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<div class="title">OpenGL Mathematics </div> </div>
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<div class="textblock"><p><a href="">OpenGL Mathematics (GLM)</a> is a header only C++ mathematics library for graphics software based on the <a href="">OpenGL Shading Language (GLSL)</a> specification.</p>
<p>GLM provides classes and functions designed and implemented with the same naming conventions and functionalities than GLSL so that when a programmer knows GLSL, he knows GLM as well which makes it really easy to use.</p>
<p>This project isn't limited to GLSL features. An extension system, based on the GLSL extension conventions, provides extended capabilities: matrix transformations, quaternions, half-based types, random numbers, noise, etc...</p>
<p>This library works perfectly with OpenGL but it also ensures interoperability with other third party libraries and SDK. It is a good candidate for software rendering (raytracing / rasterisation), image processing, physic simulations and any development context that requires a simple and convenient mathematics library.</p>
<p>GLM is written in C++98 but can take advantage of C++11 when supported by the compiler. It is a platform independent library with no dependence and it officially supports the following compilers:</p><ul>
<li><a href="">Apple Clang</a> 4.0 and higher</li>
<li><a href="">GCC</a> 4.2 and higher</li>
<li><a href="">LLVM</a> 3.0 and higher</li>
<li><a href="">Intel C++ Composer</a> XE 2013 and higher</li>
<li><a href="">Visual Studio</a> 2010 and higher</li>
<li><a href="">CUDA</a> 4.0 and higher (experimental)</li>
<li>Any conform C++98 compiler</li>
<dl class="section note"><dt>Note</dt><dd>The Doxygen-generated documentation will often state that a type or function is defined in a namespace that is a child of the <a class="el" href="">glm </a> namespace. Please ignore this; All publicly available types and functions can be accessed as a direct children of the glm namespace.</dd></dl>
<p>The source code is licensed under the <a href="">Happy Bunny License (Modified MIT)</a> and <a href="">MIT license</a>.</p>
<p>These pages are the API reference only. For more information about how to use GLM, please have a look at <a href="">the manual</a>.</p>
<p>Thanks for contributing to the project by <a href="">submitting tickets for bug reports and feature requests</a>. Any feedback is welcome at <a href="#" onclick="location.href='mai'+'lto:'+'glm'+'@g'+'-tr'+'uc'+'.ne'+'t'; return false;">glm@g<span style="display: none;">.nosp@m.</span>-tru<span style="display: none;">.nosp@m.</span></a>. </p>
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