked) surface pixels. |
| void* data; |
| |
| // The pitch of the pixel data, in bytes. |
| int pitch_in_bytes; |
| |
| // Surface information including its dimensions. |
| SbBlitterSurfaceInfo info; |
| }; |
| |
| struct SbBlitterSurfacePrivate { |
| // Keep track of the device used to create this surface. |
| SbBlitterDevicePrivate* device; |
| |
| // This is where our internal reference to a DirectFB surface lives. |
| IDirectFBSurface* surface; |
| |
| // Surface information including its dimensions. |
| SbBlitterSurfaceInfo info; |
| |
| // Surfaces may own a render target object that they can setup as context |
| // render targets. |
| SbBlitterRenderTargetPrivate render_target; |
| }; |
| |
| struct SbBlitterContextPrivate { |
| // Keep track of the device used to create this context. |
| SbBlitterDevicePrivate* device; |
| |
| // Keep track of the last set render target on this context. |
| SbBlitterRenderTargetPrivate* current_render_target; |
| |
| // Keep track of whether or not blending is enabled on this context. |
| bool blending_enabled; |
| |
| // The current color that will be used in draw calls such as to determine |
| // the color of fill rectangles and to modulate the color of blit calls. |
| SbBlitterColor current_color; |
| |
| // Keep track of whether blits should be modulated by the current color. |
| bool modulate_blits_with_color; |
| |
| // Track the current scissor rectangle. |
| SbBlitterRect scissor; |
| }; |
| |
| struct SbBlitterDeviceRegistry { |
| // This implementation only supports a single, default, device, so we remember |
| // it here. |
| SbBlitterDevicePrivate* default_device; |
| |
| // The mutex is necessary since SbBlitterDeviceRegistry is a global structure |
| // that must be accessed by any thread to create/destroy devices. |
| starboard::Mutex mutex; |
| }; |
| |
| SbBlitterDeviceRegistry* GetBlitterDeviceRegistry(); |
| |
| // DirectFB stores context state information within its surfaces. The surface's |
| // state is active whenever it is set as a render target. This method sets |
| // up a surface's state based on the current context state. |
| bool SetupDFBSurfaceBlitStateFromBlitterContextState(SbBlitterContext context, |
| SbBlitterSurface source, |
| IDirectFBSurface* surface); |
| |
| bool SetupDFBSurfaceDrawStateFromBlitterContextState(SbBlitterContext context, |
| IDirectFBSurface* surface); |
| |
| #endif // STARBOARD_SHARED_DIRECTFB_BLITTER_INTERNAL_H_ |