| // Copyright 2021 The Cobalt Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "starboard/xb1/shared/gpu_base_video_decoder.h" | |
| #include <d3d11_1.h> | |
| #include <wrl/client.h> | |
| #include "starboard/shared/uwp/application_uwp.h" | |
| #include "starboard/shared/uwp/async_utils.h" | |
| #include "starboard/shared/uwp/decoder_utils.h" | |
| #include "starboard/shared/uwp/extended_resources_manager.h" | |
| #include "starboard/shared/win32/decode_target_internal.h" | |
| #include "starboard/shared/win32/error_utils.h" | |
| #include "starboard/thread.h" | |
| #include "third_party/angle/include/EGL/egl.h" | |
| #include "third_party/angle/include/EGL/eglext.h" | |
| #include "third_party/angle/include/GLES2/gl2.h" | |
| #include "third_party/angle/include/GLES2/gl2ext.h" | |
| #include "third_party/angle/include/angle_hdr.h" | |
| #if defined(INTERNAL_BUILD) | |
| #include "third_party/internal/libav1_xb1/libav1/d3dx12.h" | |
| #endif // defined(INTERNAL_BUILD) | |
| namespace starboard { | |
| namespace xb1 { | |
| namespace shared { | |
| namespace { | |
| using Microsoft::WRL::ComPtr; | |
| using starboard::shared::starboard::player::JobThread; | |
| using starboard::shared::starboard::player::filter::VideoFrame; | |
| using starboard::shared::uwp::ApplicationUwp; | |
| using starboard::shared::uwp::ExtendedResourcesManager; | |
| using starboard::shared::uwp::FindByTimestamp; | |
| using starboard::shared::uwp::RemoveByTimestamp; | |
| using starboard::shared::uwp::UpdateHdrColorMetadataToCurrentDisplay; | |
| using Windows::Graphics::Display::Core::HdmiDisplayInformation; | |
| // Limit the number of pending buffers. | |
| constexpr int kMaxNumberOfPendingBuffers = 8; | |
| // Limit the cached presenting images. | |
| constexpr int kNumberOfCachedPresentingImage = 3; | |
| const char kDecoderThreadName[] = "gpu_video_decoder_thread"; | |
| } // namespace | |
| class GpuVideoDecoderBase::GPUDecodeTargetPrivate | |
| : public SbDecodeTargetPrivate { | |
| public: | |
| GPUDecodeTargetPrivate( | |
| void* egl_display, | |
| void* egl_config, | |
| const scoped_refptr<GpuVideoDecoderBase::DecodedImage>& image) | |
| : egl_display_(egl_display), egl_config_(egl_config), image_(image) { | |
| SB_DCHECK(egl_display_); | |
| SB_DCHECK(egl_config); | |
| if (image->bit_depth() == 8) { | |
| info.format = kSbDecodeTargetFormat3PlaneYUVI420; | |
| } else { | |
| SB_DCHECK(image->bit_depth() == 10); | |
| #if SB_API_VERSION >= 14 | |
| info.format = image->is_compacted() | |
| ? kSbDecodeTargetFormat3Plane10BitYUVI420Compact | |
| : kSbDecodeTargetFormat3Plane10BitYUVI420; | |
| #else // SB_API_VERSION >= 14 | |
| SB_DCHECK(!image->is_compacted()); | |
| info.format = kSbDecodeTargetFormat3Plane10BitYUVI420; | |
| #endif // SB_API_VERSION >= 14 | |
| } | |
| info.is_opaque = true; | |
| info.width = image->width(); | |
| info.height = image->height(); | |
| GLuint gl_textures_yuv[kNumberOfPlanes] = {}; | |
| glGenTextures(kNumberOfPlanes, gl_textures_yuv); | |
| SB_DCHECK(glGetError() == GL_NO_ERROR); | |
| for (unsigned int i = 0; i < kNumberOfPlanes; ++i) { | |
| const int stride = image->stride(i); | |
| const int subsampling = i > 0; | |
| const int width = info.width >> subsampling; | |
| const int height = info.height >> subsampling; | |
