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 0.9.8: GLM_GTX_rotate_normalized_axis
0.9.8
GLM_GTX_rotate_normalized_axis

Functions

template<typename T , precision P>
GLM_FUNC_DECL tmat4x4< T, P > rotateNormalizedAxis (tmat4x4< T, P > const &m, T const &angle, tvec3< T, P > const &axis)

template<typename T , precision P>
GLM_FUNC_DECL tquat< T, P > rotateNormalizedAxis (tquat< T, P > const &q, T const &angle, tvec3< T, P > const &axis)

Detailed Description

Quaternions and matrices rotations around normalized axis.

<glm/gtx/rotate_normalized_axis.hpp> need to be included to use these functionalities.

Function Documentation

GLM_FUNC_DECL tmat4x4<T, P> glm::rotateNormalizedAxis ( tmat4x4< T, P > const &  m,
T const &  angle,
tvec3< T, P > const &  axis
)

Builds a rotation 4 * 4 matrix created from a normalized axis and an angle.

Parameters
mInput matrix multiplied by this rotation matrix.
angleRotation angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
axisRotation axis, must be normalized.
Template Parameters
TValue type used to build the matrix. Currently supported: half (not recommanded), float or double.
GLM_GTX_rotate_normalized_axis
- rotate(T angle, T x, T y, T z)
- rotate(tmat4x4<T, P> const & m, T angle, T x, T y, T z)
- rotate(T angle, tvec3<T, P> const & v)
GLM_FUNC_DECL tquat<T, P> glm::rotateNormalizedAxis ( tquat< T, P > const &  q,
T const &  angle,
tvec3< T, P > const &  axis
)

Rotates a quaternion from a vector of 3 components normalized axis and an angle.

Parameters
qSource orientation