| // Copyright 2015 The Cobalt Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "starboard/common/socket.h" |
| |
| #include <errno.h> |
| #include <sys/socket.h> |
| |
| #include "starboard/common/log.h" |
| #include "starboard/shared/posix/handle_eintr.h" |
| #include "starboard/shared/posix/socket_internal.h" |
| |
| namespace sbposix = starboard::shared::posix; |
| |
| SbSocketError SbSocketConnect(SbSocket socket, const SbSocketAddress* address) { |
| if (!SbSocketIsValid(socket)) { |
| return kSbSocketErrorFailed; |
| } |
| |
| sbposix::SockAddr sock_addr; |
| if (!sock_addr.FromSbSocketAddress(address)) { |
| SB_DLOG(ERROR) << __FUNCTION__ << ": Invalid address"; |
| return (socket->error = kSbSocketErrorFailed); |
| } |
| |
| SB_DCHECK(socket->socket_fd >= 0); |
| if (address->type != socket->address_type) { |
| SB_DLOG(ERROR) << __FUNCTION__ << ": Incompatible addresses: " |
| << "socket type = " << socket->address_type |
| << ", argument type = " << address->type; |
| return (socket->error = kSbSocketErrorFailed); |
| } |
| |
| int result = HANDLE_EINTR( |
| connect(socket->socket_fd, sock_addr.sockaddr(), sock_addr.length)); |
| if (result != 0 && errno == EINPROGRESS) { |
| return (socket->error = kSbSocketPending); |
| } |
| |
| if (result != 0) { |
| SB_DLOG(ERROR) << __FUNCTION__ << ": connect failed: " << errno; |
| return (socket->error = kSbSocketErrorFailed); |
| } |
| |
| return (socket->error = kSbSocketOk); |
| } |