| EGLint texture_attributes[] = {EGL_WIDTH, | |
| static_cast<EGLint>(stride), | |
| EGL_HEIGHT, | |
| static_cast<EGLint>(height), | |
| EGL_TEXTURE_TARGET, | |
| EGL_TEXTURE_2D, | |
| EGL_TEXTURE_FORMAT, | |
| EGL_TEXTURE_RGBA, | |
| EGL_NONE}; | |
| surfaces_[i] = eglCreatePbufferFromClientBuffer( | |
| egl_display_, EGL_D3D_TEXTURE_ANGLE, image->texture(i).Get(), | |
| egl_config, texture_attributes); | |
| SB_DCHECK(glGetError() == GL_NO_ERROR && surfaces_[i] != EGL_NO_SURFACE); | |
| glBindTexture(GL_TEXTURE_2D, gl_textures_yuv[i]); | |
| SB_DCHECK(glGetError() == GL_NO_ERROR); | |
| bool result = | |
| eglBindTexImage(egl_display_, surfaces_[i], EGL_BACK_BUFFER); | |
| SB_DCHECK(result); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | |
| D3D11_TEXTURE2D_DESC tex_desc = {}; | |
| image->texture(i)->GetDesc(&tex_desc); | |
| SbDecodeTargetInfoPlane* plane = &info.planes[i]; | |
| plane->width = | |
| image->is_compacted() ? tex_desc.Width * 3 : tex_desc.Width; | |
| plane->height = tex_desc.Height; | |
| plane->content_region.left = image->texture_corner_left(i); | |
| plane->content_region.top = plane->height - image->texture_corner_top(i); | |
| plane->content_region.bottom = plane->content_region.top - height; | |
| plane->content_region.right = plane->content_region.left + width; | |
| plane->texture = gl_textures_yuv[i]; | |
| plane->gl_texture_target = GL_TEXTURE_2D; | |
| plane->gl_texture_format = GL_RED_EXT; | |
| } | |
| } | |
| ~GPUDecodeTargetPrivate() override { | |
| for (unsigned int i = 0; i < kNumberOfPlanes; ++i) { | |
| glDeleteTextures(1, &(info.planes[i].texture)); | |
| eglReleaseTexImage(egl_display_, surfaces_[i], EGL_BACK_BUFFER); | |
| eglDestroySurface(egl_display_, surfaces_[i]); | |
| } | |
| } | |
| SbTime timestamp() { return image_->timestamp(); } | |
| void ReleaseImage() { | |
| // Release the codec resource, while the D3D textures are still safe to use. | |
| SB_DCHECK(image_); | |
| image_ = nullptr; | |
| } | |
| private: | |
| // Hold the codec resource until it's not needed in render pipeline to prevent | |
| // it being reused and overwritten. | |
| scoped_refptr<GpuVideoDecoderBase::DecodedImage> image_; | |
| // EGLSurface is defined as void* in "third_party/angle/include/EGL/egl.h". | |
| // Use void* directly here to avoid `egl.h` being included broadly. | |
| void* surfaces_[kNumberOfPlanes]; | |
| void* egl_display_; | |
| void* egl_config_; | |
| }; | |
| GpuVideoDecoderBase::GpuVideoDecoderBase( | |
| SbDecodeTargetGraphicsContextProvider* | |
| decode_target_graphics_context_provider, | |
| const VideoStreamInfo& video_stream_info, | |
| bool is_hdr_video, | |
| const ComPtr<ID3D12Device>& d3d12_device, | |
| void* d3d12_queue) | |
| : decode_target_context_runner_(decode_target_graphics_context_provider), | |
| is_hdr_video_(is_hdr_video), | |
| d3d12_device_(d3d12_device), | |
| d3d12_queue_(d3d12_queue) { | |
| SB_DCHECK(d3d12_device_); | |
| SB_DCHECK(d3d12_queue_); | |
| egl_display_ = eglGetDisplay(EGL_DEFAULT_DISPLAY); | |
| EGLint attribute_list[] = {EGL_SURFACE_TYPE, // this must be first | |
| EGL_WINDOW_BIT | EGL_PBUFFER_BIT, | |
| EGL_RED_SIZE, | |
| 8, | |
| EGL_GREEN_SIZE, | |
| 8, | |
| EGL_BLUE_SIZE, | |
| 8, | |
| EGL_ALPHA_SIZE, | |
| 8, | |
| EGL_BIND_TO_TEXTURE_RGBA, | |
