| // Copyright 2014 Google Inc. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef COBALT_RENDERER_BACKEND_DISPLAY_H_ |
| #define COBALT_RENDERER_BACKEND_DISPLAY_H_ |
| |
| #include "base/memory/ref_counted.h" |
| |
| namespace cobalt { |
| namespace renderer { |
| namespace backend { |
| |
| class RenderTarget; |
| |
| // A Display object represents a visual output device for a user. Typically |
| // there will be only one Display object instantiated in a system and it will |
| // correspond to a TV or monitor. Creating a display object should initialize |
| // the device and destructing it may shutdown display libraries. A render |
| // target can be obtained from a display and associated with a graphics context |
| // to allow output to the display. |
| class Display { |
| public: |
| virtual ~Display() {} |
| |
| // Obtain a render target associated with the display that can be passed into |
| // a GraphicsContext object allowing for rendering to the display. |
| virtual scoped_refptr<RenderTarget> GetRenderTarget() = 0; |
| }; |
| |
| } // namespace backend |
| } // namespace renderer |
| } // namespace cobalt |
| |
| #endif // COBALT_RENDERER_BACKEND_DISPLAY_H_ |