| // Copyright 2019 The Cobalt Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef STARBOARD_SHARED_LIBDE265_DE265_VIDEO_DECODER_H_ |
| #define STARBOARD_SHARED_LIBDE265_DE265_VIDEO_DECODER_H_ |
| |
| #include <libde265/de265.h> |
| |
| #include <queue> |
| #include <string> |
| |
| #include "starboard/common/log.h" |
| #include "starboard/common/ref_counted.h" |
| #include "starboard/media.h" |
| #include "starboard/shared/internal_only.h" |
| #include "starboard/shared/starboard/player/filter/cpu_video_frame.h" |
| #include "starboard/shared/starboard/player/filter/video_decoder_internal.h" |
| #include "starboard/shared/starboard/player/input_buffer_internal.h" |
| #include "starboard/shared/starboard/player/job_queue.h" |
| #include "starboard/shared/starboard/player/job_thread.h" |
| #include "starboard/thread.h" |
| |
| namespace starboard { |
| namespace shared { |
| namespace de265 { |
| |
| class VideoDecoder : public starboard::player::filter::VideoDecoder, |
| private starboard::player::JobQueue::JobOwner { |
| public: |
| VideoDecoder(SbMediaVideoCodec video_codec, |
| SbPlayerOutputMode output_mode, |
| SbDecodeTargetGraphicsContextProvider* |
| decode_target_graphics_context_provider); |
| ~VideoDecoder() override; |
| |
| void Initialize(const DecoderStatusCB& decoder_status_cb, |
| const ErrorCB& error_cb) override; |
| size_t GetPrerollFrameCount() const override { return 8; } |
| SbTime GetPrerollTimeout() const override { return kSbTimeMax; } |
| size_t GetMaxNumberOfCachedFrames() const override { return 12; } |
| |
| void WriteInputBuffer( |
| const scoped_refptr<InputBuffer>& input_buffer) override; |
| void WriteEndOfStream() override; |
| void Reset() override; |
| |
| private: |
| typedef ::starboard::shared::starboard::player::filter::CpuVideoFrame |
| CpuVideoFrame; |
| |
| void ReportError(const std::string& error_message); |
| |
| // The following four functions are only called on the decoder thread except |
| // that TeardownCodec() can also be called on other threads when the decoder |
| // thread is not running. |
| void InitializeCodec(); |
| void TeardownCodec(); |
| void DecodeOneBuffer(const scoped_refptr<InputBuffer>& input_buffer); |
| void DecodeEndOfStream(); |
| void ProcessDecodedImage(bool flushing); |
| |
| SbDecodeTarget GetCurrentDecodeTarget() override; |
| |
| void UpdateDecodeTarget_Locked(const scoped_refptr<CpuVideoFrame>& frame); |
| |
| // The following callbacks will be initialized in Initialize() and won't be |
| // changed during the life time of this class. |
| DecoderStatusCB decoder_status_cb_; |
| ErrorCB error_cb_; |
| |
| de265_decoder_context* context_ = nullptr; |
| |
| bool stream_ended_ = false; |
| bool error_occured_ = false; |
| |
| // Working thread to avoid lengthy decoding work block the player thread. |
| scoped_ptr<starboard::player::JobThread> decoder_thread_; |
| |
| // Decode-to-texture related state. |
| SbPlayerOutputMode output_mode_; |
| |
| SbDecodeTargetGraphicsContextProvider* |
| decode_target_graphics_context_provider_; |
| |
| // If decode-to-texture is enabled, then we store the decode target texture |
| // inside of this |decode_target_| member. |
| SbDecodeTarget decode_target_ = kSbDecodeTargetInvalid; |
| |
| // GetCurrentDecodeTarget() needs to be called from an arbitrary thread |
| // to obtain the current decode target (which ultimately ends up being a |
| // copy of |decode_target_|), we need to safe-guard access to |decode_target_| |
| // and we do so through this mutex. |
| Mutex decode_target_mutex_; |
| |
| std::queue<scoped_refptr<CpuVideoFrame>> frames_; |
| }; |
| |
| } // namespace de265 |
| } // namespace shared |
| } // namespace starboard |
| |
| #endif // STARBOARD_SHARED_LIBDE265_DE265_VIDEO_DECODER_H_ |