| EGL_TRUE, | |
| EGL_RENDERABLE_TYPE, | |
| EGL_OPENGL_ES2_BIT, | |
| EGL_NONE}; | |
| SB_DCHECK(egl_display_); | |
| EGLint num_configs; | |
| int result = eglChooseConfig(egl_display_, attribute_list, &egl_config_, 1, | |
| &num_configs); | |
| SB_DCHECK(result); | |
| ComPtr<ID3D11Device> d3d11_device = | |
| starboard::shared::uwp::GetDirectX11Device(egl_display_); | |
| HRESULT hr = d3d11_device.As(&d3d11_device_); | |
| SB_DCHECK(SUCCEEDED(hr)); | |
| if (is_hdr_video_) { | |
| UpdateHdrMetadata(video_stream_info.color_metadata); | |
| } | |
| frame_width_ = video_stream_info.frame_width; | |
| frame_height_ = video_stream_info.frame_height; | |
| } | |
| GpuVideoDecoderBase::~GpuVideoDecoderBase() { | |
| // Reset() should be already called before ~GpuVideoDecoderBase(). | |
| SB_DCHECK(!decoder_thread_); | |
| SB_DCHECK(pending_inputs_.empty()); | |
| SB_DCHECK(written_inputs_.empty()); | |
| SB_DCHECK(output_queue_.empty()); | |
| SB_DCHECK(decoder_behavior_.load() == kDecodingStopped); | |
| // All presenting decode targets should be released. | |
| SB_DCHECK(presenting_decode_targets_.empty()); | |
| if (ApplicationUwp::Get()->IsHdrSupported() && IsHdrAngleModeEnabled()) { | |
| SetHdrAngleModeEnabled(false); | |
| auto hdmi_display_info = HdmiDisplayInformation::GetForCurrentView(); | |
| starboard::shared::uwp::WaitForComplete( | |
| hdmi_display_info->SetDefaultDisplayModeAsync()); | |
| } | |
| } | |
| void GpuVideoDecoderBase::Initialize(const DecoderStatusCB& decoder_status_cb, | |
| const ErrorCB& error_cb) { | |
| SB_DCHECK(decoder_status_cb); | |
| SB_DCHECK(!decoder_status_cb_); | |
| SB_DCHECK(error_cb); | |
| SB_DCHECK(!error_cb_); | |
| decoder_status_cb_ = decoder_status_cb; | |
| error_cb_ = error_cb; | |
| } | |
| size_t GpuVideoDecoderBase::GetMaxNumberOfCachedFrames() const { | |
| return GetMaxNumberOfCachedFramesInternal() - | |
| number_of_presenting_decode_targets_; | |
| } | |
| void GpuVideoDecoderBase::WriteInputBuffers(const InputBuffers& input_buffers) { | |
| SB_DCHECK(BelongsToCurrentThread()); | |
| SB_DCHECK(decoder_status_cb_); | |
| SB_DCHECK(input_buffers.size() == 1); | |
| SB_DCHECK(input_buffers[0]); | |
| SB_DCHECK(decoder_behavior_.load() != kResettingDecoder); | |
| SB_DCHECK(decoder_behavior_.load() != kEndingStream); | |
| if (error_occured_.load()) { | |
| return; | |
| } | |
| const auto& input_buffer = input_buffers[0]; | |
| if (!decoder_thread_) { | |
| decoder_thread_.reset(new JobThread(kDecoderThreadName)); | |
| decoder_thread_->job_queue()->Schedule( | |
| std::bind(&GpuVideoDecoderBase::InitializeCodecIfNeededInternal, this)); | |
| } | |
| bool needs_more_input = false; | |
| { | |
| ScopedLock pending_inputs_lock(pending_inputs_mutex_); | |
| pending_inputs_.push_back(input_buffer); | |
| needs_more_input = pending_inputs_.size() < kMaxNumberOfPendingBuffers; | |
| } | |
| decoder_behavior_.store(kDecodingFrames); | |
| decoder_thread_->job_queue()->Schedule( | |
| std::bind(&GpuVideoDecoderBase::DecodeOneBuffer, this)); | |
| if (needs_more_input) { | |
| decoder_status_cb_(kNeedMoreInput, nullptr); | |
| } | |
| } | |
| void GpuVideoDecoderBase::WriteEndOfStream() { | |
| SB_DCHECK(BelongsToCurrentThread()); | |
| SB_DCHECK(decoder_status_cb_); | |
