| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef MEDIA_AUDIO_AUDIO_MANAGER_BASE_H_ |
| #define MEDIA_AUDIO_AUDIO_MANAGER_BASE_H_ |
| |
| #include <map> |
| #include <string> |
| #include <utility> |
| |
| #include "base/atomic_ref_count.h" |
| #include "base/compiler_specific.h" |
| #include "base/memory/scoped_ptr.h" |
| #include "base/observer_list.h" |
| #include "base/synchronization/lock.h" |
| #include "media/audio/audio_manager.h" |
| |
| #if defined(OS_WIN) |
| #include "base/win/scoped_com_initializer.h" |
| #endif |
| |
| namespace base { |
| class Thread; |
| } |
| |
| namespace media { |
| |
| class AudioOutputDispatcher; |
| class VirtualAudioInputStream; |
| |
| // AudioManagerBase provides AudioManager functions common for all platforms. |
| class MEDIA_EXPORT AudioManagerBase : public AudioManager { |
| public: |
| // Name of the generic "default" device. |
| static const char kDefaultDeviceName[]; |
| // Unique Id of the generic "default" device. |
| static const char kDefaultDeviceId[]; |
| |
| virtual ~AudioManagerBase(); |
| |
| virtual scoped_refptr<base::MessageLoopProxy> GetMessageLoop() OVERRIDE; |
| |
| virtual string16 GetAudioInputDeviceModel() OVERRIDE; |
| |
| virtual bool CanShowAudioInputSettings() OVERRIDE; |
| virtual void ShowAudioInputSettings() OVERRIDE; |
| |
| virtual void GetAudioInputDeviceNames( |
| media::AudioDeviceNames* device_names) OVERRIDE; |
| |
| virtual AudioOutputStream* MakeAudioOutputStream( |
| const AudioParameters& params) OVERRIDE; |
| |
| virtual AudioInputStream* MakeAudioInputStream( |
| const AudioParameters& params, const std::string& device_id) OVERRIDE; |
| |
| virtual AudioOutputStream* MakeAudioOutputStreamProxy( |
| const AudioParameters& params) OVERRIDE; |
| |
| virtual bool IsRecordingInProcess() OVERRIDE; |
| |
| // Called internally by the audio stream when it has been closed. |
| virtual void ReleaseOutputStream(AudioOutputStream* stream); |
| virtual void ReleaseInputStream(AudioInputStream* stream); |
| |
| void IncreaseActiveInputStreamCount(); |
| void DecreaseActiveInputStreamCount(); |
| |
| // Creates the output stream for the |AUDIO_PCM_LINEAR| format. The legacy |
| // name is also from |AUDIO_PCM_LINEAR|. |
| virtual AudioOutputStream* MakeLinearOutputStream( |
| const AudioParameters& params) = 0; |
| |
| // Creates the output stream for the |AUDIO_PCM_LOW_LATENCY| format. |
| virtual AudioOutputStream* MakeLowLatencyOutputStream( |
| const AudioParameters& params) = 0; |
| |
| // Creates the input stream for the |AUDIO_PCM_LINEAR| format. The legacy |
| // name is also from |AUDIO_PCM_LINEAR|. |
| virtual AudioInputStream* MakeLinearInputStream( |
| const AudioParameters& params, const std::string& device_id) = 0; |
| |
| // Creates the input stream for the |AUDIO_PCM_LOW_LATENCY| format. |
| virtual AudioInputStream* MakeLowLatencyInputStream( |
| const AudioParameters& params, const std::string& device_id) = 0; |
| |
| // Returns the preferred hardware audio output parameters for opening output |
| // streams in the |AUDIO_PCM_LOW_LATENCY| format. |
| // TODO(dalecurtis): Retrieve the |channel_layout| value from hardware instead |
| // of accepting the value. |
| // TODO(dalecurtis): Each AudioManager should implement their own version, see |
| // http://crbug.com/137326 |
| virtual AudioParameters GetPreferredLowLatencyOutputStreamParameters( |
| const AudioParameters& input_params); |
| |
| // Listeners will be notified on the AudioManager::GetMessageLoop() loop. |
| virtual void AddOutputDeviceChangeListener( |
| AudioDeviceListener* listener) OVERRIDE; |
| virtual void RemoveOutputDeviceChangeListener( |
| AudioDeviceListener* listener) OVERRIDE; |
| |
| protected: |
| AudioManagerBase(); |
| |
| // TODO(dalecurtis): This must change to map both input and output parameters |
| // to a single dispatcher, otherwise on a device state change we'll just get |
| // the exact same invalid dispatcher. |
| typedef std::map<std::pair<AudioParameters, AudioParameters>, |
| scoped_refptr<AudioOutputDispatcher> > |
| AudioOutputDispatchersMap; |
| |
| // Shuts down the audio thread and releases all the audio output dispatchers |
| // on the audio thread. All audio streams should be freed before Shutdown() |
| // is called. This must be called in the destructor of every AudioManagerBase |
| // implementation. |
| void Shutdown(); |
| |
| void SetMaxOutputStreamsAllowed(int max) { max_num_output_streams_ = max; } |
| |
| // Called by each platform specific AudioManager to notify output state change |
| // listeners that a state change has occurred. Must be called from the audio |
| // thread. |
| void NotifyAllOutputDeviceChangeListeners(); |
| |
| // Map of cached AudioOutputDispatcher instances. Must only be touched |
| // from the audio thread (no locking). |
| AudioOutputDispatchersMap output_dispatchers_; |
| |
| private: |
| // Called by Shutdown(). |
| void ShutdownOnAudioThread(); |
| |
| // Counts the number of active input streams to find out if something else |
| // is currently recording in Chrome. |
| base::AtomicRefCount num_active_input_streams_; |
| |
| // Max number of open output streams, modified by |
| // SetMaxOutputStreamsAllowed(). |
| int max_num_output_streams_; |
| |
| // Max number of open input streams. |
| int max_num_input_streams_; |
| |
| // Number of currently open output streams. |
| int num_output_streams_; |
| |
| // Number of currently open input streams. |
| int num_input_streams_; |
| |
| // Track output state change listeners. |
| ObserverList<AudioDeviceListener> output_listeners_; |
| |
| // Thread used to interact with audio streams created by this audio manager. |
| scoped_ptr<base::Thread> audio_thread_; |
| mutable base::Lock audio_thread_lock_; |
| |
| // The message loop of the audio thread this object runs on. Used for internal |
| // tasks which run on the audio thread even after Shutdown() has been started |
| // and GetMessageLoop() starts returning NULL. |
| scoped_refptr<base::MessageLoopProxy> message_loop_; |
| |
| // Currently active VirtualAudioInputStream. When this is set, we will |
| // create all audio output streams as virtual streams so as to redirect audio |
| // data to this virtual input stream. |
| VirtualAudioInputStream* virtual_audio_input_stream_; |
| |
| DISALLOW_COPY_AND_ASSIGN(AudioManagerBase); |
| }; |
| |
| } // namespace media |
| |
| #endif // MEDIA_AUDIO_AUDIO_MANAGER_BASE_H_ |