| /* |
| * Copyright 2015 Google Inc. All Rights Reserved. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef COBALT_INPUT_INPUT_DEVICE_MANAGER_H_ |
| #define COBALT_INPUT_INPUT_DEVICE_MANAGER_H_ |
| |
| #include "cobalt/input/key_event_handler.h" |
| |
| namespace cobalt { |
| |
| // Forward-declaring SystemWindow here, as some implementations (e.g. consoles) |
| // will never need to know about the class. |
| namespace system_window { |
| class SystemWindow; |
| } |
| |
| namespace input { |
| |
| // InputDeviceManager listens to events from platform-specific input devices |
| // and maps them to platform-independent keyboard key events. |
| class InputDeviceManager { |
| public: |
| // Creates an instance using a SystemWindow parameter. |
| // This allows us to hook up keyboard events on desktop systems. |
| static scoped_ptr<InputDeviceManager> CreateFromWindow( |
| const KeyboardEventCallback& callback, |
| system_window::SystemWindow* system_window); |
| |
| virtual ~InputDeviceManager() {} |
| |
| protected: |
| InputDeviceManager() {} |
| }; |
| |
| } // namespace input |
| } // namespace cobalt |
| |
| #endif // COBALT_INPUT_INPUT_DEVICE_MANAGER_H_ |