| SB_DCHECK(decoder_behavior_.load() != kResettingDecoder); | |
| SB_DCHECK(decoder_behavior_.load() != kEndingStream); | |
| if (error_occured_.load()) { | |
| return; | |
| } | |
| if (decoder_thread_) { | |
| SB_DCHECK(decoder_behavior_.load() == kDecodingFrames); | |
| decoder_behavior_.store(kEndingStream); | |
| decoder_thread_->job_queue()->Schedule( | |
| std::bind(&GpuVideoDecoderBase::DecodeEndOfStream, this)); | |
| return; | |
| } | |
| SB_DCHECK(decoder_behavior_.load() == kDecodingStopped); | |
| decoder_status_cb_(kBufferFull, VideoFrame::CreateEOSFrame()); | |
| } | |
| void GpuVideoDecoderBase::Reset() { | |
| SB_DCHECK(BelongsToCurrentThread()); | |
| SB_DCHECK(decoder_status_cb_); | |
| decoder_behavior_.store(kResettingDecoder); | |
| if (decoder_thread_) { | |
| // Release stored frames to free frame buffers. | |
| decoder_status_cb_(kReleaseAllFrames, nullptr); | |
| decoder_thread_->job_queue()->Schedule( | |
| std::bind(&GpuVideoDecoderBase::DrainDecoder, this)); | |
| decoder_thread_.reset(); | |
| } | |
| pending_inputs_.clear(); | |
| written_inputs_.clear(); | |
| // Release all frames after decoder thread is destroyed. | |
| decoder_status_cb_(kReleaseAllFrames, nullptr); | |
| { | |
| ScopedLock output_queue_lock(output_queue_mutex_); | |
| output_queue_.clear(); | |
| } | |
| error_occured_.store(false); | |
| decoder_behavior_.store(kDecodingStopped); | |
| is_drain_decoder_called_ = false; | |
| } | |
| SbDecodeTarget GpuVideoDecoderBase::GetCurrentDecodeTarget() { | |
| scoped_refptr<DecodedImage> image = nullptr; | |
| { | |
| ScopedLock output_queue_lock(output_queue_mutex_); | |
| if (!output_queue_.empty()) { | |
| image = output_queue_.front(); | |
| } | |
| } | |
| if (!image && presenting_decode_targets_.empty()) { | |
| return kSbDecodeTargetInvalid; | |
| } | |
| if (presenting_decode_targets_.empty() || | |
| (image && | |
| image->timestamp() != presenting_decode_targets_.back()->timestamp())) { | |
| // Create the new decode target and update hdr meta data. | |
| if (is_hdr_video_) { | |
| UpdateHdrMetadata(image->color_metadata()); | |
| } | |
| presenting_decode_targets_.push_back( | |
| new GPUDecodeTargetPrivate(egl_display_, egl_config_, image)); | |
| number_of_presenting_decode_targets_++; | |
| } | |
| // Increment the refcount for the returned decode target. | |
| presenting_decode_targets_.back()->AddRef(); | |
| // There's a data synchronization issue (b/180532476) between decoder and | |
| // render pipelines. If we release the decode target immediately after it's | |
| // released on render pipeline (the underllying resources may be reused by the | |
| // libvpx/av1 decoder), there's a chance that the rendering frame gets | |
| // overwritten. The root cause is still unclear and under investigating. So, | |
| // as a workaround, we retain the decode target for longer time until it's no | |
| // longer used by the renderer thread. | |
| while (presenting_decode_targets_.size() > kNumberOfCachedPresentingImage && | |
| presenting_decode_targets_.front()->refcount == 1) { | |
| SbDecodeTargetRelease(presenting_decode_targets_.front()); | |
| presenting_decode_targets_.pop_front(); | |
| number_of_presenting_decode_targets_--; | |
| } | |
| return presenting_decode_targets_.back(); | |
| } | |
