| // Copyright 2014 The Chromium Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #include "net/disk_cache/simple/simple_util.h" | |
| #include <windows.h> | |
| #include "base/files/file_util.h" | |
| #include "base/format_macros.h" | |
| #include "base/rand_util.h" | |
| #include "base/strings/stringprintf.h" | |
| #include "net/disk_cache/cache_util.h" | |
| #include "starboard/types.h" | |
| namespace disk_cache { | |
| namespace simple_util { | |
| bool SimpleCacheDeleteFile(const base::FilePath& path) { | |
| // Even if a file was opened with FLAG_SHARE_DELETE, it is not possible to | |
| // create a new file with the same name until the original file is actually | |
| // deleted. To allow new files to be created with the new name right away, | |
| // the file is renamed before it is deleted. | |
| // Why a random name? Because if the name was derived from our original name, | |
| // then churn on a particular cache entry could cause flakey behaviour. | |
| // TODO(morlovich): Ensure these "todelete_" files are cleaned up on periodic | |
| // directory sweeps. | |
| const base::FilePath rename_target = | |
| path.DirName().AppendASCII(base::StringPrintf("todelete_%016" PRIx64, | |
| base::RandUint64())); | |
| bool rename_succeeded = !!MoveFile(path.value().c_str(), | |
| rename_target.value().c_str()); | |
| if (rename_succeeded) | |
| return DeleteCacheFile(rename_target); | |
| // The rename did not succeed. The fallback behaviour is to delete the file in | |
| // place, which might cause some flake. | |
| return DeleteCacheFile(path); | |
| } | |
| } // namespace simple_util | |
| } // namespace disk_cache |