| bool GpuVideoDecoderBase::BelongsToDecoderThread() const { | |
| return decoder_thread_->job_queue()->BelongsToCurrentThread(); | |
| } | |
| void GpuVideoDecoderBase::OnOutputRetrieved( | |
| const scoped_refptr<DecodedImage>& image) { | |
| SB_DCHECK(decoder_thread_); | |
| SB_DCHECK(decoder_status_cb_); | |
| SB_DCHECK(image); | |
| if (decoder_behavior_.load() == kResettingDecoder || error_occured_) { | |
| return; | |
| } | |
| if (!BelongsToDecoderThread()) { | |
| decoder_thread_->job_queue()->Schedule( | |
| std::bind(&GpuVideoDecoderBase::OnOutputRetrieved, this, image)); | |
| return; | |
| } | |
| SbTime timestamp = image->timestamp(); | |
| const auto iter = FindByTimestamp(written_inputs_, timestamp); | |
| SB_DCHECK(iter != written_inputs_.cend()); | |
| if (is_hdr_video_) { | |
| image->AttachColorMetadata((*iter)->video_stream_info().color_metadata); | |
| } | |
| written_inputs_.erase(iter); | |
| scoped_refptr<VideoFrameImpl> frame(new VideoFrameImpl( | |
| timestamp, std::bind(&GpuVideoDecoderBase::DeleteVideoFrame, this, | |
| std::placeholders::_1))); | |
| decoder_status_cb_( | |
| decoder_behavior_.load() == kEndingStream ? kBufferFull : kNeedMoreInput, | |
| frame); | |
| if (!frame->HasOneRef()) { | |
| ScopedLock output_queue_lock(output_queue_mutex_); | |
| output_queue_.push_back(image); | |
| } | |
| } | |
| void GpuVideoDecoderBase::OnDecoderDrained() { | |
| SB_DCHECK(decoder_thread_); | |
| SB_DCHECK(decoder_status_cb_); | |
| SB_DCHECK(decoder_behavior_.load() == kEndingStream || | |
| decoder_behavior_.load() == kResettingDecoder); | |
| if (decoder_behavior_.load() == kResettingDecoder || error_occured_) { | |
| return; | |
| } | |
| if (!BelongsToDecoderThread()) { | |
| decoder_thread_->job_queue()->Schedule( | |
| std::bind(&GpuVideoDecoderBase::OnDecoderDrained, this)); | |
| return; | |
| } | |
| SB_DCHECK(written_inputs_.empty()); | |
| if (decoder_behavior_.load() == kEndingStream) { | |
| decoder_status_cb_(kBufferFull, VideoFrame::CreateEOSFrame()); | |
| } | |
| decoder_behavior_.store(kDecodingStopped); | |
| } | |
| void GpuVideoDecoderBase::ClearCachedImages() { | |
| SB_DCHECK(output_queue_.empty()); | |
| // All cached images should be released. | |
| decode_target_context_runner_.RunOnGlesContext( | |
| std::bind(&GpuVideoDecoderBase::ClearPresentingDecodeTargets, this)); | |
| } | |
| void GpuVideoDecoderBase::ReportError(const SbPlayerError error, | |
| const std::string& error_message) { | |
| SB_DCHECK(error_cb_); | |
| if (!error_occured_.exchange(true)) { | |
| SB_LOG(ERROR) << error_message << " (error code: " << error << " )"; | |
| error_cb_(error, error_message); | |
| } | |
| } | |
| bool GpuVideoDecoderBase::IsCacheFull() { | |
| SB_DCHECK(decoder_thread_); | |
| SB_DCHECK(BelongsToDecoderThread()); | |
| ScopedLock output_queue_lock(output_queue_mutex_); | |
| return written_inputs_.size() + output_queue_.size() + | |
| number_of_presenting_decode_targets_ >= | |
| GetMaxNumberOfCachedFramesInternal(); | |
| } | |
| void GpuVideoDecoderBase::DecodeOneBuffer() { | |
| SB_DCHECK(decoder_thread_); | |
| SB_DCHECK(BelongsToDecoderThread()); | |
| if (decoder_behavior_.load() == kResettingDecoder || error_occured_) { | |
| return; | |
| } | |
| if (IsCacheFull()) { | |
| decoder_thread_->job_queue()->Schedule( | |
| std::bind(&GpuVideoDecoderBase::DecodeOneBuffer, this), | |
| kSbTimeMillisecond); | |
| return; | |
| } | |
| { | |
| ScopedLock pending_inputs_lock(pending_inputs_mutex_); | |
| SB_DCHECK(!pending_inputs_.empty()); | |
| written_inputs_.push_back(pending_inputs_.front()); | |
| pending_inputs_.pop_front(); | |
| } | |
| DecodeInternal(written_inputs_.back()); | |
| } | |
| void GpuVideoDecoderBase::DecodeEndOfStream() { | |
| SB_DCHECK(decoder_thread_); | |
| SB_DCHECK(BelongsToDecoderThread()); | |
| SB_DCHECK(decoder_status_cb_); | |
| if (decoder_behavior_.load() == kResettingDecoder || error_occured_) { | |
| return; | |
| } | |
| { | |
| ScopedLock pending_inputs_lock(pending_inputs_mutex_); | |
| if (!pending_inputs_.empty()) { | |
| decoder_thread_->job_queue()->Schedule( | |
| std::bind(&GpuVideoDecoderBase::DecodeEndOfStream, this), | |
| kSbTimeMillisecond); | |
| return; | |
| } | |
| } | |
| DrainDecoder(); | |
| } | |
| void GpuVideoDecoderBase::DrainDecoder() { | |
| SB_DCHECK(BelongsToDecoderThread()); | |
| // Use |is_drain_decoder_called_| to prevent calling DrainDecoderInternal() | |
| // twice. Theoretically, if Reset() is called during DecodeEndOfStream() | |
| // executing, DrainDecoderInternal() could be called twice, one from | |
| // DecodeEndOfStream(), and one from Reset(). | |
| if (!is_drain_decoder_called_) { | |
| is_drain_decoder_called_ = true; | |
| DrainDecoderInternal(); | |
| } | |
| } | |
| void GpuVideoDecoderBase::DeleteVideoFrame(const VideoFrame* video_frame) { | |
| ScopedLock output_queue_lock(output_queue_mutex_); | |
| RemoveByTimestamp(&output_queue_, video_frame->timestamp()); | |
| } | |
| void GpuVideoDecoderBase::UpdateHdrMetadata( | |
| const SbMediaColorMetadata& color_metadata) { | |
| SB_DCHECK(is_hdr_video_); | |
| if (!ApplicationUwp::Get()->IsHdrSupported()) { | |
| ReportError(kSbPlayerErrorCapabilityChanged, | |
| "HDR sink lost while HDR video playing."); | |
| return; | |
| } | |
| if (!needs_hdr_metadata_update_) { | |
| return; | |
| } | |
| needs_hdr_metadata_update_ = false; | |
| if (!IsHdrAngleModeEnabled()) { | |
| SetHdrAngleModeEnabled(true); | |
| } | |
| if (memcmp(&color_metadata, &last_presented_color_metadata_, | |
| sizeof(color_metadata)) != 0) { | |
| last_presented_color_metadata_ = color_metadata; | |
| UpdateHdrColorMetadataToCurrentDisplay(color_metadata); | |
| } | |
| } | |
| void GpuVideoDecoderBase::ClearPresentingDecodeTargets() { | |
| // Delete all unused decode targets. | |
| while (!presenting_decode_targets_.empty() && | |
| presenting_decode_targets_.front()->refcount == 1) { | |
| SbDecodeTargetRelease(presenting_decode_targets_.front()); | |
| presenting_decode_targets_.pop_front(); | |
| } | |
| // The remaining decode targets are still used by the render pipeline. Force | |
| // to release the underlying image to release the codec resources and | |
| // decrement the refcount. | |
| for (auto it = presenting_decode_targets_.begin(); | |
| it != presenting_decode_targets_.end(); ++it) { | |
| (*it)->ReleaseImage(); | |
| SbDecodeTargetRelease(*it); | |
| } | |
| presenting_decode_targets_.clear(); | |
| number_of_presenting_decode_targets_ = 0; | |
| } | |
| } // namespace shared | |
| } // namespace xb1 | |
| } // namespace starboard |